| // <auto-generated> | |
| // automatically generated by the FlatBuffers compiler, do not modify | |
| // </auto-generated> | |
| namespace MyGame.Example | |
| { | |
| using global::System; | |
| using global::System.Collections.Generic; | |
| using global::Google.FlatBuffers; | |
| public struct Vec3 : IFlatbufferObject | |
| { | |
| private Struct __p; | |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } | |
| public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } | |
| public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } | |
| public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } | |
| public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); } | |
| public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } } | |
| public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); } | |
| public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } } | |
| public void MutateZ(float z) { __p.bb.PutFloat(__p.bb_pos + 8, z); } | |
| public double Test1 { get { return __p.bb.GetDouble(__p.bb_pos + 16); } } | |
| public void MutateTest1(double test1) { __p.bb.PutDouble(__p.bb_pos + 16, test1); } | |
| public MyGame.Example.Color Test2 { get { return (MyGame.Example.Color)__p.bb.Get(__p.bb_pos + 24); } } | |
| public void MutateTest2(MyGame.Example.Color test2) { __p.bb.Put(__p.bb_pos + 24, (byte)test2); } | |
| public MyGame.Example.Test Test3 { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 26, __p.bb); } } | |
| public static Offset<MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, MyGame.Example.Color Test2, short test3_A, sbyte test3_B) { | |
| builder.Prep(8, 32); | |
| builder.Pad(2); | |
| builder.Prep(2, 4); | |
| builder.Pad(1); | |
| builder.PutSbyte(test3_B); | |
| builder.PutShort(test3_A); | |
| builder.Pad(1); | |
| builder.PutByte((byte)Test2); | |
| builder.PutDouble(Test1); | |
| builder.Pad(4); | |
| builder.PutFloat(Z); | |
| builder.PutFloat(Y); | |
| builder.PutFloat(X); | |
| return new Offset<MyGame.Example.Vec3>(builder.Offset); | |
| } | |
| public Vec3T UnPack() { | |
| var _o = new Vec3T(); | |
| this.UnPackTo(_o); | |
| return _o; | |
| } | |
| public void UnPackTo(Vec3T _o) { | |
| _o.X = this.X; | |
| _o.Y = this.Y; | |
| _o.Z = this.Z; | |
| _o.Test1 = this.Test1; | |
| _o.Test2 = this.Test2; | |
| _o.Test3 = this.Test3.UnPack(); | |
| } | |
| public static Offset<MyGame.Example.Vec3> Pack(FlatBufferBuilder builder, Vec3T _o) { | |
| if (_o == null) return default(Offset<MyGame.Example.Vec3>); | |
| var _test3_a = _o.Test3.A; | |
| var _test3_b = _o.Test3.B; | |
| return CreateVec3( | |
| builder, | |
| _o.X, | |
| _o.Y, | |
| _o.Z, | |
| _o.Test1, | |
| _o.Test2, | |
| _test3_a, | |
| _test3_b); | |
| } | |
| } | |
| public class Vec3T | |
| { | |
| [Newtonsoft.Json.JsonProperty("x")] | |
| public float X { get; set; } | |
| [Newtonsoft.Json.JsonProperty("y")] | |
| public float Y { get; set; } | |
| [Newtonsoft.Json.JsonProperty("z")] | |
| public float Z { get; set; } | |
| [Newtonsoft.Json.JsonProperty("test1")] | |
| public double Test1 { get; set; } | |
| [Newtonsoft.Json.JsonProperty("test2")] | |
| public MyGame.Example.Color Test2 { get; set; } | |
| [Newtonsoft.Json.JsonProperty("test3")] | |
| public MyGame.Example.TestT Test3 { get; set; } | |
| public Vec3T() { | |
| this.X = 0.0f; | |
| this.Y = 0.0f; | |
| this.Z = 0.0f; | |
| this.Test1 = 0.0; | |
| this.Test2 = 0; | |
| this.Test3 = new MyGame.Example.TestT(); | |
| } | |
| } | |
| } |