| // automatically generated by the FlatBuffers compiler, do not modify | |
| // swiftlint:disable all | |
| // swiftformat:disable all | |
| #if canImport(Common) | |
| import Common | |
| #endif | |
| import FlatBuffers | |
| public enum MyGame_Sample_Color: Int8, FlatbuffersVectorInitializable, Enum, Verifiable { | |
| public typealias T = Int8 | |
| public static var byteSize: Int { return MemoryLayout<Int8>.size } | |
| public var value: Int8 { return self.rawValue } | |
| case red = 0 | |
| case green = 1 | |
| case blue = 2 | |
| public static var max: MyGame_Sample_Color { return .blue } | |
| public static var min: MyGame_Sample_Color { return .red } | |
| } | |
| extension MyGame_Sample_Color: Encodable { | |
| public func encode(to encoder: Encoder) throws { | |
| var container = encoder.singleValueContainer() | |
| switch self { | |
| case .red: try container.encode("Red") | |
| case .green: try container.encode("Green") | |
| case .blue: try container.encode("Blue") | |
| } | |
| } | |
| } | |
| public enum MyGame_Sample_Equipment: UInt8, FlatbuffersVectorInitializable, UnionEnum { | |
| public typealias T = UInt8 | |
| public init?(value: T) { | |
| self.init(rawValue: value) | |
| } | |
| public static var byteSize: Int { return MemoryLayout<UInt8>.size } | |
| public var value: UInt8 { return self.rawValue } | |
| case none_ = 0 | |
| case weapon = 1 | |
| public static var max: MyGame_Sample_Equipment { return .weapon } | |
| public static var min: MyGame_Sample_Equipment { return .none_ } | |
| } | |
| extension MyGame_Sample_Equipment: Encodable { | |
| public func encode(to encoder: Encoder) throws { | |
| var container = encoder.singleValueContainer() | |
| switch self { | |
| case .none_: try container.encode("NONE") | |
| case .weapon: try container.encode("Weapon") | |
| } | |
| } | |
| } | |
| public struct MyGame_Sample_EquipmentUnion { | |
| public var type: MyGame_Sample_Equipment | |
| public var value: NativeObject? | |
| public init(_ v: NativeObject?, type: MyGame_Sample_Equipment) { | |
| self.type = type | |
| self.value = v | |
| } | |
| public func pack(builder: inout FlatBufferBuilder) -> Offset { | |
| switch type { | |
| case .weapon: | |
| var __obj = value as? MyGame_Sample_WeaponT | |
| return MyGame_Sample_Weapon.pack(&builder, obj: &__obj) | |
| default: return Offset() | |
| } | |
| } | |
| } | |
| public struct MyGame_Sample_Vec3: NativeStruct, FlatbuffersVectorInitializable, Verifiable, FlatbuffersInitializable, NativeObject { | |
| static func validateVersion() { FlatBuffersVersion_25_12_19() } | |
| private var _x: Float32 | |
| private var _y: Float32 | |
| private var _z: Float32 | |
| public init(_ bb: ByteBuffer, o: Int32) { | |
| self = bb.read(def: Self.self, position: Int(o)) | |
| } | |
| public init(x: Float32, y: Float32, z: Float32) { | |
| _x = x | |
| _y = y | |
| _z = z | |
| } | |
| public init() { | |
| _x = 0.0 | |
| _y = 0.0 | |
| _z = 0.0 | |
| } | |
| public init(_ _t: borrowing MyGame_Sample_Vec3_Mutable) { | |
| _x = _t.x | |
| _y = _t.y | |
| _z = _t.z | |
| } | |
| public var x: Float32 { _x } | |
| public var y: Float32 { _y } | |
| public var z: Float32 { _z } | |
| public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable { | |
| try verifier.inBuffer(position: position, of: MyGame_Sample_Vec3.self) | |
| } | |
| } | |
| extension MyGame_Sample_Vec3: Encodable { | |
| enum CodingKeys: String, CodingKey { | |
| case x = "x" | |
| case y = "y" | |
| case z = "z" | |
| } | |
| public func encode(to encoder: Encoder) throws { | |
| var container = encoder.container(keyedBy: CodingKeys.self) | |
| if x != 0.0 { | |
| try container.encodeIfPresent(x, forKey: .x) | |
| } | |
| if y != 0.0 { | |
| try container.encodeIfPresent(y, forKey: .y) | |
| } | |
| if z != 0.0 { | |
| try container.encodeIfPresent(z, forKey: .z) | |
| } | |
| } | |
| } | |
| public struct MyGame_Sample_Vec3_Mutable: FlatBufferStruct, FlatbuffersVectorInitializable { | |
| static func validateVersion() { FlatBuffersVersion_25_12_19() } | |
| public var __buffer: ByteBuffer! { return _accessor.bb } | |
| private var _accessor: Struct | |
| public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) } | |
