| # automatically generated by the FlatBuffers compiler, do not modify | |
| # namespace: Example | |
| import flatbuffers | |
| from flatbuffers.compat import import_numpy | |
| np = import_numpy() | |
| class Vec3(object): | |
| __slots__ = ['_tab'] | |
| @classmethod | |
| def SizeOf(cls): | |
| return 32 | |
| # Vec3 | |
| def Init(self, buf, pos): | |
| self._tab = flatbuffers.table.Table(buf, pos) | |
| # Vec3 | |
| def X(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0)) | |
| # Vec3 | |
| def Y(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4)) | |
| # Vec3 | |
| def Z(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(8)) | |
| # Vec3 | |
| def Test1(self): return self._tab.Get(flatbuffers.number_types.Float64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(16)) | |
| # Vec3 | |
| def Test2(self): return self._tab.Get(flatbuffers.number_types.Uint8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(24)) | |
| # Vec3 | |
| def Test3(self, obj): | |
| obj.Init(self._tab.Bytes, self._tab.Pos + 26) | |
| return obj | |
| def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b): | |
| builder.Prep(8, 32) | |
| builder.Pad(2) | |
| builder.Prep(2, 4) | |
| builder.Pad(1) | |
| builder.PrependInt8(test3_b) | |
| builder.PrependInt16(test3_a) | |
| builder.Pad(1) | |
| builder.PrependUint8(test2) | |
| builder.PrependFloat64(test1) | |
| builder.Pad(4) | |
| builder.PrependFloat32(z) | |
| builder.PrependFloat32(y) | |
| builder.PrependFloat32(x) | |
| return builder.Offset() | |
| import MyGame.Example.Test | |
| try: | |
| from typing import Optional | |
| except: | |
| pass | |
| class Vec3T(object): | |
| # Vec3T | |
| def __init__( | |
| self, | |
| x = 0.0, | |
| y = 0.0, | |
| z = 0.0, | |
| test1 = 0.0, | |
| test2 = 0, | |
| test3 = None, | |
| ): | |
| self.x = x # type: float | |
| self.y = y # type: float | |
| self.z = z # type: float | |
| self.test1 = test1 # type: float | |
| self.test2 = test2 # type: int | |
| self.test3 = test3 # type: Optional[MyGame.Example.Test.TestT] | |
| @classmethod | |
| def InitFromBuf(cls, buf, pos): | |
| vec3 = Vec3() | |
| vec3.Init(buf, pos) | |
| return cls.InitFromObj(vec3) | |
| @classmethod | |
| def InitFromPackedBuf(cls, buf, pos=0): | |
| n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos) | |
| return cls.InitFromBuf(buf, pos+n) | |
| @classmethod | |
| def InitFromObj(cls, vec3): | |
| x = Vec3T() | |
| x._UnPack(vec3) | |
| return x | |
| # Vec3T | |
| def _UnPack(self, vec3): | |
| if vec3 is None: | |
| return | |
| self.x = vec3.X() | |
| self.y = vec3.Y() | |
| self.z = vec3.Z() | |
| self.test1 = vec3.Test1() | |
| self.test2 = vec3.Test2() | |
| if vec3.Test3(MyGame.Example.Test.Test()) is not None: | |
| self.test3 = MyGame.Example.Test.TestT.InitFromObj(vec3.Test3(MyGame.Example.Test.Test())) | |
| # Vec3T | |
| def Pack(self, builder): | |
| return CreateVec3(builder, self.x, self.y, self.z, self.test1, self.test2, self.test3.a, self.test3.b) |