| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::System.Collections.Generic; |
| using global::Google.FlatBuffers; |
| |
| public struct LargeArrayStruct : IFlatbufferObject |
| { |
| private Struct __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| public LargeArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public byte D(int j) { return __p.bb.Get(__p.bb_pos + 0 + j * 1); } |
| public const int DLength = 64; |
| #if ENABLE_SPAN_T |
| public Span<byte> GetDBytes() { return __p.bb.ToSpan(__p.bb_pos + 0, 64); } |
| #else |
| public ArraySegment<byte>? GetDBytes() { return __p.bb.ToArraySegment(__p.bb_pos + 0, 64);} |
| #endif |
| public void MutateD(int j, byte d) { __p.bb.Put(__p.bb_pos + 0 + j * 1, d); } |
| public float E(int j) { return __p.bb.GetFloat(__p.bb_pos + 64 + j * 4); } |
| public const int ELength = 64; |
| #if ENABLE_SPAN_T |
| public Span<float> GetEBytes() { return System.Runtime.InteropServices.MemoryMarshal.Cast<byte, float>(__p.bb.ToSpan(__p.bb_pos + 64, 256)); } |
| #else |
| public ArraySegment<byte>? GetEBytes() { return __p.bb.ToArraySegment(__p.bb_pos + 64, 256);} |
| #endif |
| public void MutateE(int j, float e) { __p.bb.PutFloat(__p.bb_pos + 64 + j * 4, e); } |
| public bool F(int j) { return 0!=__p.bb.Get(__p.bb_pos + 320 + j * 1); } |
| public const int FLength = 64; |
| #if ENABLE_SPAN_T |
| public Span<bool> GetFBytes() { return System.Runtime.InteropServices.MemoryMarshal.Cast<byte, bool>(__p.bb.ToSpan(__p.bb_pos + 320, 64)); } |
| #else |
| public ArraySegment<byte>? GetFBytes() { return __p.bb.ToArraySegment(__p.bb_pos + 320, 64);} |
| #endif |
| public void MutateF(int j, bool f) { __p.bb.Put(__p.bb_pos + 320 + j * 1, (byte)(f ? 1 : 0)); } |
| public MyGame.Example.NestedStruct G(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 384 + j * 32, __p.bb); } |
| public MyGame.Example.TestEnum H(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 2432 + j * 1); } |
| public const int HLength = 64; |
| #if ENABLE_SPAN_T |
| public Span<MyGame.Example.TestEnum> GetHBytes() { return System.Runtime.InteropServices.MemoryMarshal.Cast<byte, MyGame.Example.TestEnum>(__p.bb.ToSpan(__p.bb_pos + 2432, 64)); } |
| #else |
| public ArraySegment<byte>? GetHBytes() { return __p.bb.ToArraySegment(__p.bb_pos + 2432, 64);} |
| #endif |
| public void MutateH(int j, MyGame.Example.TestEnum h) { __p.bb.PutSbyte(__p.bb_pos + 2432 + j * 1, (sbyte)h); } |
| |
| public static Offset<MyGame.Example.LargeArrayStruct> CreateLargeArrayStruct(FlatBufferBuilder builder, byte[] D, float[] E, bool[] F, int[,] g_A, MyGame.Example.TestEnum[] g_B, MyGame.Example.TestEnum[,] g_C, long[,] g_D, MyGame.Example.TestEnum[] H) { |
| builder.Prep(8, 2496); |
| for (int _idx0 = 64; _idx0 > 0; _idx0--) { |
| builder.PutSbyte((sbyte)H[_idx0-1]); |
| } |
| for (int _idx0 = 64; _idx0 > 0; _idx0--) { |
| builder.Prep(8, 32); |
| for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| builder.PutLong(g_D[_idx0-1,_idx1-1]); |
| } |
