| // automatically generated, do not modify |
| |
| namespace MyGame.Example |
| { |
| |
| using FlatBuffers; |
| |
| public sealed class Vec3 : Struct { |
| public Vec3 __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } |
| |
| public float X { get { return bb.GetFloat(bb_pos + 0); } } |
| public float Y { get { return bb.GetFloat(bb_pos + 4); } } |
| public float Z { get { return bb.GetFloat(bb_pos + 8); } } |
| public double Test1 { get { return bb.GetDouble(bb_pos + 16); } } |
| public Color Test2 { get { return (Color)bb.GetSbyte(bb_pos + 24); } } |
| public Test Test3 { get { return GetTest3(new Test()); } } |
| public Test GetTest3(Test obj) { return obj.__init(bb_pos + 26, bb); } |
| |
| public static Offset<Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B) { |
| builder.Prep(16, 32); |
| builder.Pad(2); |
| builder.Prep(2, 4); |
| builder.Pad(1); |
| builder.PutSbyte(test3_B); |
| builder.PutShort(test3_A); |
| builder.Pad(1); |
| builder.PutSbyte((sbyte)(Test2)); |
| builder.PutDouble(Test1); |
| builder.Pad(4); |
| builder.PutFloat(Z); |
| builder.PutFloat(Y); |
| builder.PutFloat(X); |
| return new Offset<Vec3>(builder.Offset); |
| } |
| }; |
| |
| |
| } |