| // Copyright 2022 The Centipede Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef THIRD_PARTY_CENTIPEDE_MINIMIZE_CRASH_H_ |
| #define THIRD_PARTY_CENTIPEDE_MINIMIZE_CRASH_H_ |
| |
| #include "./centipede/centipede_callbacks.h" |
| #include "./centipede/defs.h" |
| #include "./centipede/environment.h" |
| |
| namespace centipede { |
| |
| // Tries to minimize `crashy_input`. |
| // Uses `callbacks_factory` to create `env.num_threads` workers. |
| // Returns EXIT_SUCCESS if at least one smaller crasher was found, |
| // EXIT_FAILURE otherwise. |
| // Also returns EXIT_FAILURE if the original input didn't crash. |
| // Stores the newly found crashy inputs in `env.MakeCrashReproducerDirPath()`. |
| int MinimizeCrash(ByteSpan crashy_input, const Environment &env, |
| CentipedeCallbacksFactory &callbacks_factory); |
| |
| } // namespace centipede |
| |
| #endif // THIRD_PARTY_CENTIPEDE_MINIMIZE_CRASH_H_ |