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/*
*
* Copyright (c) 2021 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AppTask.h"
#include "AppConfig.h"
#include "AppEvent.h"
#include "ButtonHandler.h"
#include "CHIPDeviceManager.h"
#include "DeviceCallbacks.h"
#include "LEDWidget.h"
#include "qrcodegen.h"
#include <app-common/zap-generated/cluster-enums.h>
#include <app-common/zap-generated/cluster-objects.h>
#include <app-common/zap-generated/ids/Clusters.h>
#include <app/clusters/door-lock-server/door-lock-server.h>
#include <app/server/Dnssd.h>
#include <app/server/OnboardingCodesUtil.h>
#include <app/server/Server.h>
#include <app/util/attribute-storage.h>
#include <assert.h>
#include <platform/CHIPDeviceLayer.h>
#include <setup_payload/QRCodeSetupPayloadGenerator.h>
#include <setup_payload/SetupPayload.h>
#include "init_Matter.h"
#include <FreeRTOS.h>
#include <app/clusters/network-commissioning/network-commissioning.h>
#include <event_groups.h>
#include <platform/ASR/NetworkCommissioningDriver.h>
#include <queue.h>
namespace {
TimerHandle_t sFunctionTimer; // FreeRTOS app sw timer.
TaskHandle_t sAppTaskHandle;
QueueHandle_t sAppEventQueue;
LEDWidget sStatusLED;
LEDWidget sLockLED;
bool sIsWiFiStationEnabled = false;
bool sIsWiFiStationConnected = false;
bool sHaveBLEConnections = false;
} // namespace
using namespace ::chip;
using namespace ::chip::Credentials;
using namespace ::chip::DeviceManager;
using namespace ::chip::DeviceLayer;
using namespace ::chip::System;
AppTask AppTask::sAppTask;
namespace {
constexpr EndpointId kNetworkCommissioningEndpointMain = 0;
constexpr EndpointId kNetworkCommissioningEndpointSecondary = 0xFFFE;
app::Clusters::NetworkCommissioning::Instance
sWiFiNetworkCommissioningInstance(kNetworkCommissioningEndpointMain /* Endpoint Id */,
&(NetworkCommissioning::ASRWiFiDriver::GetInstance()));
} // namespace
void NetWorkCommissioningInstInit()
{
sWiFiNetworkCommissioningInstance.Init();
// We only have network commissioning on endpoint 0.
emberAfEndpointEnableDisable(kNetworkCommissioningEndpointSecondary, false);
}
static DeviceCallbacks EchoCallbacks;
CHIP_ERROR AppTask::StartAppTask()
{
sAppEventQueue = xQueueCreate(APP_EVENT_QUEUE_SIZE, sizeof(AppEvent));
if (sAppEventQueue == NULL)
{
ASR_LOG("Failed to allocate app event queue");
appError(APP_ERROR_EVENT_QUEUE_FAILED);
}
// Start App task.
xTaskCreate(AppTaskMain, APP_TASK_NAME, APP_TASK_STACK_SIZE, 0, 2, &sAppTaskHandle);
return (sAppTaskHandle == nullptr) ? APP_ERROR_CREATE_TASK_FAILED : CHIP_NO_ERROR;
}
CHIP_ERROR AppTask::Init()
{
ASR_LOG("App Task started");
CHIP_ERROR err = CHIP_NO_ERROR;
if (MatterInitializer::Init_Matter_Stack(MATTER_DEVICE_NAME) != CHIP_NO_ERROR)
return CHIP_ERROR_INTERNAL;
CHIPDeviceManager & deviceMgr = CHIPDeviceManager::GetInstance();
if (deviceMgr.Init(&EchoCallbacks) != CHIP_NO_ERROR)
return CHIP_ERROR_INTERNAL;
if (MatterInitializer::Init_Matter_Server() != CHIP_NO_ERROR)
return CHIP_ERROR_INTERNAL;
// Initialise WSTK buttons PB0 and PB1 (including debounce).