| public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) } | |
| @discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) } | |
| public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) } | |
| @discardableResult public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) } | |
| public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) } | |
| @discardableResult public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) } | |
| public func unpack() -> MyGame_Sample_Vec3 { | |
| return MyGame_Sample_Vec3(self) | |
| } | |
| public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Sample_Vec3?) -> Offset { | |
| guard var obj = obj else { return Offset() } | |
| return pack(&builder, obj: &obj) | |
| } | |
| public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Sample_Vec3) -> Offset { | |
| return builder.create(struct: obj) | |
| } | |
| } | |
| public struct MyGame_Sample_Monster: FlatBufferVerifiableTable, FlatbuffersVectorInitializable, ObjectAPIPacker { | |
| static func validateVersion() { FlatBuffersVersion_25_12_19() } | |
| public var __buffer: ByteBuffer! { return _accessor.bb } | |
| private var _accessor: Table | |
| private init(_ t: Table) { _accessor = t } | |
| public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } | |
| private struct VT { | |
| static let pos: VOffset = 4 | |
| static let mana: VOffset = 6 | |
| static let hp: VOffset = 8 | |
| static let name: VOffset = 10 | |
| static let inventory: VOffset = 14 | |
| static let color: VOffset = 16 | |
| static let weapons: VOffset = 18 | |
| static let equippedType: VOffset = 20 | |
| static let equipped: VOffset = 22 | |
| static let path: VOffset = 24 | |
| } | |
| public var pos: MyGame_Sample_Vec3? { let o = _accessor.offset(VT.pos); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Sample_Vec3.self, at: o) } | |
| public var mutablePos: MyGame_Sample_Vec3_Mutable? { let o = _accessor.offset(VT.pos); return o == 0 ? nil : MyGame_Sample_Vec3_Mutable(_accessor.bb, o: o + _accessor.position) } | |
| public var mana: Int16 { let o = _accessor.offset(VT.mana); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) } | |
| @discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VT.mana); return _accessor.mutate(mana, index: o) } | |
| public var hp: Int16 { let o = _accessor.offset(VT.hp); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) } | |
| @discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VT.hp); return _accessor.mutate(hp, index: o) } | |
| public var name: String? { let o = _accessor.offset(VT.name); return o == 0 ? nil : _accessor.string(at: o) } | |
| public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VT.name) } | |
| public var inventory: FlatbufferVector<UInt8> { return _accessor.vector(at: VT.inventory, byteSize: 1) } | |
| public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VT.inventory); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) } | |
| public func withUnsafePointerToInventory<T>(_ body: (UnsafeRawBufferPointer, Int) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VT.inventory, body: body) } | |
| public var color: MyGame_Sample_Color { let o = _accessor.offset(VT.color); return o == 0 ? .blue : MyGame_Sample_Color(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .blue } | |
| @discardableResult public func mutate(color: MyGame_Sample_Color) -> Bool {let o = _accessor.offset(VT.color); return _accessor.mutate(color.rawValue, index: o) } | |
| public var weapons: FlatbufferVector<MyGame_Sample_Weapon> { return _accessor.vector(at: VT.weapons, byteSize: 4) } | |
| public var equippedType: MyGame_Sample_Equipment { let o = _accessor.offset(VT.equippedType); return o == 0 ? .none_ : MyGame_Sample_Equipment(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ } | |
| public func equipped<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VT.equipped); return o == 0 ? nil : _accessor.union(o) } | |
| public var path: FlatbufferVector<MyGame_Sample_Vec3> { return _accessor.vector(at: VT.path, byteSize: 12) } | |
| public var mutablePath: FlatbufferVector<MyGame_Sample_Vec3_Mutable> { return _accessor.vector(at: VT.path, byteSize: 12) } | |
