| #[ MyGame.Example.StructOfStructsOfStructs | |
| Automatically generated by the FlatBuffers compiler, do not modify. | |
| Or modify. I'm a message, not a cop. | |
| flatc version: 25.12.19 | |
| Declared by : | |
| Rooting type : MyGame.Example.Monster () | |
| ]# | |
| import StructOfStructs as MyGame_Example_StructOfStructs | |
| import flatbuffers | |
| type StructOfStructsOfStructs* = object of FlatObj | |
| func a*(self: StructOfStructsOfStructs): MyGame_Example_StructOfStructs.StructOfStructs = | |
| return MyGame_Example_StructOfStructs.StructOfStructs(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 0)) | |
| proc StructOfStructsOfStructsCreate*(self: var Builder, a_a_id: uint32, a_a_distance: uint32, a_b_a: int16, a_b_b: int8, a_c_id: uint32, a_c_distance: uint32): uoffset = | |
| self.Prep(4, 20) | |
| self.Prep(4, 20) | |
| self.Prep(4, 8) | |
| self.Prepend(a_c_distance) | |
| self.Prepend(a_c_id) | |
| self.Prep(2, 4) | |
| self.Pad(1) | |
| self.Prepend(a_b_b) | |
| self.Prepend(a_b_a) | |
| self.Prep(4, 8) | |
| self.Prepend(a_a_distance) | |
| self.Prepend(a_a_id) | |
| return self.Offset() |