| // <auto-generated> | |
| // automatically generated by the FlatBuffers compiler, do not modify | |
| // </auto-generated> | |
| namespace MyGame.Example | |
| { | |
| using global::System; | |
| using global::System.Collections.Generic; | |
| using global::Google.FlatBuffers; | |
| public struct NestedStruct : IFlatbufferObject | |
| { | |
| private Struct __p; | |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } | |
| public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } | |
| public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } | |
| public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); } | |
| public const int ALength = 2; | |
| #if ENABLE_SPAN_T | |
| public Span<int> GetABytes() { return System.Runtime.InteropServices.MemoryMarshal.Cast<byte, int>(__p.bb.ToSpan(__p.bb_pos + 0, 8)); } | |
| #else | |
| public ArraySegment<byte>? GetABytes() { return __p.bb.ToArraySegment(__p.bb_pos + 0, 8);} | |
| #endif | |
| public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); } | |
| public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } } | |
| public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } | |
| public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); } | |
| public const int CLength = 2; | |
| #if ENABLE_SPAN_T | |
| public Span<MyGame.Example.TestEnum> GetCBytes() { return System.Runtime.InteropServices.MemoryMarshal.Cast<byte, MyGame.Example.TestEnum>(__p.bb.ToSpan(__p.bb_pos + 9, 2)); } | |
| #else | |
| public ArraySegment<byte>? GetCBytes() { return __p.bb.ToArraySegment(__p.bb_pos + 9, 2);} | |
| #endif | |
| public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); } | |
| public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); } | |
| public const int DLength = 2; | |
| #if ENABLE_SPAN_T | |
| public Span<long> GetDBytes() { return System.Runtime.InteropServices.MemoryMarshal.Cast<byte, long>(__p.bb.ToSpan(__p.bb_pos + 16, 16)); } | |
| #else | |
| public ArraySegment<byte>? GetDBytes() { return __p.bb.ToArraySegment(__p.bb_pos + 16, 16);} | |
| #endif | |
| public void MutateD(int j, long d) { __p.bb.PutLong(__p.bb_pos + 16 + j * 8, d); } | |
| public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C, long[] D) { | |
| builder.Prep(8, 32); | |
| for (int _idx0 = 2; _idx0 > 0; _idx0--) { | |
| builder.PutLong(D[_idx0-1]); | |
| } | |
| builder.Pad(5); | |
| for (int _idx0 = 2; _idx0 > 0; _idx0--) { | |
| builder.PutSbyte((sbyte)C[_idx0-1]); | |
| } | |
| builder.PutSbyte((sbyte)B); | |
| for (int _idx0 = 2; _idx0 > 0; _idx0--) { | |
| builder.PutInt(A[_idx0-1]); | |
| } | |
| return new Offset<MyGame.Example.NestedStruct>(builder.Offset); | |
| } | |
| public NestedStructT UnPack() { | |
| var _o = new NestedStructT(); | |
| this.UnPackTo(_o); | |
| return _o; | |
| } | |
| public void UnPackTo(NestedStructT _o) { | |
| _o.A = new int[2]; | |
| for (var _j = 0; _j < 2; ++_j) { _o.A[_j] = this.A(_j); } | |
| _o.B = this.B; | |
| _o.C = new MyGame.Example.TestEnum[2]; | |
| for (var _j = 0; _j < 2; ++_j) { _o.C[_j] = this.C(_j); } | |
| _o.D = new long[2]; | |
| for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j); } | |
| } | |
| public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o) { | |
| if (_o == null) return default(Offset<MyGame.Example.NestedStruct>); | |
| var _a = _o.A; | |
| var _c = _o.C; | |
| var _d = _o.D; | |
| return CreateNestedStruct( | |
| builder, | |
| _a, | |
| _o.B, | |
| _c, | |
| _d); | |
| } | |
| } | |
| public class NestedStructT | |
| { | |
| [Newtonsoft.Json.JsonProperty("a")] | |
| public int[] A { get; set; } | |
| [Newtonsoft.Json.JsonProperty("b")] | |
| public MyGame.Example.TestEnum B { get; set; } | |
| [Newtonsoft.Json.JsonProperty("c")] | |
| public MyGame.Example.TestEnum[] C { get; set; } | |
| [Newtonsoft.Json.JsonProperty("d")] | |
| public long[] D { get; set; } | |
| public NestedStructT() { | |
| this.A = new int[2]; | |
| this.B = MyGame.Example.TestEnum.A; | |
| this.C = new MyGame.Example.TestEnum[2]; | |
| this.D = new long[2]; | |
| } | |
| } | |
| } |