| public func withUnsafePointerToPath<T>(_ body: (UnsafeRawBufferPointer, Int) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VT.path, body: body) } | |
| public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 11) } | |
| public static func add(pos: MyGame_Sample_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VT.pos) } | |
| public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VT.mana) } | |
| public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VT.hp) } | |
| public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VT.name) } | |
| public static func addVectorOf(inventory: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VT.inventory) } | |
| public static func add(color: MyGame_Sample_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VT.color) } | |
| public static func addVectorOf(weapons: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: weapons, at: VT.weapons) } | |
| public static func add(equippedType: MyGame_Sample_Equipment, _ fbb: inout FlatBufferBuilder) { fbb.add(element: equippedType.rawValue, def: 0, at: VT.equippedType) } | |
| public static func add(equipped: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: equipped, at: VT.equipped) } | |
| public static func addVectorOf(path: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: path, at: VT.path) } | |
| public static func startVectorOfPath(_ size: Int, in builder: inout FlatBufferBuilder) { | |
| builder.startVector(size * MemoryLayout<MyGame_Sample_Vec3>.size, elementSize: MemoryLayout<MyGame_Sample_Vec3>.alignment) | |
| } | |
| public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } | |
| public static func createMonster( | |
| _ fbb: inout FlatBufferBuilder, | |
| pos: MyGame_Sample_Vec3? = nil, | |
| mana: Int16 = 150, | |
| hp: Int16 = 100, | |
| nameOffset name: Offset = Offset(), | |
| inventoryVectorOffset inventory: Offset = Offset(), | |
| color: MyGame_Sample_Color = .blue, | |
| weaponsVectorOffset weapons: Offset = Offset(), | |
| equippedType: MyGame_Sample_Equipment = .none_, | |
| equippedOffset equipped: Offset = Offset(), | |
| pathVectorOffset path: Offset = Offset() | |
| ) -> Offset { | |
| let __start = MyGame_Sample_Monster.startMonster(&fbb) | |
| MyGame_Sample_Monster.add(pos: pos, &fbb) | |
| MyGame_Sample_Monster.add(mana: mana, &fbb) | |
| MyGame_Sample_Monster.add(hp: hp, &fbb) | |
| MyGame_Sample_Monster.add(name: name, &fbb) | |
| MyGame_Sample_Monster.addVectorOf(inventory: inventory, &fbb) | |
| MyGame_Sample_Monster.add(color: color, &fbb) | |
| MyGame_Sample_Monster.addVectorOf(weapons: weapons, &fbb) | |
| MyGame_Sample_Monster.add(equippedType: equippedType, &fbb) | |
| MyGame_Sample_Monster.add(equipped: equipped, &fbb) | |
| MyGame_Sample_Monster.addVectorOf(path: path, &fbb) | |
| return MyGame_Sample_Monster.endMonster(&fbb, start: __start) | |
| } | |
| public func unpack() -> MyGame_Sample_MonsterT { | |
| return MyGame_Sample_MonsterT(self) | |
| } | |
| public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Sample_MonsterT?) -> Offset { | |
| guard var obj = obj else { return Offset() } | |
| return pack(&builder, obj: &obj) | |
| } | |
| public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Sample_MonsterT) -> Offset { | |
| let __name: Offset | |
| if let s = obj.name { | |
| __name = builder.create(string: s) | |
| } else { | |
| __name = Offset() | |
| } | |
| let __inventory = builder.createVector(obj.inventory) | |
| var __weapons__: [Offset] = [] | |
| for var i in obj.weapons { | |
| __weapons__.append(MyGame_Sample_Weapon.pack(&builder, obj: &i)) | |
| } | |
| let __weapons = builder.createVector(ofOffsets: __weapons__) | |
| let __equipped = obj.equipped?.pack(builder: &builder) ?? Offset() | |
| MyGame_Sample_Monster.startVectorOfPath(obj.path.count, in: &builder) | |
| for val in obj.path { | |
| builder.create(struct: val) | |
| } | |
| let __path = builder.endVector(len: obj.path.count) | |
| let __root = MyGame_Sample_Monster.startMonster(&builder) | |
| MyGame_Sample_Monster.add(pos: obj.pos, &builder) | |
| MyGame_Sample_Monster.add(mana: obj.mana, &builder) | |
| MyGame_Sample_Monster.add(hp: obj.hp, &builder) | |
| MyGame_Sample_Monster.add(name: __name, &builder) | |
