| // <auto-generated> | |
| // automatically generated by the FlatBuffers compiler, do not modify | |
| // </auto-generated> | |
| namespace MyGame.Example | |
| { | |
| using global::System; | |
| using global::System.Collections.Generic; | |
| using global::Google.FlatBuffers; | |
| public struct StructOfStructsOfStructs : IFlatbufferObject | |
| { | |
| private Struct __p; | |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } | |
| public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } | |
| public StructOfStructsOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } | |
| public MyGame.Example.StructOfStructs A { get { return (new MyGame.Example.StructOfStructs()).__assign(__p.bb_pos + 0, __p.bb); } } | |
| public static Offset<MyGame.Example.StructOfStructsOfStructs> CreateStructOfStructsOfStructs(FlatBufferBuilder builder, uint a_a_Id, uint a_a_Distance, short a_b_A, sbyte a_b_B, uint a_c_Id, uint a_c_Distance) { | |
| builder.Prep(4, 20); | |
| builder.Prep(4, 20); | |
| builder.Prep(4, 8); | |
| builder.PutUint(a_c_Distance); | |
| builder.PutUint(a_c_Id); | |
| builder.Prep(2, 4); | |
| builder.Pad(1); | |
| builder.PutSbyte(a_b_B); | |
| builder.PutShort(a_b_A); | |
| builder.Prep(4, 8); | |
| builder.PutUint(a_a_Distance); | |
| builder.PutUint(a_a_Id); | |
| return new Offset<MyGame.Example.StructOfStructsOfStructs>(builder.Offset); | |
| } | |
| public StructOfStructsOfStructsT UnPack() { | |
| var _o = new StructOfStructsOfStructsT(); | |
| this.UnPackTo(_o); | |
| return _o; | |
| } | |
| public void UnPackTo(StructOfStructsOfStructsT _o) { | |
| _o.A = this.A.UnPack(); | |
| } | |
| public static Offset<MyGame.Example.StructOfStructsOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsOfStructsT _o) { | |
| if (_o == null) return default(Offset<MyGame.Example.StructOfStructsOfStructs>); | |
| var _a_a_id = _o.A.A.Id; | |
| var _a_a_distance = _o.A.A.Distance; | |
| var _a_b_a = _o.A.B.A; | |
| var _a_b_b = _o.A.B.B; | |
| var _a_c_id = _o.A.C.Id; | |
| var _a_c_distance = _o.A.C.Distance; | |
| return CreateStructOfStructsOfStructs( | |
| builder, | |
| _a_a_id, | |
| _a_a_distance, | |
| _a_b_a, | |
| _a_b_b, | |
| _a_c_id, | |
| _a_c_distance); | |
| } | |
| } | |
| public class StructOfStructsOfStructsT | |
| { | |
| [Newtonsoft.Json.JsonProperty("a")] | |
| public MyGame.Example.StructOfStructsT A { get; set; } | |
| public StructOfStructsOfStructsT() { | |
| this.A = new MyGame.Example.StructOfStructsT(); | |
| } | |
| } | |
| } |