| // automatically generated, do not modify | |
| namespace MyGame.Example | |
| { | |
| public class Any | |
| { | |
| public static readonly byte NONE = 0; | |
| public static readonly byte Monster = 1; | |
| private static readonly string[] names = { "NONE", "Monster", }; | |
| public static string Name(int e) { return names[e]; } | |
| }; | |
| } |