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<?xml version="1.0"?>
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<cluster xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="types types.xsd cluster cluster.xsd" id="0x0202" name="Fan Control Cluster" revision="4">
<revisionHistory>
<revision revision="1" summary="Global mandatory ClusterRevision attribute added"/>
<revision revision="2" summary="New data model format and notation; Percent, speed and motion settings; General cleanup"/>
<revision revision="3" summary="Addition of AirflowDirection and Step command"/>
<revision revision="4" summary="Change conformance for FanModeSequenceEnum"/>
</revisionHistory>
<clusterIds>
<clusterId id="0x0202" name="Fan Control"/>
</clusterIds>
<classification hierarchy="base" role="application" picsCode="FAN" scope="Endpoint"/>
<features>
<feature bit="0" code="SPD" name="MultiSpeed" summary="0-SpeedMax Fan Speeds">
<optionalConform/>
</feature>
<feature bit="1" code="AUT" name="Auto" summary="Automatic mode supported for fan speed">
<optionalConform/>
</feature>
<feature bit="2" code="RCK" name="Rocking" summary="Rocking movement supported">
<optionalConform/>
</feature>
<feature bit="3" code="WND" name="Wind" summary="Wind emulation supported">
<optionalConform/>
</feature>
<feature bit="4" code="STEP" name="Step" summary="Step command supported">
<optionalConform/>
</feature>
<feature bit="5" code="DIR" name="AirflowDirection" summary="Airflow Direction attribute is supported">
<optionalConform/>
</feature>
</features>
<dataTypes>
<enum name="AirflowDirectionEnum">
<item value="0" name="Forward" summary="Airflow is in the forward direction">
<mandatoryConform/>
</item>
<item value="1" name="Reverse" summary="Airflow is in the reverse direction">
<mandatoryConform/>
</item>
</enum>
<enum name="FanModeEnum">
<item value="0" name="Off" summary="Fan is off">
<mandatoryConform/>
</item>
<item value="1" name="Low" summary="Fan using low speed"/>
<item value="2" name="Medium" summary="Fan using medium speed"/>
<item value="3" name="High" summary="Fan using high speed">
<mandatoryConform/>
</item>
<item value="4" name="On">
<deprecateConform/>
</item>
<item value="5" name="Auto" summary="Fan is using auto mode">
<mandatoryConform>
<feature name="AUT"/>
</mandatoryConform>
</item>
<item value="6" name="Smart" summary="Fan is using smart mode">
<deprecateConform/>
</item>
</enum>
<enum name="FanModeSequenceEnum">
<item value="0" name="Off/Low/Med/High" summary="Fan is capable of off, low, medium and high modes">
<optionalConform choice="a">
<notTerm>
<feature name="AUT"/>
</notTerm>
</optionalConform>
</item>
<item value="1" name="Off/Low/High" summary="Fan is capable of off, low and high modes">
<optionalConform choice="a">
<notTerm>
<feature name="AUT"/>
</notTerm>
</optionalConform>
</item>
<item value="2" name="Off/Low/Med/High/Auto" summary="Fan is capable of off, low, medium, high and auto modes">
<optionalConform choice="a">
<feature name="AUT"/>
</optionalConform>
</item>
<item value="3" name="Off/Low/High/Auto" summary="Fan is capable of off, low, high and auto modes">
<optionalConform choice="a">
<feature name="AUT"/>
</optionalConform>
</item>
<item value="4" name="Off/High/Auto" summary="Fan is capable of off, high and auto modes">
<optionalConform choice="a">
<feature name="AUT"/>
</optionalConform>
</item>
<item value="5" name="Off/High" summary="Fan is capable of off and high modes">
<optionalConform choice="a">
<notTerm>
<feature name="AUT"/>
</notTerm>
</optionalConform>
</item>
</enum>
<enum name="StepDirectionEnum">
<item value="0" name="Increase" summary="Step moves in increasing direction">
<mandatoryConform/>
</item>
<item value="1" name="Decrease" summary="Step moves in decreasing direction">
<mandatoryConform/>
</item>
</enum>
<bitmap name="RockBitmap">
<bitfield name="RockLeftRight" bit="0" summary="Indicate rock left to right">
<mandatoryConform/>
</bitfield>
<bitfield name="RockUpDown" bit="1" summary="Indicate rock up and down">
<mandatoryConform/>
</bitfield>
<bitfield name="RockRound" bit="2" summary="Indicate rock around">
<mandatoryConform/>
</bitfield>
</bitmap>
<bitmap name="WindBitmap">
<bitfield name="SleepWind" bit="0" summary="Indicate sleep wind">
<mandatoryConform/>
</bitfield>
<bitfield name="NaturalWind" bit="1" summary="Indicate natural wind">
<mandatoryConform/>
</bitfield>
</bitmap>
</dataTypes>
<attributes>
<attribute id="0x0000" name="FanMode" type="FanModeEnum" default="0">
<access read="true" write="true" readPrivilege="view" writePrivilege="operate"/>
<quality changeOmitted="false" nullable="false" scene="false" persistence="nonVolatile" reportable="false" sourceAttribution="false" quieterReporting="false"/>
<mandatoryConform/>
<constraint type="between" from="0" to="6"/>
</attribute>
<attribute id="0x0001" name="FanModeSequence" type="FanModeSequenceEnum" default="MS">
<access read="true" write="optional" readPrivilege="view" writePrivilege="operate"/>
