| /* |
| * Copyright (c) 2021 Project CHIP Authors |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <lib/core/Optional.h> |
| #include <transport/SessionDelegate.h> |
| #include <transport/SessionHandle.h> |
| |
| namespace chip { |
| |
| /** @brief |
| * Managed session reference. The object is used to store a session, the stored session will be automatically |
| * released when the underlying session is released. One must verify it is available before use. The object can be |
| * created using SessionHandle.Grab() |
| * |
| * TODO: release holding session when the session is released. This will be implemented by following PRs |
| */ |
| class SessionHolder : public SessionReleaseDelegate |
| { |
| public: |
| SessionHolder() {} |
| SessionHolder(const SessionHandle & session) : mSession(session) {} |
| ~SessionHolder() { Release(); } |
| |
| SessionHolder(const SessionHolder &); |
| SessionHolder operator=(const SessionHolder &); |
| SessionHolder(SessionHolder && that); |
| SessionHolder operator=(SessionHolder && that); |
| |
| void Grab(const SessionHandle & sessionHandle) |
| { |
| Release(); |
| mSession.SetValue(sessionHandle); |
| } |
| |
| void Release() { mSession.ClearValue(); } |
| |
| // TODO: call this function when the underlying session is released |
| // Implement SessionReleaseDelegate |
| void OnSessionReleased(const SessionHandle & session) override { Release(); } |
| |
| // Check whether the SessionHolder contains a session matching given session |
| bool Contains(const SessionHandle & session) const { return mSession.HasValue() && mSession.Value() == session; } |
| |
| operator bool() const { return mSession.HasValue(); } |
| const SessionHandle & Get() const { return mSession.Value(); } |
| Optional<SessionHandle> ToOptional() const { return mSession; } |
| |
| private: |
| Optional<SessionHandle> mSession; |
| }; |
| |
| } // namespace chip |