| // automatically generated by the FlatBuffers compiler, do not modify | |
| #ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ | |
| #define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ | |
| #include "flatbuffers/flatbuffers.h" | |
| // Ensure the included flatbuffers.h is the same version as when this file was | |
| // generated, otherwise it may not be compatible. | |
| static_assert(FLATBUFFERS_VERSION_MAJOR == 25 && | |
| FLATBUFFERS_VERSION_MINOR == 12 && | |
| FLATBUFFERS_VERSION_REVISION == 19, | |
| "Non-compatible flatbuffers version included"); | |
| namespace MyGame { | |
| namespace Sample { | |
| struct Vec3; | |
| struct Monster; | |
| struct MonsterBuilder; | |
| struct MonsterT; | |
| struct Weapon; | |
| struct WeaponBuilder; | |
| struct WeaponT; | |
| bool operator==(const Vec3 &lhs, const Vec3 &rhs); | |
| bool operator!=(const Vec3 &lhs, const Vec3 &rhs); | |
| bool operator==(const MonsterT &lhs, const MonsterT &rhs); | |
| bool operator!=(const MonsterT &lhs, const MonsterT &rhs); | |
| bool operator==(const WeaponT &lhs, const WeaponT &rhs); | |
| bool operator!=(const WeaponT &lhs, const WeaponT &rhs); | |
| inline const ::flatbuffers::TypeTable *Vec3TypeTable(); | |
| inline const ::flatbuffers::TypeTable *MonsterTypeTable(); | |
| inline const ::flatbuffers::TypeTable *WeaponTypeTable(); | |
| enum Color : int8_t { | |
| Color_Red = 0, | |
| Color_Green = 1, | |
| Color_Blue = 2, | |
| Color_MIN = Color_Red, | |
| Color_MAX = Color_Blue | |
| }; | |
| inline const Color (&EnumValuesColor())[3] { | |
| static const Color values[] = { | |
| Color_Red, | |
| Color_Green, | |
| Color_Blue | |
| }; | |
| return values; | |
| } | |
| inline const char * const *EnumNamesColor() { | |
| static const char * const names[4] = { | |
| "Red", | |
| "Green", | |
| "Blue", | |
| nullptr | |
| }; | |
| return names; | |
| } | |
| inline const char *EnumNameColor(Color e) { | |
| if (::flatbuffers::IsOutRange(e, Color_Red, Color_Blue)) return ""; | |
| const size_t index = static_cast<size_t>(e); | |
| return EnumNamesColor()[index]; | |
| } | |
| enum Equipment : uint8_t { | |
| Equipment_NONE = 0, | |
| Equipment_Weapon = 1, | |
| Equipment_MIN = Equipment_NONE, | |
| Equipment_MAX = Equipment_Weapon | |
| }; | |
| inline const Equipment (&EnumValuesEquipment())[2] { | |
| static const Equipment values[] = { | |
| Equipment_NONE, | |
| Equipment_Weapon | |
| }; | |
| return values; | |
| } | |
| inline const char * const *EnumNamesEquipment() { | |
| static const char * const names[3] = { | |
| "NONE", | |
| "Weapon", | |
| nullptr | |
| }; | |
| return names; | |
| } | |
| inline const char *EnumNameEquipment(Equipment e) { | |
| if (::flatbuffers::IsOutRange(e, Equipment_NONE, Equipment_Weapon)) return ""; | |
| const size_t index = static_cast<size_t>(e); | |
| return EnumNamesEquipment()[index]; | |
| } | |
| template<typename T> struct EquipmentTraits { | |
| static const Equipment enum_value = Equipment_NONE; | |
| }; | |
| template<> struct EquipmentTraits<MyGame::Sample::Weapon> { | |
| static const Equipment enum_value = Equipment_Weapon; | |
| }; | |
| template<typename T> struct EquipmentUnionTraits { | |
| static const Equipment enum_value = Equipment_NONE; | |
| }; | |
| template<> struct EquipmentUnionTraits<MyGame::Sample::WeaponT> { | |
| static const Equipment enum_value = Equipment_Weapon; | |
| }; | |
| struct EquipmentUnion { | |
| Equipment type; | |
| void *value; | |
| EquipmentUnion() : type(Equipment_NONE), value(nullptr) {} | |
| EquipmentUnion(EquipmentUnion&& u) FLATBUFFERS_NOEXCEPT : | |
| type(Equipment_NONE), value(nullptr) | |
| { std::swap(type, u.type); std::swap(value, u.value); } | |
| EquipmentUnion(const EquipmentUnion &); | |
| EquipmentUnion &operator=(const EquipmentUnion &u) | |
| { EquipmentUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; } | |
| EquipmentUnion &operator=(EquipmentUnion &&u) FLATBUFFERS_NOEXCEPT | |
| { std::swap(type, u.type); std::swap(value, u.value); return *this; } | |
| ~EquipmentUnion() { Reset(); } | |
| void Reset(); | |
| template <typename T> | |
| void Set(T&& val) { | |
| typedef typename std::remove_reference<T>::type RT; | |
| Reset(); | |
| type = EquipmentUnionTraits<RT>::enum_value; | |
| if (type != Equipment_NONE) { | |
| value = new RT(std::forward<T>(val)); | |
| } | |
| } | |
