| /* |
| * |
| * Copyright (c) 2020 Project CHIP Authors |
| * Copyright (c) 2016-2017 Nest Labs, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * This file defines the chip::System::Timer class and related types that can be used for representing |
| * an in-progress one-shot timer. Implementations of System::Layer may (but are not required to) use |
| * these for their versions of timer events. |
| */ |
| |
| #pragma once |
| |
| // Include configuration headers |
| #include <system/SystemConfig.h> |
| |
| // Include dependent headers |
| #include <lib/support/DLLUtil.h> |
| #include <lib/support/Pool.h> |
| |
| #include <system/SystemClock.h> |
| #include <system/SystemError.h> |
| #include <system/SystemLayer.h> |
| #include <system/SystemStats.h> |
| |
| #if CHIP_SYSTEM_CONFIG_USE_DISPATCH |
| #include <dispatch/dispatch.h> |
| #endif |
| |
| namespace chip { |
| namespace System { |
| |
| class Layer; |
| class TestTimer; |
| |
| /** |
| * Basic Timer information: time and callback. |
| */ |
| class DLL_EXPORT TimerData |
| { |
| public: |
| class Callback |
| { |
| public: |
| Callback(Layer & systemLayer, TimerCompleteCallback onComplete, void * appState) : |
| mSystemLayer(&systemLayer), mOnComplete(onComplete), mAppState(appState) |
| {} |
| void Invoke() const { mOnComplete(mSystemLayer, mAppState); } |
| const TimerCompleteCallback & GetOnComplete() const { return mOnComplete; } |
| void * GetAppState() const { return mAppState; } |
| Layer * GetSystemLayer() const { return mSystemLayer; } |
| |
| private: |
| Layer * mSystemLayer; |
| TimerCompleteCallback mOnComplete; |
| void * mAppState; |
| }; |
| |
| TimerData(Layer & systemLayer, System::Clock::Timestamp awakenTime, TimerCompleteCallback onComplete, void * appState) : |
| mAwakenTime(awakenTime), mCallback(systemLayer, onComplete, appState) |
| {} |
| ~TimerData() = default; |
| |
| /** |
| * Return the expiration time. |
| */ |
| Clock::Timestamp AwakenTime() const { return mAwakenTime; } |
| |
| /** |
| * Return callback information. |
| */ |
| const Callback & GetCallback() const { return mCallback; } |
| |
| private: |
| Clock::Timestamp mAwakenTime; |
| Callback mCallback; |
| |
| #if CHIP_SYSTEM_CONFIG_USE_DISPATCH |
| friend class LayerImplSelect; |
| dispatch_source_t mTimerSource = nullptr; |
| #endif // CHIP_SYSTEM_CONFIG_USE_DISPATCH |
| |
| // Not defined |
| TimerData(const TimerData &) = delete; |
| TimerData & operator=(const TimerData &) = delete; |
| }; |
| |
| /** |
| * List of `Timer`s ordered by expiration time. |
| */ |
| class TimerList |
| { |
| public: |
| class Node : public TimerData |
| { |
| public: |
| Node(Layer & systemLayer, System::Clock::Timestamp awakenTime, TimerCompleteCallback onComplete, void * appState) : |
| TimerData(systemLayer, awakenTime, onComplete, appState), mNextTimer(nullptr) |
| {} |
| Node * mNextTimer; |
| }; |
| |
| TimerList() : mEarliestTimer(nullptr) {} |
| |
| /** |
| * Add a timer to the list |
| * |
| * @return The new earliest timer in the list. If this is the newly added timer, that implies it is earlier |
| * than any existing timer. |
| */ |
| Node * Add(Node * timer); |
| |
| /** |
| * Remove the given timer from the list, if present. It is not an error for the timer not to be present. |
| * |
| * @return The new earliest timer in the list, or nullptr if the list is empty. |
| */ |
| Node * Remove(Node * remove); |
| |
| /** |
| * Remove the first timer with the given properties, if present. It is not an error for no such timer to be present. |
| * |
| * @return The removed timer, or nullptr if the list contains no matching timer. |
| */ |
| Node * Remove(TimerCompleteCallback onComplete, void * appState); |
| |
| /** |
| * Remove and return the earliest timer in the list. |
| * |
| * @return The earliest timer, or nullptr if the list is empty. |
| */ |
| Node * PopEarliest(); |
| |
| /** |
| * Remove and return the earliest timer in the list, provided it expires earlier than the given time @a t. |
| * |
| * @return The earliest timer expiring before @a t, or nullptr if there is no such timer. |
| */ |
| Node * PopIfEarlier(Clock::Timestamp t); |
| |
| /** |
| * Get the earliest timer in the list. |
| * |
| * @return The earliest timer, or nullptr if there are no timers. |
| */ |
| Node * Earliest() const { return mEarliestTimer; } |
| |
| /** |
| * Test whether there are any timers. |
| */ |
| bool Empty() const { return mEarliestTimer == nullptr; } |
| |
| /** |
| * Remove and return all timers that expire before the given time @a t. |
| */ |
| TimerList ExtractEarlier(Clock::Timestamp t); |
| |
| /** |
| * Remove all timers. |
| */ |
| void Clear() { mEarliestTimer = nullptr; } |
| |
| private: |
| Node * mEarliestTimer; |
| }; |
| |
| /** |
| * ObjectPool wrapper that keeps System Timer statistics. |
| */ |
| template <typename T = TimerList::Node> |
| class TimerPool |
| { |
| public: |
| using Timer = T; |
| |
| /** |
| * Create a new timer from the pool. |
| */ |
| Timer * Create(Layer & systemLayer, System::Clock::Timestamp awakenTime, TimerCompleteCallback onComplete, void * appState) |
| { |
| Timer * timer = mTimerPool.CreateObject(systemLayer, awakenTime, onComplete, appState); |
| SYSTEM_STATS_INCREMENT(Stats::kSystemLayer_NumTimers); |
| return timer; |
| } |
| |
| /** |
| * Release a timer to the pool. |
| */ |
| void Release(Timer * timer) |
| { |
| SYSTEM_STATS_DECREMENT(Stats::kSystemLayer_NumTimers); |
| mTimerPool.ReleaseObject(timer); |
| } |
| |
| /** |
| * Release all timers. |
| */ |
| void ReleaseAll() |
| { |
| SYSTEM_STATS_RESET(Stats::kSystemLayer_NumTimers); |
| mTimerPool.ReleaseAll(); |
| } |
| |
| /** |
| * Release a timer to the pool and invoke its callback. |
| */ |
| void Invoke(Timer * timer) |
| { |
| typename Timer::Callback callback = timer->GetCallback(); |
| Release(timer); |
| callback.Invoke(); |
| } |
| |
| private: |
| friend class TestTimer; |
| ObjectPool<Timer, CHIP_SYSTEM_CONFIG_NUM_TIMERS> mTimerPool; |
| }; |
| |
| } // namespace System |
| } // namespace chip |