| MyGame_Sample_Monster.addVectorOf(inventory: __inventory, &builder) | |
| MyGame_Sample_Monster.add(color: obj.color, &builder) | |
| MyGame_Sample_Monster.addVectorOf(weapons: __weapons, &builder) | |
| if let o = obj.equipped?.type { | |
| MyGame_Sample_Monster.add(equippedType: o, &builder) | |
| MyGame_Sample_Monster.add(equipped: __equipped, &builder) | |
| } | |
| MyGame_Sample_Monster.addVectorOf(path: __path, &builder) | |
| return MyGame_Sample_Monster.endMonster(&builder, start: __root) | |
| } | |
| public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable { | |
| var _v = try verifier.visitTable(at: position) | |
| try _v.visit(field: VT.pos, fieldName: "pos", required: false, type: MyGame_Sample_Vec3.self) | |
| try _v.visit(field: VT.mana, fieldName: "mana", required: false, type: Int16.self) | |
| try _v.visit(field: VT.hp, fieldName: "hp", required: false, type: Int16.self) | |
| try _v.visit(field: VT.name, fieldName: "name", required: false, type: ForwardOffset<String>.self) | |
| try _v.visit(field: VT.inventory, fieldName: "inventory", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self) | |
| try _v.visit(field: VT.color, fieldName: "color", required: false, type: MyGame_Sample_Color.self) | |
| try _v.visit(field: VT.weapons, fieldName: "weapons", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Sample_Weapon>, MyGame_Sample_Weapon>>.self) | |
| try _v.visit(unionKey: VT.equippedType, unionField: VT.equipped, unionKeyName: "equippedType", fieldName: "equipped", required: false, completion: { (verifier, key: MyGame_Sample_Equipment, pos) in | |
| switch key { | |
| case .none_: | |
| break // NOTE - SWIFT doesnt support none | |
| case .weapon: | |
| try ForwardOffset<MyGame_Sample_Weapon>.verify(&verifier, at: pos, of: MyGame_Sample_Weapon.self) | |
| } | |
| }) | |
| try _v.visit(field: VT.path, fieldName: "path", required: false, type: ForwardOffset<Vector<MyGame_Sample_Vec3, MyGame_Sample_Vec3>>.self) | |
| _v.finish() | |
| } | |
| } | |
| extension MyGame_Sample_Monster: Encodable { | |
| enum CodingKeys: String, CodingKey { | |
| case pos = "pos" | |
| case mana = "mana" | |
| case hp = "hp" | |
| case name = "name" | |
| case inventory = "inventory" | |
| case color = "color" | |
| case weapons = "weapons" | |
| case equippedType = "equipped_type" | |
| case equipped = "equipped" | |
| case path = "path" | |
| } | |
| public func encode(to encoder: Encoder) throws { | |
| var container = encoder.container(keyedBy: CodingKeys.self) | |
| try container.encodeIfPresent(pos, forKey: .pos) | |
| if mana != 150 { | |
| try container.encodeIfPresent(mana, forKey: .mana) | |
| } | |
| if hp != 100 { | |
| try container.encodeIfPresent(hp, forKey: .hp) | |
| } | |
| try container.encodeIfPresent(name, forKey: .name) | |
| try container.encodeIfPresent(inventory, forKey: .inventory) | |
| if color != .blue { | |
| try container.encodeIfPresent(color, forKey: .color) | |
| } | |
| try container.encodeIfPresent(weapons, forKey: .weapons) | |
| if equippedType != .none_ { | |
| try container.encodeIfPresent(equippedType, forKey: .equippedType) | |
| } | |
| switch equippedType { | |
| case .weapon: | |
| let _v = equipped(type: MyGame_Sample_Weapon.self) | |
| try container.encodeIfPresent(_v, forKey: .equipped) | |
| default: break; | |
| } | |
| try container.encodeIfPresent(path, forKey: .path) | |
| } | |
| } | |
| public class MyGame_Sample_MonsterT: NativeObject { | |
| public var pos: MyGame_Sample_Vec3? | |
| public var mana: Int16 | |
| public var hp: Int16 | |
| public var name: String? | |
| public var inventory: [UInt8] | |
| public var color: MyGame_Sample_Color | |
| public var weapons: [MyGame_Sample_WeaponT?] | |
| public var equipped: MyGame_Sample_EquipmentUnion? | |
| public var path: [MyGame_Sample_Vec3] | |
| public init(_ _t: borrowing MyGame_Sample_Monster) { | |
| pos = _t.pos | |
| mana = _t.mana | |
| hp = _t.hp | |
| name = _t.name | |
| inventory = [] | |
| inventory.append(contentsOf: _t.inventory) | |
| color = _t.color | |
| weapons = [] | |
| for val in _t.weapons{ | |
| weapons.append(val.unpack()) | |
| } | |
| switch _t.equippedType { | |
| case .weapon: | |
