| #[ MyGame.Example.Stat | |
| Automatically generated by the FlatBuffers compiler, do not modify. | |
| Or modify. I'm a message, not a cop. | |
| flatc version: 25.12.19 | |
| Declared by : | |
| Rooting type : MyGame.Example.Monster () | |
| ]# | |
| import flatbuffers | |
| import std/options | |
| type Stat* = object of FlatObj | |
| func id*(self: Stat): Option[string] = | |
| let o = self.tab.Offset(4) | |
| if o != 0: | |
| return some(self.tab.String(self.tab.Pos + o)) | |
| func val*(self: Stat): int64 = | |
| let o = self.tab.Offset(6) | |
| if o != 0: | |
| return Get[int64](self.tab, self.tab.Pos + o) | |
| return 0 | |
| func `val=`*(self: var Stat, n: int64): bool = | |
| return self.tab.MutateSlot(6, n) | |
| func count*(self: Stat): uint16 = | |
| let o = self.tab.Offset(8) | |
| if o != 0: | |
| return Get[uint16](self.tab, self.tab.Pos + o) | |
| return 0 | |
| func `count=`*(self: var Stat, n: uint16): bool = | |
| return self.tab.MutateSlot(8, n) | |
| proc StatStart*(builder: var Builder) = | |
| builder.StartObject(3) | |
| proc StatAddid*(builder: var Builder, id: uoffset) = | |
| builder.PrependSlot(0, id, default(uoffset)) | |
| proc StatAddval*(builder: var Builder, val: int64) = | |
| builder.PrependSlot(1, val, default(int64)) | |
| proc StatAddcount*(builder: var Builder, count: uint16) = | |
| builder.PrependSlot(2, count, default(uint16)) | |
| proc StatEnd*(builder: var Builder): uoffset = | |
| return builder.EndObject() |