blob: c3d79f97611622cb740904c75a8d385d86ac168d [file] [log] [blame]
import * as flatbuffers from 'flatbuffers';
import {Color} from '../../my-game/example/color.js';
import {Test, TestT} from '../../my-game/example/test.js';
export declare class Vec3 implements flatbuffers.IUnpackableObject<Vec3T> {
bb: flatbuffers.ByteBuffer | null;
bb_pos: number;
__init(i: number, bb: flatbuffers.ByteBuffer): Vec3;
x(): number;
mutate_x(value: number): boolean;
y(): number;
mutate_y(value: number): boolean;
z(): number;
mutate_z(value: number): boolean;
test1(): number;
mutate_test1(value: number): boolean;
test2(): Color;
mutate_test2(value: Color): boolean;
test3(obj?: Test): Test | null;
static getFullyQualifiedName(): string;
static sizeOf(): number;
static createVec3(
builder: flatbuffers.Builder,
x: number,
y: number,
z: number,
test1: number,
test2: Color,
test3_a: number,
test3_b: number,
): flatbuffers.Offset;
unpack(): Vec3T;
unpackTo(_o: Vec3T): void;
}
export declare class Vec3T implements flatbuffers.IGeneratedObject {
x: number;
y: number;
z: number;
test1: number;
test2: Color;
test3: TestT | null;
constructor(
x?: number,
y?: number,
z?: number,
test1?: number,
test2?: Color,
test3?: TestT | null,
);
pack(builder: flatbuffers.Builder): flatbuffers.Offset;
}