| # automatically generated by the FlatBuffers compiler, do not modify | |
| # namespace: Example | |
| import flatbuffers | |
| from flatbuffers.compat import import_numpy | |
| np = import_numpy() | |
| class StructOfStructsOfStructs(object): | |
| __slots__ = ['_tab'] | |
| @classmethod | |
| def SizeOf(cls): | |
| return 20 | |
| # StructOfStructsOfStructs | |
| def Init(self, buf, pos): | |
| self._tab = flatbuffers.table.Table(buf, pos) | |
| # StructOfStructsOfStructs | |
| def A(self, obj): | |
| obj.Init(self._tab.Bytes, self._tab.Pos + 0) | |
| return obj | |
| def CreateStructOfStructsOfStructs(builder, a_a_id, a_a_distance, a_b_a, a_b_b, a_c_id, a_c_distance): | |
| builder.Prep(4, 20) | |
| builder.Prep(4, 20) | |
| builder.Prep(4, 8) | |
| builder.PrependUint32(a_c_distance) | |
| builder.PrependUint32(a_c_id) | |
| builder.Prep(2, 4) | |
| builder.Pad(1) | |
| builder.PrependInt8(a_b_b) | |
| builder.PrependInt16(a_b_a) | |
| builder.Prep(4, 8) | |
| builder.PrependUint32(a_a_distance) | |
| builder.PrependUint32(a_a_id) | |
| return builder.Offset() | |
| import MyGame.Example.StructOfStructs | |
| try: | |
| from typing import Optional | |
| except: | |
| pass | |
| class StructOfStructsOfStructsT(object): | |
| # StructOfStructsOfStructsT | |
| def __init__( | |
| self, | |
| a = None, | |
| ): | |
| self.a = a # type: Optional[MyGame.Example.StructOfStructs.StructOfStructsT] | |
| @classmethod | |
| def InitFromBuf(cls, buf, pos): | |
| structOfStructsOfStructs = StructOfStructsOfStructs() | |
| structOfStructsOfStructs.Init(buf, pos) | |
| return cls.InitFromObj(structOfStructsOfStructs) | |
| @classmethod | |
| def InitFromPackedBuf(cls, buf, pos=0): | |
| n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos) | |
| return cls.InitFromBuf(buf, pos+n) | |
| @classmethod | |
| def InitFromObj(cls, structOfStructsOfStructs): | |
| x = StructOfStructsOfStructsT() | |
| x._UnPack(structOfStructsOfStructs) | |
| return x | |
| # StructOfStructsOfStructsT | |
| def _UnPack(self, structOfStructsOfStructs): | |
| if structOfStructsOfStructs is None: | |
| return | |
| if structOfStructsOfStructs.A(MyGame.Example.StructOfStructs.StructOfStructs()) is not None: | |
| self.a = MyGame.Example.StructOfStructs.StructOfStructsT.InitFromObj(structOfStructsOfStructs.A(MyGame.Example.StructOfStructs.StructOfStructs())) | |
| # StructOfStructsOfStructsT | |
| def Pack(self, builder): | |
| return CreateStructOfStructsOfStructs(builder, self.a.a.id, self.a.a.distance, self.a.b.a, self.a.b.b, self.a.c.id, self.a.c.distance) |