| <?php | |
| /* | |
| * Copyright 2015 Google Inc. All rights reserved. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // To run, use the `php_sample.sh` script. | |
| // It is recommended that you use PSR autoload when using FlatBuffers. | |
| function __autoload($class_name) { | |
| $class = substr($class_name, strrpos($class_name, "\\") + 1); | |
| $root_dir = join(DIRECTORY_SEPARATOR, array(dirname(dirname(__FILE__)))); // `flatbuffers` root. | |
| $paths = array(join(DIRECTORY_SEPARATOR, array($root_dir, "php")), | |
| join(DIRECTORY_SEPARATOR, array($root_dir, "samples", "MyGame", "Sample"))); | |
| foreach ($paths as $path) { | |
| $file = join(DIRECTORY_SEPARATOR, array($path, $class . ".php")); | |
| if (file_exists($file)) { | |
| require($file); | |
| break; | |
| } | |
| } | |
| } | |
| // Example how to use FlatBuffers to create and read binary buffers. | |
| function main() { | |
| $builder = new Google\FlatBuffers\FlatbufferBuilder(0); | |
| // Create some weapons for our Monster using the `createWeapon()` helper function. | |
| $weapon_one = $builder->createString("Sword"); | |
| $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3); | |
| $weapon_two = $builder->createString("Axe"); | |
| $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5); | |
| // Serialize the FlatBuffer data. | |
| $name = $builder->createString("Orc"); | |
| $treasure = array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9); | |
| $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure); | |
| $weaps = array($sword, $axe); | |
| $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps); | |
| $pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0); | |
| \MyGame\Sample\Monster::StartMonster($builder); | |
| \MyGame\Sample\Monster::AddPos($builder, $pos); | |
| \MyGame\Sample\Monster::AddHp($builder, 300); | |
| \MyGame\Sample\Monster::AddName($builder, $name); | |
| \MyGame\Sample\Monster::AddInventory($builder, $inv); | |
| \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red); | |
| \MyGame\Sample\Monster::AddWeapons($builder, $weapons); | |
| \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon); | |
| \MyGame\Sample\Monster::AddEquipped($builder, $weaps[1]); | |
| $orc = \MyGame\Sample\Monster::EndMonster($builder); | |
| $builder->finish($orc); // You may also call `\MyGame\Sample\Monster::FinishMonsterBuffer($builder, $orc);`. | |
| // We now have a FlatBuffer that can be stored on disk or sent over a network. | |
| // ...Code to store to disk or send over a network goes here... | |
| // Instead, we are going to access it right away, as if we just received it. | |
| $buf = $builder->dataBuffer(); | |
| // Get access to the root: | |
| $monster = \MyGame\Sample\Monster::GetRootAsMonster($buf); | |
| $success = true; // Tracks if an assert occurred. | |
| // Note: We did not set the `mana` field explicitly, so we get back the default value. | |
| $success &= assert($monster->getMana() == 150); | |
| $success &= assert($monster->getHp() == 300); | |
| $success &= assert($monster->getName() == "Orc"); | |
| $success &= assert($monster->getColor() == \MyGame\Sample\Color::Red); | |
| $success &= assert($monster->getPos()->getX() == 1.0); | |
| $success &= assert($monster->getPos()->getY() == 2.0); | |
| $success &= assert($monster->getPos()->getZ() == 3.0); | |
| // Get and test the `inventory` FlatBuffer `vector`. | |
| for ($i = 0; $i < $monster->getInventoryLength(); $i++) { | |
| $success &= assert($monster->getInventory($i) == $i); | |
| } | |
| // Get and test the `weapons` FlatBuffer `vector` of `table`s. | |
| $expected_weapon_names = array("Sword", "Axe"); | |
| $expected_weapon_damages = array(3, 5); | |
| for ($i = 0; $i < $monster->getWeaponsLength(); $i++) { | |
| $success &= assert($monster->getWeapons($i)->getName() == $expected_weapon_names[$i]); | |
| $success &= assert($monster->getWeapons($i)->getDamage() == $expected_weapon_damages[$i]); | |
| } | |
| // Get and test the `equipped` FlatBuffer `union`. | |
| $success &= assert($monster->getEquippedType() == \MyGame\Sample\Equipment::Weapon); | |
| $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getName() == "Axe"); | |
| $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getDamage() == 5); | |
| if ($success) { | |
| print("The FlatBuffer was successfully created and verified!\n"); | |
| } | |
| } | |
| main(); | |
| ?> |