| //go:build grpcgoid | |
| // +build grpcgoid | |
| /* | |
| * | |
| * Copyright 2019 gRPC authors. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| * | |
| */ | |
| package profiling | |
| import ( | |
| "runtime" | |
| ) | |
| // This stubbed function usually returns zero (see goid_regular.go); however, | |
| // if grpc is built with `-tags 'grpcgoid'`, a runtime.Goid function, which | |
| // does not exist in the Go standard library, is expected. While not necessary, | |
| // sometimes, visualising grpc profiling data in trace-viewer is much nicer | |
| // with goroutines separated from each other. | |
| // | |
| // Several other approaches were considered before arriving at this: | |
| // | |
| // 1. Using a CGO module: CGO usually has access to some things that regular | |
| // Go does not. Till go1.4, CGO used to have access to the goroutine struct | |
| // because the Go runtime was written in C. However, 1.5+ uses a native Go | |
| // runtime; as a result, CGO does not have access to the goroutine structure | |
| // anymore in modern Go. Besides, CGO interop wasn't fast enough (estimated | |
| // to be ~170ns/op). This would also make building grpc require a C | |
| // compiler, which isn't a requirement currently, breaking a lot of stuff. | |
| // | |
| // 2. Using runtime.Stack stacktrace: While this would remove the need for a | |
| // modified Go runtime, this is ridiculously slow, thanks to the all the | |
| // string processing shenanigans required to extract the goroutine ID (about | |
| // ~2000ns/op). | |
| // | |
| // 3. Using Go version-specific build tags: For any given Go version, the | |
| // goroutine struct has a fixed structure. As a result, the goroutine ID | |
| // could be extracted if we know the offset using some assembly. This would | |
| // be faster then #1 and #2, but is harder to maintain. This would require | |
| // special Go code that's both architecture-specific and go version-specific | |
| // (a quadratic number of variants to maintain). | |
| // | |
| // 4. This approach, which requires a simple modification [1] to the Go runtime | |
| // to expose the current goroutine's ID. This is the chosen approach and it | |
| // takes about ~2 ns/op, which is negligible in the face of the tens of | |
| // microseconds that grpc takes to complete a RPC request. | |
| // | |
| // [1] To make the goroutine ID visible to Go programs apply the following | |
| // change to the runtime2.go file in your Go runtime installation: | |
| // | |
| // diff --git a/src/runtime/runtime2.go b/src/runtime/runtime2.go | |
| // --- a/src/runtime/runtime2.go | |
| // +++ b/src/runtime/runtime2.go | |
| // @@ -392,6 +392,10 @@ type stack struct { | |
| // hi uintptr | |
| // } | |
| // | |
| // +func Goid() int64 { | |
| // + return getg().goid | |
| // +} | |
| // + | |
| // type g struct { | |
| // // Stack parameters. | |
| // // stack describes the actual stack memory: [stack.lo, stack.hi). | |
| // | |
| // The exposed runtime.Goid() function will return a int64 goroutine ID. | |
| func goid() int64 { | |
| return runtime.Goid() | |
| } |