| static void *UnPack(const void *obj, Equipment type, const ::flatbuffers::resolver_function_t *resolver); | |
| ::flatbuffers::Offset<void> Pack(::flatbuffers::FlatBufferBuilder &_fbb, const ::flatbuffers::rehasher_function_t *_rehasher = nullptr) const; | |
| MyGame::Sample::WeaponT *AsWeapon() { | |
| return type == Equipment_Weapon ? | |
| reinterpret_cast<MyGame::Sample::WeaponT *>(value) : nullptr; | |
| } | |
| const MyGame::Sample::WeaponT *AsWeapon() const { | |
| return type == Equipment_Weapon ? | |
| reinterpret_cast<const MyGame::Sample::WeaponT *>(value) : nullptr; | |
| } | |
| }; | |
| inline bool operator==(const EquipmentUnion &lhs, const EquipmentUnion &rhs) { | |
| if (lhs.type != rhs.type) return false; | |
| switch (lhs.type) { | |
| case Equipment_NONE: { | |
| return true; | |
| } | |
| case Equipment_Weapon: { | |
| return *(reinterpret_cast<const MyGame::Sample::WeaponT *>(lhs.value)) == | |
| *(reinterpret_cast<const MyGame::Sample::WeaponT *>(rhs.value)); | |
| } | |
| default: { | |
| return false; | |
| } | |
| } | |
| } | |
| inline bool operator!=(const EquipmentUnion &lhs, const EquipmentUnion &rhs) { | |
| return !(lhs == rhs); | |
| } | |
| template <bool B = false> | |
| bool VerifyEquipment(::flatbuffers::VerifierTemplate<B> &verifier, const void *obj, Equipment type); | |
| template <bool B = false> | |
| bool VerifyEquipmentVector(::flatbuffers::VerifierTemplate<B> &verifier, const ::flatbuffers::Vector<::flatbuffers::Offset<void>> *values, const ::flatbuffers::Vector<uint8_t> *types); | |
| FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS { | |
| private: | |
| float x_; | |
| float y_; | |
| float z_; | |
| public: | |
| static const ::flatbuffers::TypeTable *MiniReflectTypeTable() { | |
| return Vec3TypeTable(); | |
| } | |
| Vec3() | |
| : x_(0), | |
| y_(0), | |
| z_(0) { | |
| } | |
| Vec3(float _x, float _y, float _z) | |
| : x_(::flatbuffers::EndianScalar(_x)), | |
| y_(::flatbuffers::EndianScalar(_y)), | |
| z_(::flatbuffers::EndianScalar(_z)) { | |
| } | |
| float x() const { | |
| return ::flatbuffers::EndianScalar(x_); | |
| } | |
| void mutate_x(float _x) { | |
| ::flatbuffers::WriteScalar(&x_, _x); | |
| } | |
| float y() const { | |
| return ::flatbuffers::EndianScalar(y_); | |
| } | |
| void mutate_y(float _y) { | |
| ::flatbuffers::WriteScalar(&y_, _y); | |
| } | |
| float z() const { | |
| return ::flatbuffers::EndianScalar(z_); | |
| } | |
| void mutate_z(float _z) { | |
| ::flatbuffers::WriteScalar(&z_, _z); | |
| } | |
| }; | |
| FLATBUFFERS_STRUCT_END(Vec3, 12); | |
| inline bool operator==(const Vec3 &lhs, const Vec3 &rhs) { | |
| return | |
| (lhs.x() == rhs.x()) && | |
| (lhs.y() == rhs.y()) && | |
| (lhs.z() == rhs.z()); | |
| } | |
| inline bool operator!=(const Vec3 &lhs, const Vec3 &rhs) { | |
| return !(lhs == rhs); | |
| } | |
| template <typename H> | |
| inline H AbslHashValue(H h, const Vec3 &obj) { | |
| return H::combine(std::move(h), obj.x(), obj.y(), obj.z()); | |
| } | |
| struct MonsterT : public ::flatbuffers::NativeTable { | |
| typedef Monster TableType; | |
| std::unique_ptr<MyGame::Sample::Vec3> pos{}; | |
| int16_t mana = 150; | |
| int16_t hp = 100; | |
| std::string name{}; | |
| std::vector<uint8_t> inventory{}; | |
| MyGame::Sample::Color color = MyGame::Sample::Color_Blue; | |
| std::vector<std::unique_ptr<MyGame::Sample::WeaponT>> weapons{}; | |
| MyGame::Sample::EquipmentUnion equipped{}; | |
| std::vector<MyGame::Sample::Vec3> path{}; | |
| MonsterT() = default; | |
| MonsterT(const MonsterT &o); | |
| MonsterT(MonsterT&&) FLATBUFFERS_NOEXCEPT = default; | |
| MonsterT &operator=(MonsterT o) FLATBUFFERS_NOEXCEPT; | |
| }; | |
| struct Monster FLATBUFFERS_FINAL_CLASS : private ::flatbuffers::Table { | |
| typedef MonsterT NativeTableType; | |
| typedef MonsterBuilder Builder; | |
| static const ::flatbuffers::TypeTable *MiniReflectTypeTable() { | |
| return MonsterTypeTable(); | |
| } | |
| enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE { | |
| VT_POS = 4, | |
| VT_MANA = 6, | |
| VT_HP = 8, | |
| VT_NAME = 10, | |
| VT_INVENTORY = 14, | |
| VT_COLOR = 16, | |
| VT_WEAPONS = 18, | |
| VT_EQUIPPED_TYPE = 20, | |
| VT_EQUIPPED = 22, | |
| VT_PATH = 24 | |
| }; | |
| const MyGame::Sample::Vec3 *pos() const { | |
| return GetStruct<const MyGame::Sample::Vec3 *>(VT_POS); | |
| } | |
