| // Code generated by the FlatBuffers compiler. DO NOT EDIT. | |
| package net | |
| import ( | |
| flatbuffers "github.com/google/flatbuffers/go" | |
| hero "echo/hero" | |
| ) | |
| type RequestT struct { | |
| Player *hero.WarriorT `json:"player"` | |
| } | |
| func (t *RequestT) Pack(builder *flatbuffers.Builder) flatbuffers.UOffsetT { | |
| if t == nil { | |
| return 0 | |
| } | |
| playerOffset := t.Player.Pack(builder) | |
| RequestStart(builder) | |
| RequestAddPlayer(builder, playerOffset) | |
| return RequestEnd(builder) | |
| } | |
| func (rcv *Request) UnPackTo(t *RequestT) { | |
| t.Player = rcv.Player(nil).UnPack() | |
| } | |
| func (rcv *Request) UnPack() *RequestT { | |
| if rcv == nil { | |
| return nil | |
| } | |
| t := &RequestT{} | |
| rcv.UnPackTo(t) | |
| return t | |
| } | |
| type Request struct { | |
| _tab flatbuffers.Table | |
| } | |
| func GetRootAsRequest(buf []byte, offset flatbuffers.UOffsetT) *Request { | |
| n := flatbuffers.GetUOffsetT(buf[offset:]) | |
| x := &Request{} | |
| x.Init(buf, n+offset) | |
| return x | |
| } | |
| func GetSizePrefixedRootAsRequest(buf []byte, offset flatbuffers.UOffsetT) *Request { | |
| n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) | |
| x := &Request{} | |
| x.Init(buf, n+offset+flatbuffers.SizeUint32) | |
| return x | |
| } | |
| func (rcv *Request) Init(buf []byte, i flatbuffers.UOffsetT) { | |
| rcv._tab.Bytes = buf | |
| rcv._tab.Pos = i | |
| } | |
| func (rcv *Request) Table() flatbuffers.Table { | |
| return rcv._tab | |
| } | |
| func (rcv *Request) Player(obj *hero.Warrior) *hero.Warrior { | |
| o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) | |
| if o != 0 { | |
| x := rcv._tab.Indirect(o + rcv._tab.Pos) | |
| if obj == nil { | |
| obj = new(hero.Warrior) | |
| } | |
| obj.Init(rcv._tab.Bytes, x) | |
| return obj | |
| } | |
| return nil | |
| } | |
| func RequestStart(builder *flatbuffers.Builder) { | |
| builder.StartObject(1) | |
| } | |
| func RequestAddPlayer(builder *flatbuffers.Builder, player flatbuffers.UOffsetT) { | |
| builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(player), 0) | |
| } | |
| func RequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { | |
| return builder.EndObject() | |
| } |