| // <auto-generated> | |
| // automatically generated by the FlatBuffers compiler, do not modify | |
| // </auto-generated> | |
| namespace MyGame.Example | |
| { | |
| using global::System; | |
| using global::System.Collections.Generic; | |
| using global::Google.FlatBuffers; | |
| public struct ArrayTable : IFlatbufferObject | |
| { | |
| private Table __p; | |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } | |
| public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_25_12_19(); } | |
| public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb) { return GetRootAsArrayTable(_bb, new ArrayTable()); } | |
| public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } | |
| public static bool ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "ARRT"); } | |
| public static bool VerifyArrayTable(ByteBuffer _bb) {Google.FlatBuffers.Verifier verifier = new Google.FlatBuffers.Verifier(_bb); return verifier.VerifyBuffer("ARRT", false, ArrayTableVerify.Verify); } | |
| public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } | |
| public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } | |
| public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.ArrayStruct?)(new MyGame.Example.ArrayStruct()).__assign(o + __p.bb_pos, __p.bb) : null; } } | |
| public static void StartArrayTable(FlatBufferBuilder builder) { builder.StartTable(1); } | |
| public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { builder.AddStruct(0, aOffset.Value, 0); } | |
| public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) { | |
| int o = builder.EndTable(); | |
| return new Offset<MyGame.Example.ArrayTable>(o); | |
| } | |
| public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.Finish(offset.Value, "ARRT"); } | |
| public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.FinishSizePrefixed(offset.Value, "ARRT"); } | |
| public ArrayTableT UnPack() { | |
| var _o = new ArrayTableT(); | |
| this.UnPackTo(_o); | |
| return _o; | |
| } | |
| public void UnPackTo(ArrayTableT _o) { | |
| _o.A = this.A.HasValue ? this.A.Value.UnPack() : null; | |
| } | |
| public static Offset<MyGame.Example.ArrayTable> Pack(FlatBufferBuilder builder, ArrayTableT _o) { | |
| if (_o == null) return default(Offset<MyGame.Example.ArrayTable>); | |
| StartArrayTable(builder); | |
| AddA(builder, MyGame.Example.ArrayStruct.Pack(builder, _o.A)); | |
| return EndArrayTable(builder); | |
| } | |
| } | |
| public class ArrayTableT | |
| { | |
| [Newtonsoft.Json.JsonProperty("a")] | |
| public MyGame.Example.ArrayStructT A { get; set; } | |
| public ArrayTableT() { | |
| this.A = new MyGame.Example.ArrayStructT(); | |
| } | |
| public static ArrayTableT DeserializeFromJson(string jsonText) { | |
| return Newtonsoft.Json.JsonConvert.DeserializeObject<ArrayTableT>(jsonText); | |
| } | |
| public string SerializeToJson() { | |
| return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented); | |
| } | |
| public static ArrayTableT DeserializeFromBinary(byte[] fbBuffer) { | |
| return ArrayTable.GetRootAsArrayTable(new ByteBuffer(fbBuffer)).UnPack(); | |
| } | |
| public byte[] SerializeToBinary() { | |
| var fbb = new FlatBufferBuilder(0x10000); | |
| ArrayTable.FinishArrayTableBuffer(fbb, ArrayTable.Pack(fbb, this)); | |
| return fbb.DataBuffer.ToSizedArray(); | |
| } | |
| } | |
| static public class ArrayTableVerify | |
| { | |
| static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) | |
| { | |
| return verifier.VerifyTableStart(tablePos) | |
| && verifier.VerifyField(tablePos, 4 /*A*/, 160 /*MyGame.Example.ArrayStruct*/, 8, false) | |
| && verifier.VerifyTableEnd(tablePos); | |
| } | |
| } | |
| } |