| MyGame::Sample::Vec3 *mutable_pos() { | |
| return GetStruct<MyGame::Sample::Vec3 *>(VT_POS); | |
| } | |
| int16_t mana() const { | |
| return GetField<int16_t>(VT_MANA, 150); | |
| } | |
| bool mutate_mana(int16_t _mana = 150) { | |
| return SetField<int16_t>(VT_MANA, _mana, 150); | |
| } | |
| int16_t hp() const { | |
| return GetField<int16_t>(VT_HP, 100); | |
| } | |
| bool mutate_hp(int16_t _hp = 100) { | |
| return SetField<int16_t>(VT_HP, _hp, 100); | |
| } | |
| const ::flatbuffers::String *name() const { | |
| return GetPointer<const ::flatbuffers::String *>(VT_NAME); | |
| } | |
| ::flatbuffers::String *mutable_name() { | |
| return GetPointer<::flatbuffers::String *>(VT_NAME); | |
| } | |
| const ::flatbuffers::Vector<uint8_t> *inventory() const { | |
| return GetPointer<const ::flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); | |
| } | |
| ::flatbuffers::Vector<uint8_t> *mutable_inventory() { | |
| return GetPointer<::flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); | |
| } | |
| MyGame::Sample::Color color() const { | |
| return static_cast<MyGame::Sample::Color>(GetField<int8_t>(VT_COLOR, 2)); | |
| } | |
| bool mutate_color(MyGame::Sample::Color _color = static_cast<MyGame::Sample::Color>(2)) { | |
| return SetField<int8_t>(VT_COLOR, static_cast<int8_t>(_color), 2); | |
| } | |
| const ::flatbuffers::Vector<::flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons() const { | |
| return GetPointer<const ::flatbuffers::Vector<::flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS); | |
| } | |
| ::flatbuffers::Vector<::flatbuffers::Offset<MyGame::Sample::Weapon>> *mutable_weapons() { | |
| return GetPointer<::flatbuffers::Vector<::flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS); | |
| } | |
| MyGame::Sample::Equipment equipped_type() const { | |
| return static_cast<MyGame::Sample::Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0)); | |
| } | |
| const void *equipped() const { | |
| return GetPointer<const void *>(VT_EQUIPPED); | |
| } | |
| template<typename T> const T *equipped_as() const; | |
| const MyGame::Sample::Weapon *equipped_as_Weapon() const { | |
| return equipped_type() == MyGame::Sample::Equipment_Weapon ? static_cast<const MyGame::Sample::Weapon *>(equipped()) : nullptr; | |
| } | |
| template<typename T> T *mutable_equipped_as(); | |
| MyGame::Sample::Weapon *mutable_equipped_as_Weapon() { | |
| return equipped_type() == MyGame::Sample::Equipment_Weapon ? static_cast<MyGame::Sample::Weapon *>(mutable_equipped()) : nullptr; | |
| } | |
| void *mutable_equipped() { | |
| return GetPointer<void *>(VT_EQUIPPED); | |
| } | |
| const ::flatbuffers::Vector<const MyGame::Sample::Vec3 *> *path() const { | |
| return GetPointer<const ::flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH); | |
| } | |
| ::flatbuffers::Vector<const MyGame::Sample::Vec3 *> *mutable_path() { | |
| return GetPointer<::flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH); | |
| } | |
| template <bool B = false> | |
| bool Verify(::flatbuffers::VerifierTemplate<B> &verifier) const { | |
| return VerifyTableStart(verifier) && | |
| VerifyField<MyGame::Sample::Vec3>(verifier, VT_POS, 4) && | |
| VerifyField<int16_t>(verifier, VT_MANA, 2) && | |
| VerifyField<int16_t>(verifier, VT_HP, 2) && | |
| VerifyOffset(verifier, VT_NAME) && | |
| verifier.VerifyString(name()) && | |
| VerifyOffset(verifier, VT_INVENTORY) && | |
| verifier.VerifyVector(inventory()) && | |
| VerifyField<int8_t>(verifier, VT_COLOR, 1) && | |
| VerifyOffset(verifier, VT_WEAPONS) && | |
| verifier.VerifyVector(weapons()) && | |
| verifier.VerifyVectorOfTables(weapons()) && | |
| VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE, 1) && | |
| VerifyOffset(verifier, VT_EQUIPPED) && | |
| VerifyEquipment(verifier, equipped(), equipped_type()) && | |
| VerifyOffset(verifier, VT_PATH) && | |
| verifier.VerifyVector(path()) && | |
| verifier.EndTable(); | |
| } | |
| MonsterT *UnPack(const ::flatbuffers::resolver_function_t *_resolver = nullptr) const; | |
| void UnPackTo(MonsterT *_o, const ::flatbuffers::resolver_function_t *_resolver = nullptr) const; | |
| static ::flatbuffers::Offset<Monster> Pack(::flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const ::flatbuffers::rehasher_function_t *_rehasher = nullptr); | |
| }; | |
| template<> inline const MyGame::Sample::Weapon *Monster::equipped_as<MyGame::Sample::Weapon>() const { | |
