| # automatically generated by the FlatBuffers compiler, do not modify | |
| # namespace: Example | |
| import flatbuffers | |
| from flatbuffers.compat import import_numpy | |
| np = import_numpy() | |
| class StructOfStructs(object): | |
| __slots__ = ['_tab'] | |
| @classmethod | |
| def SizeOf(cls): | |
| return 20 | |
| # StructOfStructs | |
| def Init(self, buf, pos): | |
| self._tab = flatbuffers.table.Table(buf, pos) | |
| # StructOfStructs | |
| def A(self, obj): | |
| obj.Init(self._tab.Bytes, self._tab.Pos + 0) | |
| return obj | |
| # StructOfStructs | |
| def B(self, obj): | |
| obj.Init(self._tab.Bytes, self._tab.Pos + 8) | |
| return obj | |
| # StructOfStructs | |
| def C(self, obj): | |
| obj.Init(self._tab.Bytes, self._tab.Pos + 12) | |
| return obj | |
| def CreateStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance): | |
| builder.Prep(4, 20) | |
| builder.Prep(4, 8) | |
| builder.PrependUint32(c_distance) | |
| builder.PrependUint32(c_id) | |
| builder.Prep(2, 4) | |
| builder.Pad(1) | |
| builder.PrependInt8(b_b) | |
| builder.PrependInt16(b_a) | |
| builder.Prep(4, 8) | |
| builder.PrependUint32(a_distance) | |
| builder.PrependUint32(a_id) | |
| return builder.Offset() | |
| import MyGame.Example.Ability | |
| import MyGame.Example.Test | |
| try: | |
| from typing import Optional | |
| except: | |
| pass | |
| class StructOfStructsT(object): | |
| # StructOfStructsT | |
| def __init__( | |
| self, | |
| a = None, | |
| b = None, | |
| c = None, | |
| ): | |
| self.a = a # type: Optional[MyGame.Example.Ability.AbilityT] | |
| self.b = b # type: Optional[MyGame.Example.Test.TestT] | |
| self.c = c # type: Optional[MyGame.Example.Ability.AbilityT] | |
| @classmethod | |
| def InitFromBuf(cls, buf, pos): | |
| structOfStructs = StructOfStructs() | |
| structOfStructs.Init(buf, pos) | |
| return cls.InitFromObj(structOfStructs) | |
| @classmethod | |
| def InitFromPackedBuf(cls, buf, pos=0): | |
| n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos) | |
| return cls.InitFromBuf(buf, pos+n) | |
| @classmethod | |
| def InitFromObj(cls, structOfStructs): | |
| x = StructOfStructsT() | |
| x._UnPack(structOfStructs) | |
| return x | |
| # StructOfStructsT | |
| def _UnPack(self, structOfStructs): | |
| if structOfStructs is None: | |
| return | |
| if structOfStructs.A(MyGame.Example.Ability.Ability()) is not None: | |
| self.a = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.A(MyGame.Example.Ability.Ability())) | |
| if structOfStructs.B(MyGame.Example.Test.Test()) is not None: | |
| self.b = MyGame.Example.Test.TestT.InitFromObj(structOfStructs.B(MyGame.Example.Test.Test())) | |
| if structOfStructs.C(MyGame.Example.Ability.Ability()) is not None: | |
| self.c = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.C(MyGame.Example.Ability.Ability())) | |
| # StructOfStructsT | |
| def Pack(self, builder): | |
| return CreateStructOfStructs(builder, self.a.id, self.a.distance, self.b.a, self.b.b, self.c.id, self.c.distance) |