ButtonHandler::Init();
// Create FreeRTOS sw timer for Function Selection.
sFunctionTimer = xTimerCreate("FnTmr", // Just a text name, not used by the RTOS kernel
1, // == default timer period (mS)
false, // no timer reload (==one-shot)
(void *) this, // init timer id = app task obj context
TimerEventHandler // timer callback handler
);
if (sFunctionTimer == NULL)
{
ASR_LOG("funct timer create failed");
appError(APP_ERROR_CREATE_TIMER_FAILED);
}
NetWorkCommissioningInstInit();
ASR_LOG("Current Software Version: %s", CHIP_DEVICE_CONFIG_DEVICE_SOFTWARE_VERSION_STRING);
err = BoltLockMgr().Init();
if (err != CHIP_NO_ERROR)
{
ASR_LOG("BoltLockMgr().Init() failed");
appError(err);
}
BoltLockMgr().SetCallbacks(ActionInitiated, ActionCompleted);
// Initialize LEDs
sStatusLED.Init(LIGHT_LED);
sStatusLED.Set(0);
sLockLED.Init(STATE_LED);
sLockLED.Set(!BoltLockMgr().IsUnlocked());
ConfigurationMgr().LogDeviceConfig();
// Print setup info
#if CONFIG_NETWORK_LAYER_BLE
PrintOnboardingCodes(chip::RendezvousInformationFlag(chip::RendezvousInformationFlag::kBLE));
#else
PrintOnboardingCodes(chip::RendezvousInformationFlag(chip::RendezvousInformationFlag::kOnNetwork));
#endif /* CONFIG_NETWORK_LAYER_BLE */
return err;
}
void AppTask::AppTaskMain(void * pvParameter)
{
AppEvent event;
CHIP_ERROR err = sAppTask.Init();
if (err != CHIP_NO_ERROR)
{
ASR_LOG("AppTask.Init() failed");
appError(err);
}
while (true)
{
BaseType_t eventReceived = xQueueReceive(sAppEventQueue, &event, pdMS_TO_TICKS(10));
if (eventReceived == pdTRUE)
{
sAppTask.DispatchEvent(&event);
}
// Update the status LED if factory reset has not been initiated.
//
// If system has "full connectivity", keep the LED On constantly.
//
// If thread and service provisioned, but not attached to the thread network
// yet OR no connectivity to the service OR subscriptions are not fully
// established THEN blink the LED Off for a short period of time.
//
// If the system has ble connection(s) uptill the stage above, THEN blink
// the LEDs at an even rate of 100ms.
//
// Otherwise, blink the LED ON for a very short time.
if (sAppTask.mFunction != Function::kFactoryReset)
{
if (sIsWiFiStationEnabled && !sIsWiFiStationConnected)
{
sStatusLED.Blink(950, 50);
}
else if (sHaveBLEConnections)
{
sStatusLED.Blink(100, 100);
}
else
{
sStatusLED.Blink(50, 950);
}
}
sStatusLED.Animate();
sLockLED.Animate();
}
}
void AppTask::LockActionEventHandler(AppEvent * event)
{
bool initiated = false;
BoltLockManager::Action action = BoltLockManager::Action::KInvalid;
int32_t actor = 0;
CHIP_ERROR err = CHIP_NO_ERROR;
if (event->Type == AppEvent::kEventType_Lock)
{
action = static_cast<BoltLockManager::Action>(event->LockEvent.Action);
actor = event->LockEvent.Actor;
}
else if (event->Type == AppEvent::kEventType_Button)
{
if (BoltLockMgr().IsUnlocked())
{
action = BoltLockManager::Action::kLock;
}
else
{
action = BoltLockManager::Action::kUnlock;
}
actor = AppEvent::kEventType_Button;
}
else
{
err = APP_ERROR_UNHANDLED_EVENT;
}
if (err == CHIP_NO_ERROR)
{
initiated = BoltLockMgr().InitiateAction(actor, action);
if (!initiated)
{
ASR_LOG("Action is already in progress or active.");
}
}
}