| return equipped_as_Weapon(); | |
| } | |
| template<> inline MyGame::Sample::Weapon *Monster::mutable_equipped_as<MyGame::Sample::Weapon>() { | |
| return mutable_equipped_as_Weapon(); | |
| } | |
| struct MonsterBuilder { | |
| typedef Monster Table; | |
| ::flatbuffers::FlatBufferBuilder &fbb_; | |
| ::flatbuffers::uoffset_t start_; | |
| void add_pos(const MyGame::Sample::Vec3 *pos) { | |
| fbb_.AddStruct(Monster::VT_POS, pos); | |
| } | |
| void add_mana(int16_t mana) { | |
| fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150); | |
| } | |
| void add_hp(int16_t hp) { | |
| fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100); | |
| } | |
| void add_name(::flatbuffers::Offset<::flatbuffers::String> name) { | |
| fbb_.AddOffset(Monster::VT_NAME, name); | |
| } | |
| void add_inventory(::flatbuffers::Offset<::flatbuffers::Vector<uint8_t>> inventory) { | |
| fbb_.AddOffset(Monster::VT_INVENTORY, inventory); | |
| } | |
| void add_color(MyGame::Sample::Color color) { | |
| fbb_.AddElement<int8_t>(Monster::VT_COLOR, static_cast<int8_t>(color), 2); | |
| } | |
| void add_weapons(::flatbuffers::Offset<::flatbuffers::Vector<::flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons) { | |
| fbb_.AddOffset(Monster::VT_WEAPONS, weapons); | |
| } | |
| void add_equipped_type(MyGame::Sample::Equipment equipped_type) { | |
| fbb_.AddElement<uint8_t>(Monster::VT_EQUIPPED_TYPE, static_cast<uint8_t>(equipped_type), 0); | |
| } | |
| void add_equipped(::flatbuffers::Offset<void> equipped) { | |
| fbb_.AddOffset(Monster::VT_EQUIPPED, equipped); | |
| } | |
| void add_path(::flatbuffers::Offset<::flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path) { | |
| fbb_.AddOffset(Monster::VT_PATH, path); | |
| } | |
| explicit MonsterBuilder(::flatbuffers::FlatBufferBuilder &_fbb) | |
| : fbb_(_fbb) { | |
| start_ = fbb_.StartTable(); | |
| } | |
| ::flatbuffers::Offset<Monster> Finish() { | |
| const auto end = fbb_.EndTable(start_); | |
| auto o = ::flatbuffers::Offset<Monster>(end); | |
| return o; | |
| } | |
| }; | |
| inline ::flatbuffers::Offset<Monster> CreateMonster( | |
| ::flatbuffers::FlatBufferBuilder &_fbb, | |
| const MyGame::Sample::Vec3 *pos = nullptr, | |
| int16_t mana = 150, | |
| int16_t hp = 100, | |
| ::flatbuffers::Offset<::flatbuffers::String> name = 0, | |
| ::flatbuffers::Offset<::flatbuffers::Vector<uint8_t>> inventory = 0, | |
| MyGame::Sample::Color color = MyGame::Sample::Color_Blue, | |
| ::flatbuffers::Offset<::flatbuffers::Vector<::flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons = 0, | |
| MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE, | |
| ::flatbuffers::Offset<void> equipped = 0, | |
| ::flatbuffers::Offset<::flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path = 0) { | |
| MonsterBuilder builder_(_fbb); | |
| builder_.add_path(path); | |
| builder_.add_equipped(equipped); | |
| builder_.add_weapons(weapons); | |
| builder_.add_inventory(inventory); | |
| builder_.add_name(name); | |
| builder_.add_pos(pos); | |
| builder_.add_hp(hp); | |
| builder_.add_mana(mana); | |
| builder_.add_equipped_type(equipped_type); | |
| builder_.add_color(color); | |
| return builder_.Finish(); | |
| } | |
| inline ::flatbuffers::Offset<Monster> CreateMonsterDirect( | |
| ::flatbuffers::FlatBufferBuilder &_fbb, | |
| const MyGame::Sample::Vec3 *pos = nullptr, | |
| int16_t mana = 150, | |
| int16_t hp = 100, | |
| const char *name = nullptr, | |
| const std::vector<uint8_t> *inventory = nullptr, | |
| MyGame::Sample::Color color = MyGame::Sample::Color_Blue, | |
| const std::vector<::flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons = nullptr, | |
| MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE, | |
| ::flatbuffers::Offset<void> equipped = 0, | |
| const std::vector<MyGame::Sample::Vec3> *path = nullptr) { | |
| auto name__ = name ? _fbb.CreateString(name) : 0; | |
| auto inventory__ = inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0; | |
| auto weapons__ = weapons ? _fbb.CreateVector<::flatbuffers::Offset<MyGame::Sample::Weapon>>(*weapons) : 0; | |
| auto path__ = path ? _fbb.CreateVectorOfStructs<MyGame::Sample::Vec3>(*path) : 0; | |
| return MyGame::Sample::CreateMonster( | |
| _fbb, | |
| pos, | |
| mana, | |
| hp, | |
| name__, | |
| inventory__, | |
| color, | |
| weapons__, | |
