blob: 55461dcb05c6b856453b545336a6b933949a21d6 [file] [log] [blame]
/*
*
* Copyright (c) 2020 Project CHIP Authors
* Copyright (c) 2019 Google LLC.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LightingManager.h"
#include <lib/support/logging/CHIPLogging.h>
LightingManager LightingManager::sLight;
CHIP_ERROR LightingManager::Init()
{
mState = kState_On;
return CHIP_NO_ERROR;
}
bool LightingManager::IsTurnedOn()
{
return mState == kState_On;
}
void LightingManager::SetCallbacks(LightingCallback_fn aActionInitiated_CB, LightingCallback_fn aActionCompleted_CB)
{
mActionInitiated_CB = aActionInitiated_CB;
mActionCompleted_CB = aActionCompleted_CB;
}
bool LightingManager::InitiateAction(Action_t aAction)
{
// TODO: this function is called InitiateAction because we want to implement some features such as ramping up here.
bool action_initiated = false;
State_t new_state;
switch (aAction)
{
case ON_ACTION:
ChipLogProgress(AppServer, "LightingManager::InitiateAction(ON_ACTION)");
break;
case OFF_ACTION:
ChipLogProgress(AppServer, "LightingManager::InitiateAction(OFF_ACTION)");
break;
default:
ChipLogProgress(AppServer, "LightingManager::InitiateAction(unknown)");
break;
}
// Initiate On/Off Action only when the previous one is complete.
if (mState == kState_Off && aAction == ON_ACTION)
{
action_initiated = true;
new_state = kState_On;
}
else if (mState == kState_On && aAction == OFF_ACTION)
{
action_initiated = true;
new_state = kState_Off;
}
if (action_initiated)
{
if (mActionInitiated_CB)
{
mActionInitiated_CB(aAction);
}
Set(new_state == kState_On);
if (mActionCompleted_CB)
{
mActionCompleted_CB(aAction);
}
}
return action_initiated;
}
void LightingManager::Set(bool aOn)
{
if (aOn)
{
mState = kState_On;
}
else
{
mState = kState_Off;
}
}