void AppTask::ButtonEventHandler(uint8_t btnIdx, uint8_t btnAction)
{
if (btnIdx != SWITCH1_BUTTON && btnIdx != SWITCH2_BUTTON)
{
return;
}
AppEvent button_event = {};
button_event.Type = AppEvent::kEventType_Button;
button_event.ButtonEvent.ButtonIdx = btnIdx;
button_event.ButtonEvent.Action = btnAction;
if (btnIdx == SWITCH1_BUTTON)
{
button_event.Handler = LockActionEventHandler;
sAppTask.PostEvent(&button_event);
}
else if (btnIdx == SWITCH2_BUTTON)
{
button_event.Handler = FunctionHandler;
sAppTask.PostEvent(&button_event);
}
}
void AppTask::TimerEventHandler(TimerHandle_t timer)
{
AppEvent event;
event.Type = AppEvent::kEventType_Timer;
event.TimerEvent.Context = (void *) timer;
event.Handler = FunctionTimerEventHandler;
sAppTask.PostEvent(&event);
}
void AppTask::FunctionTimerEventHandler(AppEvent * event)
{
if (event->Type != AppEvent::kEventType_Timer)
{
return;
}
// If we reached here, the button was held past FACTORY_RESET_TRIGGER_TIMEOUT,
// initiate factory reset
if (sAppTask.mFunctionTimerActive && sAppTask.mFunction == Function::kStartBleAdv)
{
ASR_LOG("Factory Reset Triggered. Release button within %ums to cancel.", FACTORY_RESET_CANCEL_WINDOW_TIMEOUT);
// Start timer for FACTORY_RESET_CANCEL_WINDOW_TIMEOUT to allow user to
// cancel, if required.
sAppTask.StartTimer(FACTORY_RESET_CANCEL_WINDOW_TIMEOUT);
sAppTask.mFunction = Function::kFactoryReset;
// Turn off all LEDs before starting blink to make sure blink is
// co-ordinated.
sStatusLED.Set(false);
sLockLED.Set(false);
sStatusLED.Blink(500);
sLockLED.Blink(500);
}
else if (sAppTask.mFunctionTimerActive && sAppTask.mFunction == Function::kFactoryReset)
{
// Actually trigger Factory Reset
sAppTask.mFunction = Function::kNoneSelected;
chip::Server::GetInstance().ScheduleFactoryReset();
}
}
void AppTask::FunctionHandler(AppEvent * event)
{
if (event->ButtonEvent.ButtonIdx != SWITCH2_BUTTON)
{
return;
}
if (event->ButtonEvent.Action == BUTTON_RELEASED)
{
if (!sAppTask.mFunctionTimerActive && sAppTask.mFunction == Function::kNoneSelected)
{
sAppTask.StartTimer(FACTORY_RESET_TRIGGER_TIMEOUT);
sAppTask.mFunction = Function::kStartBleAdv;
}
}
else
{
// If the button was released before factory reset got initiated, start Thread Network
if (sAppTask.mFunctionTimerActive && sAppTask.mFunction == Function::kStartBleAdv)
{
sAppTask.CancelTimer();
sAppTask.mFunction = Function::kNoneSelected;
}
else if (sAppTask.mFunctionTimerActive && sAppTask.mFunction == Function::kFactoryReset)
{
// Set lock status LED back to show state of lock.
sLockLED.Set(!BoltLockMgr().IsUnlocked());
sAppTask.CancelTimer();
// Change the function to none selected since factory reset has been
// canceled.
sAppTask.mFunction = Function::kNoneSelected;
ASR_LOG("Factory Reset has been Canceled");
}
}
}
void AppTask::CancelTimer()
{
if (xTimerStop(sFunctionTimer, 0) == pdFAIL)
{
ASR_LOG("app timer stop() failed");
appError(APP_ERROR_STOP_TIMER_FAILED);
}
mFunctionTimerActive = false;
}
void AppTask::StartTimer(uint32_t aTimeoutInMs)
{
if (xTimerIsTimerActive(sFunctionTimer))
{
ASR_LOG("app timer already started!");
CancelTimer();
}
// timer is not active, change its period to required value (== restart).