| equipped_type, | |
| equipped, | |
| path__); | |
| } | |
| ::flatbuffers::Offset<Monster> CreateMonster(::flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const ::flatbuffers::rehasher_function_t *_rehasher = nullptr); | |
| struct WeaponT : public ::flatbuffers::NativeTable { | |
| typedef Weapon TableType; | |
| std::string name{}; | |
| int16_t damage = 0; | |
| }; | |
| struct Weapon FLATBUFFERS_FINAL_CLASS : private ::flatbuffers::Table { | |
| typedef WeaponT NativeTableType; | |
| typedef WeaponBuilder Builder; | |
| static const ::flatbuffers::TypeTable *MiniReflectTypeTable() { | |
| return WeaponTypeTable(); | |
| } | |
| enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE { | |
| VT_NAME = 4, | |
| VT_DAMAGE = 6 | |
| }; | |
| const ::flatbuffers::String *name() const { | |
| return GetPointer<const ::flatbuffers::String *>(VT_NAME); | |
| } | |
| ::flatbuffers::String *mutable_name() { | |
| return GetPointer<::flatbuffers::String *>(VT_NAME); | |
| } | |
| int16_t damage() const { | |
| return GetField<int16_t>(VT_DAMAGE, 0); | |
| } | |
| bool mutate_damage(int16_t _damage = 0) { | |
| return SetField<int16_t>(VT_DAMAGE, _damage, 0); | |
| } | |
| template <bool B = false> | |
| bool Verify(::flatbuffers::VerifierTemplate<B> &verifier) const { | |
| return VerifyTableStart(verifier) && | |
| VerifyOffset(verifier, VT_NAME) && | |
| verifier.VerifyString(name()) && | |
| VerifyField<int16_t>(verifier, VT_DAMAGE, 2) && | |
| verifier.EndTable(); | |
| } | |
| WeaponT *UnPack(const ::flatbuffers::resolver_function_t *_resolver = nullptr) const; | |
| void UnPackTo(WeaponT *_o, const ::flatbuffers::resolver_function_t *_resolver = nullptr) const; | |
| static ::flatbuffers::Offset<Weapon> Pack(::flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const ::flatbuffers::rehasher_function_t *_rehasher = nullptr); | |
| }; | |
| struct WeaponBuilder { | |
| typedef Weapon Table; | |
| ::flatbuffers::FlatBufferBuilder &fbb_; | |
| ::flatbuffers::uoffset_t start_; | |
| void add_name(::flatbuffers::Offset<::flatbuffers::String> name) { | |
| fbb_.AddOffset(Weapon::VT_NAME, name); | |
| } | |
| void add_damage(int16_t damage) { | |
| fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0); | |
| } | |
| explicit WeaponBuilder(::flatbuffers::FlatBufferBuilder &_fbb) | |
| : fbb_(_fbb) { | |
| start_ = fbb_.StartTable(); | |
| } | |
| ::flatbuffers::Offset<Weapon> Finish() { | |
| const auto end = fbb_.EndTable(start_); | |
| auto o = ::flatbuffers::Offset<Weapon>(end); | |
| return o; | |
| } | |
| }; | |
| inline ::flatbuffers::Offset<Weapon> CreateWeapon( | |
| ::flatbuffers::FlatBufferBuilder &_fbb, | |
| ::flatbuffers::Offset<::flatbuffers::String> name = 0, | |
| int16_t damage = 0) { | |
| WeaponBuilder builder_(_fbb); | |
| builder_.add_name(name); | |
| builder_.add_damage(damage); | |
| return builder_.Finish(); | |
| } | |
| inline ::flatbuffers::Offset<Weapon> CreateWeaponDirect( | |
| ::flatbuffers::FlatBufferBuilder &_fbb, | |
| const char *name = nullptr, | |
| int16_t damage = 0) { | |
| auto name__ = name ? _fbb.CreateString(name) : 0; | |
| return MyGame::Sample::CreateWeapon( | |
| _fbb, | |
| name__, | |
| damage); | |
| } | |
| ::flatbuffers::Offset<Weapon> CreateWeapon(::flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const ::flatbuffers::rehasher_function_t *_rehasher = nullptr); | |
| inline bool operator==(const MonsterT &lhs, const MonsterT &rhs) { | |
| return | |
| ((lhs.pos == rhs.pos) || (lhs.pos && rhs.pos && *lhs.pos == *rhs.pos)) && | |
| (lhs.mana == rhs.mana) && | |
| (lhs.hp == rhs.hp) && | |
| (lhs.name == rhs.name) && | |
| (lhs.inventory == rhs.inventory) && | |
| (lhs.color == rhs.color) && | |
| (lhs.weapons.size() == rhs.weapons.size() && std::equal(lhs.weapons.cbegin(), lhs.weapons.cend(), rhs.weapons.cbegin(), [](std::unique_ptr<MyGame::Sample::WeaponT> const &a, std::unique_ptr<MyGame::Sample::WeaponT> const &b) { return (a == b) || (a && b && *a == *b); })) && | |
| (lhs.equipped == rhs.equipped) && | |
| (lhs.path == rhs.path); | |
| } | |
| inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) { | |
| return !(lhs == rhs); | |
| } | |
| inline MonsterT::MonsterT(const MonsterT &o) | |
| : pos((o.pos) ? new MyGame::Sample::Vec3(*o.pos) : nullptr), | |
| mana(o.mana), | |
| hp(o.hp), | |
| name(o.name), | |
| inventory(o.inventory), | |
