| // <auto-generated> | |
| // automatically generated by the FlatBuffers compiler, do not modify | |
| // </auto-generated> | |
| namespace MyGame.Example | |
| { | |
| using global::System; | |
| using global::System.Collections.Generic; | |
| using global::Google.FlatBuffers; | |
| public struct Ability : IFlatbufferObject | |
| { | |
| private Struct __p; | |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } | |
| public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } | |
| public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } | |
| public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } } | |
| public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); } | |
| public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } } | |
| public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); } | |
| public static Offset<MyGame.Example.Ability> CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) { | |
| builder.Prep(4, 8); | |
| builder.PutUint(Distance); | |
| builder.PutUint(Id); | |
| return new Offset<MyGame.Example.Ability>(builder.Offset); | |
| } | |
| public AbilityT UnPack() { | |
| var _o = new AbilityT(); | |
| this.UnPackTo(_o); | |
| return _o; | |
| } | |
| public void UnPackTo(AbilityT _o) { | |
| _o.Id = this.Id; | |
| _o.Distance = this.Distance; | |
| } | |
| public static Offset<MyGame.Example.Ability> Pack(FlatBufferBuilder builder, AbilityT _o) { | |
| if (_o == null) return default(Offset<MyGame.Example.Ability>); | |
| return CreateAbility( | |
| builder, | |
| _o.Id, | |
| _o.Distance); | |
| } | |
| } | |
| public class AbilityT | |
| { | |
| [Newtonsoft.Json.JsonProperty("id")] | |
| public uint Id { get; set; } | |
| [Newtonsoft.Json.JsonProperty("distance")] | |
| public uint Distance { get; set; } | |
| public AbilityT() { | |
| this.Id = 0; | |
| this.Distance = 0; | |
| } | |
| } | |
| } |