| // automatically generated, do not modify |
| |
| namespace MyGame.Example |
| { |
| |
| using FlatBuffers; |
| |
| public sealed class Stat : Table { |
| public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); } |
| public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } |
| public Stat __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } |
| |
| public string Id { get { int o = __offset(4); return o != 0 ? __string(o + bb_pos) : null; } } |
| public long Val { get { int o = __offset(6); return o != 0 ? bb.GetLong(o + bb_pos) : (long)0; } } |
| public ushort Count { get { int o = __offset(8); return o != 0 ? bb.GetUshort(o + bb_pos) : (ushort)0; } } |
| |
| public static Offset<Stat> CreateStat(FlatBufferBuilder builder, |
| StringOffset id = default(StringOffset), |
| long val = 0, |
| ushort count = 0) { |
| builder.StartObject(3); |
| Stat.AddVal(builder, val); |
| Stat.AddId(builder, id); |
| Stat.AddCount(builder, count); |
| return Stat.EndStat(builder); |
| } |
| |
| public static void StartStat(FlatBufferBuilder builder) { builder.StartObject(3); } |
| public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); } |
| public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); } |
| public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); } |
| public static Offset<Stat> EndStat(FlatBufferBuilder builder) { |
| int o = builder.EndObject(); |
| return new Offset<Stat>(o); |
| } |
| }; |
| |
| |
| } |