| color(o.color), | |
| equipped(o.equipped), | |
| path(o.path) { | |
| weapons.reserve(o.weapons.size()); | |
| for (const auto &weapons_ : o.weapons) { weapons.emplace_back((weapons_) ? new MyGame::Sample::WeaponT(*weapons_) : nullptr); } | |
| } | |
| inline MonsterT &MonsterT::operator=(MonsterT o) FLATBUFFERS_NOEXCEPT { | |
| std::swap(pos, o.pos); | |
| std::swap(mana, o.mana); | |
| std::swap(hp, o.hp); | |
| std::swap(name, o.name); | |
| std::swap(inventory, o.inventory); | |
| std::swap(color, o.color); | |
| std::swap(weapons, o.weapons); | |
| std::swap(equipped, o.equipped); | |
| std::swap(path, o.path); | |
| return *this; | |
| } | |
| inline MonsterT *Monster::UnPack(const ::flatbuffers::resolver_function_t *_resolver) const { | |
| auto _o = std::unique_ptr<MonsterT>(new MonsterT()); | |
| UnPackTo(_o.get(), _resolver); | |
| return _o.release(); | |
| } | |
| inline void Monster::UnPackTo(MonsterT *_o, const ::flatbuffers::resolver_function_t *_resolver) const { | |
| (void)_o; | |
| (void)_resolver; | |
| { auto _e = pos(); if (_e) _o->pos = std::unique_ptr<MyGame::Sample::Vec3>(new MyGame::Sample::Vec3(*_e)); } | |
| { auto _e = mana(); _o->mana = _e; } | |
| { auto _e = hp(); _o->hp = _e; } | |
| { auto _e = name(); if (_e) _o->name = _e->str(); } | |
| { auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); std::copy(_e->begin(), _e->end(), _o->inventory.begin()); } } | |
| { auto _e = color(); _o->color = _e; } | |
| { auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (::flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { if(_o->weapons[_i]) { _e->Get(_i)->UnPackTo(_o->weapons[_i].get(), _resolver); } else { _o->weapons[_i] = std::unique_ptr<MyGame::Sample::WeaponT>(_e->Get(_i)->UnPack(_resolver)); } } } else { _o->weapons.resize(0); } } | |
| { auto _e = equipped_type(); _o->equipped.type = _e; } | |
| { auto _e = equipped(); if (_e) _o->equipped.value = MyGame::Sample::EquipmentUnion::UnPack(_e, equipped_type(), _resolver); } | |
| { auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (::flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->path[_i] = *_e->Get(_i); } } else { _o->path.resize(0); } } | |
| } | |
| inline ::flatbuffers::Offset<Monster> CreateMonster(::flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const ::flatbuffers::rehasher_function_t *_rehasher) { | |
| return Monster::Pack(_fbb, _o, _rehasher); | |
| } | |
| inline ::flatbuffers::Offset<Monster> Monster::Pack(::flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const ::flatbuffers::rehasher_function_t *_rehasher) { | |
| (void)_rehasher; | |
| (void)_o; | |
| struct _VectorArgs { ::flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const ::flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va; | |
| auto _pos = _o->pos ? _o->pos.get() : nullptr; | |
| auto _mana = _o->mana; | |
| auto _hp = _o->hp; | |
| auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name); | |
| auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0; | |
| auto _color = _o->color; | |
| auto _weapons = _o->weapons.size() ? _fbb.CreateVector<::flatbuffers::Offset<MyGame::Sample::Weapon>> (_o->weapons.size(), [](size_t i, _VectorArgs *__va) { return MyGame::Sample::CreateWeapon(*__va->__fbb, __va->__o->weapons[i].get(), __va->__rehasher); }, &_va ) : 0; | |
| auto _equipped_type = _o->equipped.type; | |
| auto _equipped = _o->equipped.Pack(_fbb); | |
| auto _path = _o->path.size() ? _fbb.CreateVectorOfStructs(_o->path) : 0; | |
| return MyGame::Sample::CreateMonster( | |
| _fbb, | |
| _pos, | |
| _mana, | |
| _hp, | |
| _name, | |
| _inventory, | |
| _color, | |
| _weapons, | |
| _equipped_type, | |
| _equipped, | |
| _path); | |
| } | |
| inline bool operator==(const WeaponT &lhs, const WeaponT &rhs) { | |
| return | |
| (lhs.name == rhs.name) && | |
| (lhs.damage == rhs.damage); | |
| } | |
| inline bool operator!=(const WeaponT &lhs, const WeaponT &rhs) { | |
| return !(lhs == rhs); | |
| } | |
| inline WeaponT *Weapon::UnPack(const ::flatbuffers::resolver_function_t *_resolver) const { | |
| auto _o = std::unique_ptr<WeaponT>(new WeaponT()); | |
| UnPackTo(_o.get(), _resolver); | |
| return _o.release(); | |
| } | |
| inline void Weapon::UnPackTo(WeaponT *_o, const ::flatbuffers::resolver_function_t *_resolver) const { | |
| (void)_o; | |
| (void)_resolver; | |