| let _v = _t.equipped(type: MyGame_Sample_Weapon.self) | |
| equipped = MyGame_Sample_EquipmentUnion(_v?.unpack(), type: .weapon) | |
| default: break | |
| } | |
| path = [] | |
| path.append(contentsOf: _t.path) | |
| } | |
| public init() { | |
| pos = MyGame_Sample_Vec3() | |
| mana = 150 | |
| hp = 100 | |
| inventory = [] | |
| color = .blue | |
| weapons = [] | |
| path = [] | |
| } | |
| public func serialize() -> ByteBuffer { return serialize(type: MyGame_Sample_Monster.self) } | |
| } | |
| public struct MyGame_Sample_Weapon: FlatBufferVerifiableTable, FlatbuffersVectorInitializable, ObjectAPIPacker { | |
| static func validateVersion() { FlatBuffersVersion_25_12_19() } | |
| public var __buffer: ByteBuffer! { return _accessor.bb } | |
| private var _accessor: Table | |
| private init(_ t: Table) { _accessor = t } | |
| public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } | |
| private struct VT { | |
| static let name: VOffset = 4 | |
| static let damage: VOffset = 6 | |
| } | |
| public var name: String? { let o = _accessor.offset(VT.name); return o == 0 ? nil : _accessor.string(at: o) } | |
| public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VT.name) } | |
| public var damage: Int16 { let o = _accessor.offset(VT.damage); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) } | |
| @discardableResult public func mutate(damage: Int16) -> Bool {let o = _accessor.offset(VT.damage); return _accessor.mutate(damage, index: o) } | |
| public static func startWeapon(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 2) } | |
| public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VT.name) } | |
| public static func add(damage: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: damage, def: 0, at: VT.damage) } | |
| public static func endWeapon(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } | |
| public static func createWeapon( | |
| _ fbb: inout FlatBufferBuilder, | |
| nameOffset name: Offset = Offset(), | |
| damage: Int16 = 0 | |
| ) -> Offset { | |
| let __start = MyGame_Sample_Weapon.startWeapon(&fbb) | |
| MyGame_Sample_Weapon.add(name: name, &fbb) | |
| MyGame_Sample_Weapon.add(damage: damage, &fbb) | |
| return MyGame_Sample_Weapon.endWeapon(&fbb, start: __start) | |
| } | |
| public func unpack() -> MyGame_Sample_WeaponT { | |
| return MyGame_Sample_WeaponT(self) | |
| } | |
| public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Sample_WeaponT?) -> Offset { | |
| guard var obj = obj else { return Offset() } | |
| return pack(&builder, obj: &obj) | |
| } | |
| public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Sample_WeaponT) -> Offset { | |
| let __name: Offset | |
| if let s = obj.name { | |
| __name = builder.create(string: s) | |
| } else { | |
| __name = Offset() | |
| } | |
| let __root = MyGame_Sample_Weapon.startWeapon(&builder) | |
| MyGame_Sample_Weapon.add(name: __name, &builder) | |
| MyGame_Sample_Weapon.add(damage: obj.damage, &builder) | |
| return MyGame_Sample_Weapon.endWeapon(&builder, start: __root) | |
| } | |
| public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable { | |
| var _v = try verifier.visitTable(at: position) | |
| try _v.visit(field: VT.name, fieldName: "name", required: false, type: ForwardOffset<String>.self) | |
| try _v.visit(field: VT.damage, fieldName: "damage", required: false, type: Int16.self) | |
| _v.finish() | |
| } | |
| } | |
| extension MyGame_Sample_Weapon: Encodable { | |
| enum CodingKeys: String, CodingKey { | |
| case name = "name" | |
| case damage = "damage" | |
| } | |
| public func encode(to encoder: Encoder) throws { | |
| var container = encoder.container(keyedBy: CodingKeys.self) | |
| try container.encodeIfPresent(name, forKey: .name) | |
| if damage != 0 { | |
| try container.encodeIfPresent(damage, forKey: .damage) | |
| } | |
| } | |
| } | |
| public class MyGame_Sample_WeaponT: NativeObject { | |
| public var name: String? | |
| public var damage: Int16 | |
| public init(_ _t: borrowing MyGame_Sample_Weapon) { | |
| name = _t.name | |
| damage = _t.damage | |
| } | |
| public init() { | |
| damage = 0 | |
| } | |
| public func serialize() -> ByteBuffer { return serialize(type: MyGame_Sample_Weapon.self) } | |
| } |