blob: cf454d3c807c0569450f35ea2783bb3b17792ff4 [file] [log] [blame]
/*
*
* Copyright (c) 2021 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file
* Stub platform manager for fake platform.
*/
#pragma once
#include <platform/PlatformManager.h>
#include <queue>
namespace chip {
namespace DeviceLayer {
/**
* Concrete implementation of the PlatformManager singleton object for Linux platforms.
*/
class PlatformManagerImpl final : public PlatformManager
{
// Allow the PlatformManager interface class to delegate method calls to
// the implementation methods provided by this class.
friend PlatformManager;
public:
// ===== Platform-specific members that may be accessed directly by the application.
private:
// ===== Methods that implement the PlatformManager abstract interface.
CHIP_ERROR _InitChipStack() { return CHIP_NO_ERROR; }
void _Shutdown() {}
CHIP_ERROR _AddEventHandler(EventHandlerFunct handler, intptr_t arg = 0) { return CHIP_ERROR_NOT_IMPLEMENTED; }
void _RemoveEventHandler(EventHandlerFunct handler, intptr_t arg = 0) {}
void _HandleServerStarted() {}
void _HandleServerShuttingDown() {}
CHIP_ERROR _ScheduleWork(AsyncWorkFunct workFunct, intptr_t arg = 0)
{
ChipDeviceEvent event{ .Type = DeviceEventType::kCallWorkFunct };
event.CallWorkFunct = { .WorkFunct = workFunct, .Arg = arg };
return _PostEvent(&event);
}
void _RunEventLoop()
{
do
{
ProcessDeviceEvents();
} while (mShouldRunEventLoop);
}
void ProcessDeviceEvents()
{
while (!mQueue.empty())
{
const ChipDeviceEvent & event = mQueue.front();
_DispatchEvent(&event);
mQueue.pop();
}
}
CHIP_ERROR _StartEventLoopTask() { return CHIP_ERROR_NOT_IMPLEMENTED; }
CHIP_ERROR _StopEventLoopTask()
{
mShouldRunEventLoop = false;
return CHIP_NO_ERROR;
}
CHIP_ERROR _PostEvent(const ChipDeviceEvent * event)
{
mQueue.emplace(*event);
return CHIP_NO_ERROR;
}
void _DispatchEvent(const ChipDeviceEvent * event)
{
switch (event->Type)
{
case DeviceEventType::kNoOp:
// Do nothing for no-op events.
break;
case DeviceEventType::kChipLambdaEvent:
event->LambdaEvent();
break;
case DeviceEventType::kCallWorkFunct:
// If the event is a "call work function" event, call the specified function.
event->CallWorkFunct.WorkFunct(event->CallWorkFunct.Arg);
break;
default:
break;
}
}
CHIP_ERROR _ScheduleBackgroundWork(AsyncWorkFunct workFunct, intptr_t arg) { return _ScheduleWork(workFunct, arg); }
CHIP_ERROR _PostBackgroundEvent(const ChipDeviceEvent * event) { return CHIP_ERROR_NOT_IMPLEMENTED; }
void _RunBackgroundEventLoop(void) {}
CHIP_ERROR _StartBackgroundEventLoopTask(void) { return CHIP_ERROR_NOT_IMPLEMENTED; }
CHIP_ERROR _StopBackgroundEventLoopTask() { return CHIP_ERROR_NOT_IMPLEMENTED; }
CHIP_ERROR _StartChipTimer(System::Clock::Timeout duration) { return CHIP_ERROR_NOT_IMPLEMENTED; }
void _LockChipStack() {}
bool _TryLockChipStack() { return true; }
void _UnlockChipStack() {}
// ===== Members for internal use by the following friends.
friend PlatformManager & PlatformMgr();
friend PlatformManagerImpl & PlatformMgrImpl();
friend class Internal::BLEManagerImpl;
static PlatformManagerImpl sInstance;
bool mShouldRunEventLoop = true;
std::queue<ChipDeviceEvent> mQueue;
};
/**
* Returns the public interface of the PlatformManager singleton object.
*
* chip applications should use this to access features of the PlatformManager object
* that are common to all platforms.
*/
inline PlatformManager & PlatformMgr()
{
return PlatformManagerImpl::sInstance;
}
/**
* Returns the platform-specific implementation of the PlatformManager singleton object.
*
* chip applications can use this to gain access to features of the PlatformManager
* that are specific to the ESP32 platform.
*/
inline PlatformManagerImpl & PlatformMgrImpl()
{
return PlatformManagerImpl::sInstance;
}
} // namespace DeviceLayer
} // namespace chip