| /* |
| * Copyright (c) 2024 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include "app/data-model-provider/ActionReturnStatus.h" |
| #include <app/data-model-provider/Provider.h> |
| |
| #include <app/util/af-types.h> |
| |
| namespace chip { |
| namespace app { |
| |
| /// An implementation of `InteractionModel::Model` that relies on code-generation |
| /// via zap/ember. |
| /// |
| /// The Ember framework uses generated files (like endpoint-config.h and various |
| /// other generated metadata) to provide a cluster model. |
| /// |
| /// This class will use global functions generally residing in `app/util` |
| /// as well as application-specific overrides to provide data model functionality. |
| /// |
| /// Given that this relies on global data at link time, there generally can be |
| /// only one CodegenDataModelProvider per application (you can create more instances, |
| /// however they would share the exact same underlying data and storage). |
| class CodegenDataModelProvider : public chip::app::DataModel::Provider |
| { |
| private: |
| /// Ember commands are stored as a `CommandId *` pointer that is either null (i.e. no commands) |
| /// or is terminated with 0xFFFF_FFFF aka kInvalidCommandId |
| /// |
| /// Since iterator implementations in the data model use Next(before_path) calls, iterating |
| /// such lists from the beginning would be very inefficient as O(n^2). |
| /// |
| /// This class maintains a cached position inside such iteration, such that `Next` calls |
| /// can be faster. |
| class EmberCommandListIterator |
| { |
| private: |
| const CommandId * mCurrentList = nullptr; |
| const CommandId * mCurrentHint = nullptr; // Invariant: mCurrentHint is INSIDE mCurrentList |
| public: |
| EmberCommandListIterator() = default; |
| |
| /// Returns the first command in the given list (or nullopt if list is null or starts with 0xFFFFFFF) |
| std::optional<CommandId> First(const CommandId * list); |
| |
| /// Returns the command after `previousId` in the given list |
| std::optional<CommandId> Next(const CommandId * list, CommandId previousId); |
| |
| /// Checks if the given command id exists in the given list |
| bool Exists(const CommandId * list, CommandId toCheck); |
| |
| void Reset() { mCurrentList = mCurrentHint = nullptr; } |
| }; |
| |
| public: |
| /// clears out internal caching. Especially useful in unit tests, |
| /// where path caching does not really apply (the same path may result in different outcomes) |
| void Reset() |
| { |
| mAcceptedCommandsIterator.Reset(); |
| mGeneratedCommandsIterator.Reset(); |
| mPreviouslyFoundCluster = std::nullopt; |
| } |
| |
| /// Generic model implementations |
| CHIP_ERROR Shutdown() override |
| { |
| Reset(); |
| return CHIP_NO_ERROR; |
| } |
| |
| bool EventPathIncludesAccessibleConcretePath(const EventPathParams & path, |
| const Access::SubjectDescriptor & descriptor) override; |
| DataModel::ActionReturnStatus ReadAttribute(const DataModel::ReadAttributeRequest & request, |
| AttributeValueEncoder & encoder) override; |
| DataModel::ActionReturnStatus WriteAttribute(const DataModel::WriteAttributeRequest & request, |
| AttributeValueDecoder & decoder) override; |
| std::optional<DataModel::ActionReturnStatus> Invoke(const DataModel::InvokeRequest & request, |
| chip::TLV::TLVReader & input_arguments, CommandHandler * handler) override; |
| |
| /// attribute tree iteration |
| EndpointId FirstEndpoint() override; |
| EndpointId NextEndpoint(EndpointId before) override; |
| bool EndpointExists(EndpointId endpoint) override; |
| |
| std::optional<DataModel::DeviceTypeEntry> FirstDeviceType(EndpointId endpoint) override; |
| std::optional<DataModel::DeviceTypeEntry> NextDeviceType(EndpointId endpoint, |
| const DataModel::DeviceTypeEntry & previous) override; |
| |
| DataModel::ClusterEntry FirstCluster(EndpointId endpoint) override; |
| DataModel::ClusterEntry NextCluster(const ConcreteClusterPath & before) override; |
| std::optional<DataModel::ClusterInfo> GetClusterInfo(const ConcreteClusterPath & path) override; |
| |
| DataModel::AttributeEntry FirstAttribute(const ConcreteClusterPath & cluster) override; |
| DataModel::AttributeEntry NextAttribute(const ConcreteAttributePath & before) override; |
| std::optional<DataModel::AttributeInfo> GetAttributeInfo(const ConcreteAttributePath & path) override; |
| |
| DataModel::CommandEntry FirstAcceptedCommand(const ConcreteClusterPath & cluster) override; |
| DataModel::CommandEntry NextAcceptedCommand(const ConcreteCommandPath & before) override; |
| std::optional<DataModel::CommandInfo> GetAcceptedCommandInfo(const ConcreteCommandPath & path) override; |
| |
| ConcreteCommandPath FirstGeneratedCommand(const ConcreteClusterPath & cluster) override; |
| ConcreteCommandPath NextGeneratedCommand(const ConcreteCommandPath & before) override; |
| |
| private: |
| // Iteration is often done in a tight loop going through all values. |
| // To avoid N^2 iterations, cache a hint of where something is positioned |
| uint16_t mEndpointIterationHint = 0; |
| unsigned mClusterIterationHint = 0; |
| unsigned mAttributeIterationHint = 0; |
| unsigned mDeviceTypeIterationHint = 0; |
| EmberCommandListIterator mAcceptedCommandsIterator; |
| EmberCommandListIterator mGeneratedCommandsIterator; |
| |
| // represents a remembered cluster reference that has been found as |
| // looking for clusters is very common (for every attribute iteration) |
| struct ClusterReference |
| { |
| ConcreteClusterPath path; |
| const EmberAfCluster * cluster; |
| |
| ClusterReference(const ConcreteClusterPath p, const EmberAfCluster * c) : path(p), cluster(c) {} |
| }; |
| std::optional<ClusterReference> mPreviouslyFoundCluster; |
| unsigned mEmberMetadataStructureGeneration = 0; |
| |
| /// Finds the specified ember cluster |
| /// |
| /// Effectively the same as `emberAfFindServerCluster` except with some caching capabilities |
| const EmberAfCluster * FindServerCluster(const ConcreteClusterPath & path); |
| |
| /// Find the index of the given attribute id |
| std::optional<unsigned> TryFindAttributeIndex(const EmberAfCluster * cluster, chip::AttributeId id) const; |
| |
| /// Find the index of the given cluster id |
| std::optional<unsigned> TryFindServerClusterIndex(const EmberAfEndpointType * endpoint, chip::ClusterId id) const; |
| |
| /// Find the index of the given endpoint id |
| std::optional<unsigned> TryFindEndpointIndex(chip::EndpointId id) const; |
| }; |
| |
| } // namespace app |
| } // namespace chip |