| { auto _e = name(); if (_e) _o->name = _e->str(); } | |
| { auto _e = damage(); _o->damage = _e; } | |
| } | |
| inline ::flatbuffers::Offset<Weapon> CreateWeapon(::flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const ::flatbuffers::rehasher_function_t *_rehasher) { | |
| return Weapon::Pack(_fbb, _o, _rehasher); | |
| } | |
| inline ::flatbuffers::Offset<Weapon> Weapon::Pack(::flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const ::flatbuffers::rehasher_function_t *_rehasher) { | |
| (void)_rehasher; | |
| (void)_o; | |
| struct _VectorArgs { ::flatbuffers::FlatBufferBuilder *__fbb; const WeaponT* __o; const ::flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va; | |
| auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name); | |
| auto _damage = _o->damage; | |
| return MyGame::Sample::CreateWeapon( | |
| _fbb, | |
| _name, | |
| _damage); | |
| } | |
| template <bool B> | |
| inline bool VerifyEquipment(::flatbuffers::VerifierTemplate<B> &verifier, const void *obj, Equipment type) { | |
| switch (type) { | |
| case Equipment_NONE: { | |
| return true; | |
| } | |
| case Equipment_Weapon: { | |
| auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj); | |
| return verifier.VerifyTable(ptr); | |
| } | |
| default: return true; | |
| } | |
| } | |
| template <bool B> | |
| inline bool VerifyEquipmentVector(::flatbuffers::VerifierTemplate<B> &verifier, const ::flatbuffers::Vector<::flatbuffers::Offset<void>> *values, const ::flatbuffers::Vector<uint8_t> *types) { | |
| if (!values || !types) return !values && !types; | |
| if (values->size() != types->size()) return false; | |
| for (::flatbuffers::uoffset_t i = 0; i < values->size(); ++i) { | |
| if (!VerifyEquipment( | |
| verifier, values->Get(i), types->GetEnum<Equipment>(i))) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| inline void *EquipmentUnion::UnPack(const void *obj, Equipment type, const ::flatbuffers::resolver_function_t *resolver) { | |
| (void)resolver; | |
| switch (type) { | |
| case Equipment_Weapon: { | |
| auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj); | |
| return ptr->UnPack(resolver); | |
| } | |
| default: return nullptr; | |
| } | |
| } | |
| inline ::flatbuffers::Offset<void> EquipmentUnion::Pack(::flatbuffers::FlatBufferBuilder &_fbb, const ::flatbuffers::rehasher_function_t *_rehasher) const { | |
| (void)_rehasher; | |
| switch (type) { | |
| case Equipment_Weapon: { | |
| auto ptr = reinterpret_cast<const MyGame::Sample::WeaponT *>(value); | |
| return CreateWeapon(_fbb, ptr, _rehasher).Union(); | |
| } | |
| default: return 0; | |
| } | |
| } | |
| inline EquipmentUnion::EquipmentUnion(const EquipmentUnion &u) : type(u.type), value(nullptr) { | |
| switch (type) { | |
| case Equipment_Weapon: { | |
| value = new MyGame::Sample::WeaponT(*reinterpret_cast<MyGame::Sample::WeaponT *>(u.value)); | |
| break; | |
| } | |
| default: | |
| break; | |
| } | |
| } | |
| inline void EquipmentUnion::Reset() { | |
| switch (type) { | |
| case Equipment_Weapon: { | |
| auto ptr = reinterpret_cast<MyGame::Sample::WeaponT *>(value); | |
| delete ptr; | |
| break; | |
| } | |
| default: break; | |
| } | |
| value = nullptr; | |
| type = Equipment_NONE; | |
| } | |
| inline const ::flatbuffers::TypeTable *ColorTypeTable() { | |
| static const ::flatbuffers::TypeCode type_codes[] = { | |
| { ::flatbuffers::ET_CHAR, 0, 0 }, | |
| { ::flatbuffers::ET_CHAR, 0, 0 }, | |
| { ::flatbuffers::ET_CHAR, 0, 0 } | |
| }; | |
| static const ::flatbuffers::TypeFunction type_refs[] = { | |
| MyGame::Sample::ColorTypeTable | |
| }; | |
| static const char * const names[] = { | |
| "Red", | |
| "Green", | |
| "Blue" | |
| }; | |
| static const ::flatbuffers::TypeTable tt = { | |
| ::flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, nullptr, names | |
| }; | |
| return &tt; | |
| } | |
| inline const ::flatbuffers::TypeTable *EquipmentTypeTable() { | |
| static const ::flatbuffers::TypeCode type_codes[] = { | |
| { ::flatbuffers::ET_SEQUENCE, 0, -1 }, | |
| { ::flatbuffers::ET_SEQUENCE, 0, 0 } | |
| }; | |
| static const ::flatbuffers::TypeFunction type_refs[] = { | |
| MyGame::Sample::WeaponTypeTable | |
| }; | |
| static const char * const names[] = { | |
| "NONE", | |
| "Weapon" | |
| }; | |
| static const ::flatbuffers::TypeTable tt = { | |
| ::flatbuffers::ST_UNION, 2, type_codes, type_refs, nullptr, nullptr, names | |
