blob: 3c1b0dc1fd8a5479c18169571c19c7ec3ebe4110 [file] [log] [blame]
/*
*
* Copyright (c) 2023 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "boolean_state.h"
#include <imgui.h>
#include <math.h>
#include <app-common/zap-generated/attributes/Accessors.h>
#include <app-common/zap-generated/cluster-enums.h>
namespace example {
namespace Ui {
namespace Windows {
void BooleanState::UpdateState()
{
if (mTargetState.HasValue())
{
// TODO: if src/app/clusters/boolean-state exists, we should use its
// mutation API.
//
// See https://github.com/project-chip/connectedhomeip/issues/25225 for
// the feature request asking for a BooleanState HAL.
chip::app::Clusters::BooleanState::Attributes::StateValue::Set(mEndpointId, mTargetState.Value());
mTargetState.ClearValue();
}
chip::app::Clusters::BooleanState::Attributes::StateValue::Get(mEndpointId, &mState);
}
void BooleanState::Render()
{
ImGui::Begin(mTitle.c_str());
ImGui::Text("On Endpoint %d", mEndpointId);
bool uiState = mState;
ImGui::Checkbox("State Value", &uiState);
if (uiState != mState)
{
// toggle value on the next 'UpdateState' call
mTargetState.SetValue(uiState);
}
ImGui::End();
}
} // namespace Windows
} // namespace Ui
} // namespace example