<quality changeOmitted="false" nullable="false" scene="false" persistence="nonVolatile" reportable="false" sourceAttribution="false" quieterReporting="false"/>
<mandatoryConform>
<condition name="Zigbee"/>
</mandatoryConform>
<constraint type="between" from="0" to="5"/>
</attribute>
<attribute id="0x0001" name="FanModeSequence" type="FanModeSequenceEnum" default="MS">
<access read="true" readPrivilege="view"/>
<quality changeOmitted="false" nullable="false" scene="false" persistence="fixed" reportable="false" sourceAttribution="false" quieterReporting="false"/>
<mandatoryConform/>
<constraint type="between" from="0" to="5"/>
</attribute>
<attribute id="0x0002" name="PercentSetting" type="percent" default="0">
<access read="true" write="true" readPrivilege="view" writePrivilege="operate"/>
<quality changeOmitted="false" nullable="true" scene="false" persistence="volatile" reportable="false" sourceAttribution="false" quieterReporting="false"/>
<mandatoryConform/>
<constraint type="between" from="0" to="100"/>
</attribute>
<attribute id="0x0003" name="PercentCurrent" type="percent" default="desc">
<access read="true" readPrivilege="view"/>
<mandatoryConform/>
<constraint type="between" from="0" to="100"/>
</attribute>
<attribute id="0x0004" name="SpeedMax" type="uint8" default="MS">
<access read="true" readPrivilege="view"/>
<quality changeOmitted="false" nullable="false" scene="false" persistence="fixed" reportable="false" sourceAttribution="false" quieterReporting="false"/>
<mandatoryConform>
<feature name="SPD"/>
</mandatoryConform>
<constraint type="between" from="1" to="100"/>
</attribute>
<attribute id="0x0005" name="SpeedSetting" type="uint8" default="0">
<access read="true" write="true" readPrivilege="view" writePrivilege="operate"/>
<quality changeOmitted="false" nullable="true" scene="false" persistence="volatile" reportable="false" sourceAttribution="false" quieterReporting="false"/>
<mandatoryConform>
<feature name="SPD"/>
</mandatoryConform>
<constraint type="between" from="0" to="SpeedMax"/>
</attribute>
<attribute id="0x0006" name="SpeedCurrent" type="uint8" default="desc">
<access read="true" readPrivilege="view"/>
<quality changeOmitted="false" nullable="false" scene="false" persistence="volatile" reportable="true" sourceAttribution="false" quieterReporting="false"/>
<mandatoryConform>
<feature name="SPD"/>
</mandatoryConform>
<constraint type="between" from="0" to="SpeedMax"/>
</attribute>
<attribute id="0x0007" name="RockSupport" type="RockBitmap" default="0">
<access read="true" readPrivilege="view"/>
<quality changeOmitted="false" nullable="false" scene="false" persistence="fixed" reportable="false" sourceAttribution="false" quieterReporting="false"/>
<mandatoryConform>
<feature name="RCK"/>
</mandatoryConform>
<constraint type="desc"/>
</attribute>
<attribute id="0x0008" name="RockSetting" type="RockBitmap" default="0">
<access read="true" write="true" readPrivilege="view" writePrivilege="operate"/>
<quality changeOmitted="false" nullable="false" scene="false" persistence="volatile" reportable="true" sourceAttribution="false" quieterReporting="false"/>
<mandatoryConform>
<feature name="RCK"/>
</mandatoryConform>
<constraint type="desc"/>
</attribute>
<attribute id="0x0009" name="WindSupport" type="WindBitmap" default="0">
<access read="true" readPrivilege="view"/>
<quality changeOmitted="false" nullable="false" scene="false" persistence="fixed" reportable="false" sourceAttribution="false" quieterReporting="false"/>
<mandatoryConform>
<feature name="WND"/>
</mandatoryConform>
<constraint type="desc"/>
</attribute>
<attribute id="0x000A" name="WindSetting" type="WindBitmap" default="0">
<access read="true" write="true" readPrivilege="view" writePrivilege="operate"/>
<quality changeOmitted="false" nullable="false" scene="false" persistence="volatile" reportable="true" sourceAttribution="false" quieterReporting="false"/>
<mandatoryConform>
<feature name="WND"/>
</mandatoryConform>
<constraint type="desc"/>
</attribute>
<attribute id="0x000B" name="AirflowDirection" type="AirflowDirectionEnum" default="0">
<access read="true" write="true" readPrivilege="view" writePrivilege="operate"/>
<quality changeOmitted="false" nullable="false" scene="false" persistence="volatile" reportable="true" sourceAttribution="false" quieterReporting="false"/>
<mandatoryConform>
<feature name="DIR"/>
</mandatoryConform>
<constraint type="desc"/>
</attribute>
</attributes>
<commands>
<command id="0x00" name="Step" direction="commandToServer" response="Y">
<access invokePrivilege="operate"/>
<mandatoryConform>
<feature name="STEP"/>
</mandatoryConform>
<field id="0" name="Direction" type="StepDirectionEnum" default="Increase">
<mandatoryConform/>
</field>
<field id="1" name="Wrap" type="bool" default="false">
<optionalConform/>
</field>
<field id="2" name="LowestOff" type="bool" default="true">
<optionalConform/>
</field>
</command>
</commands>
</cluster>