| // <auto-generated> | |
| // automatically generated by the FlatBuffers compiler, do not modify | |
| // </auto-generated> | |
| namespace MyGame.Example | |
| { | |
| using global::System; | |
| using global::System.Collections.Generic; | |
| using global::Google.FlatBuffers; | |
| public struct Stat : IFlatbufferObject | |
| { | |
| private Table __p; | |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } | |
| public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_25_12_19(); } | |
| public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); } | |
| public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } | |
| public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } | |
| public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } | |
| public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } | |
| #if ENABLE_SPAN_T | |
| public Span<byte> GetIdBytes() { return __p.__vector_as_span<byte>(4, 1); } | |
| #else | |
| public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); } | |
| #endif | |
| public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); } | |
| public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } | |
| public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } } | |
| public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } } | |
| public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } } | |
| public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder, | |
| StringOffset idOffset = default(StringOffset), | |
| long val = 0, | |
| ushort count = 0) { | |
| builder.StartTable(3); | |
| Stat.AddVal(builder, val); | |
| Stat.AddId(builder, idOffset); | |
| Stat.AddCount(builder, count); | |
| return Stat.EndStat(builder); | |
| } | |
| public static void StartStat(FlatBufferBuilder builder) { builder.StartTable(3); } | |
| public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); } | |
| public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); } | |
| public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); } | |
| public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) { | |
| int o = builder.EndTable(); | |
| return new Offset<MyGame.Example.Stat>(o); | |
| } | |
| public static VectorOffset CreateSortedVectorOfStat(FlatBufferBuilder builder, Offset<Stat>[] offsets) { | |
| Array.Sort(offsets, | |
| (Offset<Stat> o1, Offset<Stat> o2) => | |
| new Stat().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Count.CompareTo(new Stat().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Count)); | |
| return builder.CreateVectorOfTables(offsets); | |
| } | |
| public static Stat? __lookup_by_key(int vectorLocation, ushort key, ByteBuffer bb) { | |
| Stat obj_ = new Stat(); | |
| int span = bb.GetInt(vectorLocation - 4); | |
| int start = 0; | |
| while (span != 0) { | |
| int middle = span / 2; | |
| int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb); | |
| obj_.__assign(tableOffset, bb); | |
| int comp = obj_.Count.CompareTo(key); | |
| if (comp > 0) { | |
| span = middle; | |
| } else if (comp < 0) { | |
| middle++; | |
| start += middle; | |
| span -= middle; | |
| } else { | |
| return obj_; | |
| } | |
| } | |
| return null; | |
| } | |
| public StatT UnPack() { | |
| var _o = new StatT(); | |
| this.UnPackTo(_o); | |
| return _o; | |
| } | |
| public void UnPackTo(StatT _o) { | |
| _o.Id = this.Id; | |
| _o.Val = this.Val; | |
| _o.Count = this.Count; | |
| } | |
| public static Offset<MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) { | |
| if (_o == null) return default(Offset<MyGame.Example.Stat>); | |
| var _id = _o.Id == null ? default(StringOffset) : builder.CreateString(_o.Id); | |
| return CreateStat( | |
| builder, | |
| _id, | |
| _o.Val, | |
| _o.Count); | |
| } | |
| } | |
| public class StatT | |
| { | |
| [Newtonsoft.Json.JsonProperty("id")] | |
| public string Id { get; set; } | |
| [Newtonsoft.Json.JsonProperty("val")] | |
| public long Val { get; set; } | |
| [Newtonsoft.Json.JsonProperty("count")] | |
| public ushort Count { get; set; } | |
| public StatT() { | |
| this.Id = null; | |
| this.Val = 0; | |
| this.Count = 0; | |
| } | |
| } | |
| static public class StatVerify | |
| { | |
| static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) | |
| { | |
| return verifier.VerifyTableStart(tablePos) | |
| && verifier.VerifyString(tablePos, 4 /*Id*/, false) | |
| && verifier.VerifyField(tablePos, 6 /*Val*/, 8 /*long*/, 8, false) | |
| && verifier.VerifyField(tablePos, 8 /*Count*/, 2 /*ushort*/, 2, false) | |
| && verifier.VerifyTableEnd(tablePos); | |
| } | |
| } | |
| } |