// FreeRTOS- Block for a maximum of 100 ticks if the change period command
// cannot immediately be sent to the timer command queue.
if (xTimerChangePeriod(sFunctionTimer, aTimeoutInMs / portTICK_PERIOD_MS, 100) != pdPASS)
{
ASR_LOG("app timer start() failed");
appError(APP_ERROR_START_TIMER_FAILED);
}
mFunctionTimerActive = true;
}
void AppTask::ActionInitiated(BoltLockManager::Action action, int32_t actor)
{
// If the action has been initiated by the lock, update the bolt lock trait
// and start flashing the LEDs rapidly to indicate action initiation.
if (action == BoltLockManager::Action::kLock)
{
ASR_LOG("Lock Action has been initiated");
}
else if (action == BoltLockManager::Action::kUnlock)
{
ASR_LOG("Unlock Action has been initiated");
}
if (actor == AppEvent::kEventType_Button)
{
sAppTask.mSyncClusterToButtonAction = true;
}
sLockLED.Blink(50, 50);
}
void AppTask::ActionCompleted(BoltLockManager::Action action)
{
// if the action has been completed by the lock, update the bolt lock trait.
// Turn on the lock LED if in a LOCKED state OR
// Turn off the lock LED if in an UNLOCKED state.
if (action == BoltLockManager::Action::kLock)
{
ASR_LOG("Lock Action has been completed");
sLockLED.Set(true);
}
else if (action == BoltLockManager::Action::kUnlock)
{
ASR_LOG("Unlock Action has been completed");
sLockLED.Set(false);
}
if (sAppTask.mSyncClusterToButtonAction)
{
sAppTask.UpdateClusterState();
sAppTask.mSyncClusterToButtonAction = false;
}
}
void AppTask::PostLockActionRequest(int32_t actor, BoltLockManager::Action action)
{
AppEvent event;
event.Type = AppEvent::kEventType_Lock;
event.LockEvent.Actor = actor;
event.LockEvent.Action = static_cast<uint8_t>(action);
event.Handler = LockActionEventHandler;
PostEvent(&event);
}
void AppTask::PostEvent(const AppEvent * event)
{
if (sAppEventQueue != NULL)
{
if (!xQueueSend(sAppEventQueue, event, 1))
{
ASR_LOG("Failed to post event to app task event queue");
}
}
}
void AppTask::DispatchEvent(AppEvent * event)
{
if (event->Handler)
{
event->Handler(event);
}
else
{
ASR_LOG("Event received with no handler. Dropping event.");
}
}
void AppTask::UpdateCluster(intptr_t context)
{
uint8_t unlocked = BoltLockMgr().IsUnlocked();
DlLockState newState = unlocked ? DlLockState::kUnlocked : DlLockState::kLocked;
OperationSourceEnum source = OperationSourceEnum::kUnspecified;
// write the new lock value
Protocols::InteractionModel::Status status = DoorLockServer::Instance().SetLockState(1, newState, source)
? Protocols::InteractionModel::Status::Success
: Protocols::InteractionModel::Status::Failure;
if (status != Protocols::InteractionModel::Status::Success)
{
ASR_LOG("ERR: updating lock state %x", to_underlying(status));
}
}
void AppTask::UpdateClusterState(void)
{
chip::DeviceLayer::PlatformMgr().ScheduleWork(UpdateCluster, reinterpret_cast<intptr_t>(nullptr));
}