| }; | |
| return &tt; | |
| } | |
| inline const ::flatbuffers::TypeTable *Vec3TypeTable() { | |
| static const ::flatbuffers::TypeCode type_codes[] = { | |
| { ::flatbuffers::ET_FLOAT, 0, -1 }, | |
| { ::flatbuffers::ET_FLOAT, 0, -1 }, | |
| { ::flatbuffers::ET_FLOAT, 0, -1 } | |
| }; | |
| static const int64_t values[] = { 0, 4, 8, 12 }; | |
| static const char * const names[] = { | |
| "x", | |
| "y", | |
| "z" | |
| }; | |
| static const ::flatbuffers::TypeTable tt = { | |
| ::flatbuffers::ST_STRUCT, 3, type_codes, nullptr, nullptr, values, names | |
| }; | |
| return &tt; | |
| } | |
| inline const ::flatbuffers::TypeTable *MonsterTypeTable() { | |
| static const ::flatbuffers::TypeCode type_codes[] = { | |
| { ::flatbuffers::ET_SEQUENCE, 0, 0 }, | |
| { ::flatbuffers::ET_SHORT, 0, -1 }, | |
| { ::flatbuffers::ET_SHORT, 0, -1 }, | |
| { ::flatbuffers::ET_STRING, 0, -1 }, | |
| { ::flatbuffers::ET_BOOL, 0, -1 }, | |
| { ::flatbuffers::ET_UCHAR, 1, -1 }, | |
| { ::flatbuffers::ET_CHAR, 0, 1 }, | |
| { ::flatbuffers::ET_SEQUENCE, 1, 2 }, | |
| { ::flatbuffers::ET_UTYPE, 0, 3 }, | |
| { ::flatbuffers::ET_SEQUENCE, 0, 3 }, | |
| { ::flatbuffers::ET_SEQUENCE, 1, 0 } | |
| }; | |
| static const ::flatbuffers::TypeFunction type_refs[] = { | |
| MyGame::Sample::Vec3TypeTable, | |
| MyGame::Sample::ColorTypeTable, | |
| MyGame::Sample::WeaponTypeTable, | |
| MyGame::Sample::EquipmentTypeTable | |
| }; | |
| static const char * const names[] = { | |
| "pos", | |
| "mana", | |
| "hp", | |
| "name", | |
| "friendly", | |
| "inventory", | |
| "color", | |
| "weapons", | |
| "equipped_type", | |
| "equipped", | |
| "path" | |
| }; | |
| static const ::flatbuffers::TypeTable tt = { | |
| ::flatbuffers::ST_TABLE, 11, type_codes, type_refs, nullptr, nullptr, names | |
| }; | |
| return &tt; | |
| } | |
| inline const ::flatbuffers::TypeTable *WeaponTypeTable() { | |
| static const ::flatbuffers::TypeCode type_codes[] = { | |
| { ::flatbuffers::ET_STRING, 0, -1 }, | |
| { ::flatbuffers::ET_SHORT, 0, -1 } | |
| }; | |
| static const char * const names[] = { | |
| "name", | |
| "damage" | |
| }; | |
| static const ::flatbuffers::TypeTable tt = { | |
| ::flatbuffers::ST_TABLE, 2, type_codes, nullptr, nullptr, nullptr, names | |
| }; | |
| return &tt; | |
| } | |
| inline const MyGame::Sample::Monster *GetMonster(const void *buf) { | |
| return ::flatbuffers::GetRoot<MyGame::Sample::Monster>(buf); | |
| } | |
| inline const MyGame::Sample::Monster *GetSizePrefixedMonster(const void *buf) { | |
| return ::flatbuffers::GetSizePrefixedRoot<MyGame::Sample::Monster>(buf); | |
| } | |
| inline Monster *GetMutableMonster(void *buf) { | |
| return ::flatbuffers::GetMutableRoot<Monster>(buf); | |
| } | |
| inline MyGame::Sample::Monster *GetMutableSizePrefixedMonster(void *buf) { | |
| return ::flatbuffers::GetMutableSizePrefixedRoot<MyGame::Sample::Monster>(buf); | |
| } | |
| template <bool B = false> | |
| inline bool VerifyMonsterBuffer( | |
| ::flatbuffers::VerifierTemplate<B> &verifier) { | |
| return verifier.template VerifyBuffer<MyGame::Sample::Monster>(nullptr); | |
| } | |
| template <bool B = false> | |
| inline bool VerifySizePrefixedMonsterBuffer( | |
| ::flatbuffers::VerifierTemplate<B> &verifier) { | |
| return verifier.template VerifySizePrefixedBuffer<MyGame::Sample::Monster>(nullptr); | |
| } | |
| inline void FinishMonsterBuffer( | |
| ::flatbuffers::FlatBufferBuilder &fbb, | |
| ::flatbuffers::Offset<MyGame::Sample::Monster> root) { | |
| fbb.Finish(root); | |
| } | |
| inline void FinishSizePrefixedMonsterBuffer( | |
| ::flatbuffers::FlatBufferBuilder &fbb, | |
| ::flatbuffers::Offset<MyGame::Sample::Monster> root) { | |
| fbb.FinishSizePrefixed(root); | |
| } | |
| inline std::unique_ptr<MyGame::Sample::MonsterT> UnPackMonster( | |
| const void *buf, | |
| const ::flatbuffers::resolver_function_t *res = nullptr) { | |
| return std::unique_ptr<MyGame::Sample::MonsterT>(GetMonster(buf)->UnPack(res)); | |
| } | |
| inline std::unique_ptr<MyGame::Sample::MonsterT> UnPackSizePrefixedMonster( | |
| const void *buf, | |
| const ::flatbuffers::resolver_function_t *res = nullptr) { | |
| return std::unique_ptr<MyGame::Sample::MonsterT>(GetSizePrefixedMonster(buf)->UnPack(res)); | |
| } | |
| } // namespace Sample | |
| } // namespace MyGame | |
| #endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ |