| // automatically generated by the FlatBuffers compiler, do not modify | |
| package MyGame.Example; | |
| import com.google.flatbuffers.BaseVector; | |
| import com.google.flatbuffers.BooleanVector; | |
| import com.google.flatbuffers.ByteVector; | |
| import com.google.flatbuffers.Constants; | |
| import com.google.flatbuffers.DoubleVector; | |
| import com.google.flatbuffers.FlatBufferBuilder; | |
| import com.google.flatbuffers.FloatVector; | |
| import com.google.flatbuffers.IntVector; | |
| import com.google.flatbuffers.LongVector; | |
| import com.google.flatbuffers.ShortVector; | |
| import com.google.flatbuffers.StringVector; | |
| import com.google.flatbuffers.Struct; | |
| import com.google.flatbuffers.UnionVector; | |
| import java.nio.ByteBuffer; | |
| import java.nio.ByteOrder; | |
| public class StructOfStructsOfStructsT { | |
| private MyGame.Example.StructOfStructsT a; | |
| public MyGame.Example.StructOfStructsT getA() { return a; } | |
| public void setA(MyGame.Example.StructOfStructsT a) { this.a = a; } | |
| public StructOfStructsOfStructsT() { | |
| this.a = new MyGame.Example.StructOfStructsT(); | |
| } | |
| } | |