| builder.Pad(5); |
| for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| builder.PutSbyte((sbyte)g_C[_idx0-1,_idx1-1]); |
| } |
| builder.PutSbyte((sbyte)g_B[_idx0-1]); |
| for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| builder.PutInt(g_A[_idx0-1,_idx1-1]); |
| } |
| } |
| for (int _idx0 = 64; _idx0 > 0; _idx0--) { |
| builder.PutBool(F[_idx0-1]); |
| } |
| for (int _idx0 = 64; _idx0 > 0; _idx0--) { |
| builder.PutFloat(E[_idx0-1]); |
| } |
| for (int _idx0 = 64; _idx0 > 0; _idx0--) { |
| builder.PutByte(D[_idx0-1]); |
| } |
| return new Offset<MyGame.Example.LargeArrayStruct>(builder.Offset); |
| } |
| public LargeArrayStructT UnPack() { |
| var _o = new LargeArrayStructT(); |
| this.UnPackTo(_o); |
| return _o; |
| } |
| public void UnPackTo(LargeArrayStructT _o) { |
| _o.D = new byte[64]; |
| for (var _j = 0; _j < 64; ++_j) { _o.D[_j] = this.D(_j); } |
| _o.E = new float[64]; |
| for (var _j = 0; _j < 64; ++_j) { _o.E[_j] = this.E(_j); } |
| _o.F = new bool[64]; |
| for (var _j = 0; _j < 64; ++_j) { _o.F[_j] = this.F(_j); } |
| _o.G = new MyGame.Example.NestedStructT[64]; |
| for (var _j = 0; _j < 64; ++_j) { _o.G[_j] = this.G(_j).UnPack(); } |
| _o.H = new MyGame.Example.TestEnum[64]; |
| for (var _j = 0; _j < 64; ++_j) { _o.H[_j] = this.H(_j); } |
| } |
| public static Offset<MyGame.Example.LargeArrayStruct> Pack(FlatBufferBuilder builder, LargeArrayStructT _o) { |
| if (_o == null) return default(Offset<MyGame.Example.LargeArrayStruct>); |
| var _d = _o.D; |
| var _e = _o.E; |
| var _f = _o.F; |
| var _g_a = new int[64,2]; |
| for (var idx0 = 0; idx0 < 64; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_g_a[idx0,idx1] = _o.G[idx0].A[idx1];}} |
| var _g_b = new MyGame.Example.TestEnum[64]; |
| for (var idx0 = 0; idx0 < 64; ++idx0) {_g_b[idx0] = _o.G[idx0].B;} |
| var _g_c = new MyGame.Example.TestEnum[64,2]; |
| for (var idx0 = 0; idx0 < 64; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_g_c[idx0,idx1] = _o.G[idx0].C[idx1];}} |
| var _g_d = new long[64,2]; |
| for (var idx0 = 0; idx0 < 64; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_g_d[idx0,idx1] = _o.G[idx0].D[idx1];}} |
| var _h = _o.H; |
| return CreateLargeArrayStruct( |
| builder, |
| _d, |
| _e, |
| _f, |
| _g_a, |
| _g_b, |
| _g_c, |
| _g_d, |
| _h); |
| } |
| } |
| |
| public class LargeArrayStructT |
| { |
| [Newtonsoft.Json.JsonProperty("d")] |
| public byte[] D { get; set; } |
| [Newtonsoft.Json.JsonProperty("e")] |
| public float[] E { get; set; } |
| [Newtonsoft.Json.JsonProperty("f")] |
| public bool[] F { get; set; } |
| [Newtonsoft.Json.JsonProperty("g")] |
| public MyGame.Example.NestedStructT[] G { get; set; } |
| [Newtonsoft.Json.JsonProperty("h")] |
| public MyGame.Example.TestEnum[] H { get; set; } |
| |
| public LargeArrayStructT() { |
| this.D = new byte[64]; |
| this.E = new float[64]; |
| this.F = new bool[64]; |
| this.G = new MyGame.Example.NestedStructT[64]; |
| this.H = new MyGame.Example.TestEnum[64]; |
| } |
| } |
| |
| |
| } |