blob: d3f80872cf49047af4aff509bcfb9cd503410347 [file]
// Copyright 2023 The RE2 Authors. All Rights Reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
#include "re2/bitmap256.h"
#include <stdint.h>
#include "absl/log/absl_check.h"
namespace re2 {
int Bitmap256::FindNextSetBit(int c) const {
ABSL_DCHECK_GE(c, 0);
ABSL_DCHECK_LE(c, 255);
// Check the word that contains the bit. Mask out any lower bits.
int i = c / 64;
uint64_t word = words_[i] & (~uint64_t{0} << (c % 64));
if (word != 0)
return (i * 64) + FindLSBSet(word);
// Check any following words.
i++;
switch (i) {
case 1:
if (words_[1] != 0)
return (1 * 64) + FindLSBSet(words_[1]);
[[fallthrough]];
case 2:
if (words_[2] != 0)
return (2 * 64) + FindLSBSet(words_[2]);
[[fallthrough]];
case 3:
if (words_[3] != 0)
return (3 * 64) + FindLSBSet(words_[3]);
[[fallthrough]];
default:
return -1;
}
}
} // namespace re2