blob: b43ce1885c927827c5b8877f727d500b99cc07f8 [file] [log] [blame]
// automatically generated by the FlatBuffers compiler, do not modify
// @generated
extern crate alloc;
use super::*;
pub(crate) enum GameOffset {}
#[derive(Copy, Clone, PartialEq)]
pub(crate) struct Game<'a> {
pub _tab: ::flatbuffers::Table<'a>,
}
impl<'a> ::flatbuffers::Follow<'a> for Game<'a> {
type Inner = Game<'a>;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
Self { _tab: unsafe { ::flatbuffers::Table::new(buf, loc) } }
}
}
impl<'a> Game<'a> {
pub const VT_VALUE: ::flatbuffers::VOffsetT = 4;
pub const fn get_fully_qualified_name() -> &'static str {
"Game"
}
#[inline]
pub unsafe fn init_from_table(table: ::flatbuffers::Table<'a>) -> Self {
Game { _tab: table }
}
#[allow(unused_mut)]
pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr, A: ::flatbuffers::Allocator + 'bldr>(
_fbb: &'mut_bldr mut ::flatbuffers::FlatBufferBuilder<'bldr, A>,
args: &'args GameArgs
) -> ::flatbuffers::WIPOffset<Game<'bldr>> {
let mut builder = GameBuilder::new(_fbb);
builder.add_value(args.value);
builder.finish()
}
pub fn unpack(&self) -> GameT {
let value = self.value();
GameT {
value,
}
}
#[inline]
pub fn value(&self) -> i32 {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<i32>(Game::VT_VALUE, Some(0)).unwrap()}
}
}
impl ::flatbuffers::Verifiable for Game<'_> {
#[inline]
fn run_verifier(
v: &mut ::flatbuffers::Verifier, pos: usize
) -> Result<(), ::flatbuffers::InvalidFlatbuffer> {
v.visit_table(pos)?
.visit_field::<i32>("value", Self::VT_VALUE, false)?
.finish();
Ok(())
}
}
pub(crate) struct GameArgs {
pub value: i32,
}
impl<'a> Default for GameArgs {
#[inline]
fn default() -> Self {
GameArgs {
value: 0,
}
}
}
pub(crate) struct GameBuilder<'a: 'b, 'b, A: ::flatbuffers::Allocator + 'a> {
fbb_: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>,
start_: ::flatbuffers::WIPOffset<::flatbuffers::TableUnfinishedWIPOffset>,
}
impl<'a: 'b, 'b, A: ::flatbuffers::Allocator + 'a> GameBuilder<'a, 'b, A> {
#[inline]
pub fn add_value(&mut self, value: i32) {
self.fbb_.push_slot::<i32>(Game::VT_VALUE, value, 0);
}
#[inline]
pub fn new(_fbb: &'b mut ::flatbuffers::FlatBufferBuilder<'a, A>) -> GameBuilder<'a, 'b, A> {
let start = _fbb.start_table();
GameBuilder {
fbb_: _fbb,
start_: start,
}
}
#[inline]
pub fn finish(self) -> ::flatbuffers::WIPOffset<Game<'a>> {
let o = self.fbb_.end_table(self.start_);
::flatbuffers::WIPOffset::new(o.value())
}
}
impl ::core::fmt::Debug for Game<'_> {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
let mut ds = f.debug_struct("Game");
ds.field("value", &self.value());
ds.finish()
}
}
#[non_exhaustive]
#[derive(Debug, Clone, PartialEq)]
pub(crate) struct GameT {
pub value: i32,
}
impl Default for GameT {
fn default() -> Self {
Self {
value: 0,
}
}
}
impl GameT {
pub fn pack<'b, A: ::flatbuffers::Allocator + 'b>(
&self,
_fbb: &mut ::flatbuffers::FlatBufferBuilder<'b, A>
) -> ::flatbuffers::WIPOffset<Game<'b>> {
let value = self.value;
Game::create(_fbb, &GameArgs{
value,
})
}
}