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/*
*
* Copyright (c) 2023 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <app/clusters/scenes-server/SceneTableImpl.h>
#include <app/util/mock/Constants.h>
#include <crypto/DefaultSessionKeystore.h>
#include <lib/core/TLV.h>
#include <lib/support/Span.h>
#include <lib/support/TestPersistentStorageDelegate.h>
#include <lib/core/StringBuilderAdapters.h>
#include <pw_unit_test/framework.h>
using namespace chip;
using SceneTable = scenes::SceneTable<scenes::ExtensionFieldSetsImpl>;
using SceneTableEntry = scenes::DefaultSceneTableImpl::SceneTableEntry;
using SceneTableImpl = scenes::DefaultSceneTableImpl;
using SceneStorageId = scenes::DefaultSceneTableImpl::SceneStorageId;
using SceneData = scenes::DefaultSceneTableImpl::SceneData;
using ExtensionFieldSet = scenes::ExtensionFieldSet;
using TransitionTimeMs = scenes::TransitionTimeMs;
namespace TestScenes {
// TestTableSize
constexpr uint8_t defaultTestTableSize = 16;
constexpr uint8_t defaultTestFabricCapacity = (defaultTestTableSize - 1) / 2;
// Test Cluster ID
constexpr chip::ClusterId kOnOffClusterId = 0x0006;
constexpr chip::ClusterId kLevelControlClusterId = 0x0008;
constexpr chip::ClusterId kColorControlClusterId = 0x0300;
// Test Endpoint ID
constexpr chip::EndpointId kTestEndpoint1 = chip::Test::kMockEndpoint1;
constexpr chip::EndpointId kTestEndpoint2 = chip::Test::kMockEndpoint2;
constexpr chip::EndpointId kTestEndpoint3 = chip::Test::kMockEndpoint3;
// Test Attribute ID
constexpr uint32_t kOnOffAttId = 0x0000;
constexpr uint32_t kCurrentLevelId = 0x0000;
constexpr uint32_t kCurrentFrequencyId = 0x0004;
constexpr uint32_t kCurrentSaturationId = 0x0001;
constexpr uint32_t kCurrentXId = 0x0003;
constexpr uint32_t kCurrentYId = 0x0004;
constexpr uint32_t kColorTemperatureMiredsId = 0x0007;
constexpr uint32_t kEnhancedCurrentHueId = 0x4000;
constexpr uint32_t kColorLoopActiveId = 0x4002;
constexpr uint32_t kColorLoopDirectionId = 0x4003;
constexpr uint32_t kColorLoopTimeId = 0x4004;
// Test Group ID
constexpr chip::GroupId kGroup1 = 0x101;
constexpr chip::GroupId kGroup2 = 0x102;
constexpr chip::GroupId kGroup3 = 0x103;
constexpr chip::GroupId kGroup4 = 0x00;
// Test Scene ID
constexpr chip::SceneId kScene1 = 0xAA;
constexpr chip::SceneId kScene2 = 0x45;
constexpr chip::SceneId kScene3 = 0x77;
constexpr chip::SceneId kScene4 = 0xED;
constexpr chip::SceneId kScene5 = 0xDE;
constexpr chip::SceneId kScene6 = 0xAB;
constexpr chip::SceneId kScene7 = 0xBB;
constexpr chip::SceneId kScene8 = 0x22;
// Test fabrics, adding more requires to modify the "ResetSceneTable" function
constexpr chip::FabricIndex kFabric1 = 1;
constexpr chip::FabricIndex kFabric2 = 7;
constexpr chip::FabricIndex kFabric3 = 77;
// Scene storage ID
static const SceneStorageId sceneId1(kScene1, kGroup1);
static const SceneStorageId sceneId2(kScene2, kGroup1);
static const SceneStorageId sceneId3(kScene3, kGroup1);
static const SceneStorageId sceneId4(kScene4, kGroup1);
static const SceneStorageId sceneId5(kScene5, kGroup2);
static const SceneStorageId sceneId6(kScene6, kGroup2);
static const SceneStorageId sceneId7(kScene7, kGroup3);
static const SceneStorageId sceneId8(kScene8, kGroup4);
static const SceneStorageId sceneId9(kScene1, kGroup4);
static const SceneStorageId sceneId10(kScene4, kGroup4);
static const SceneStorageId sceneId11(kScene5, kGroup4);
static const SceneStorageId sceneId12(kScene6, kGroup4);
CharSpan empty;
// Scene data
static const SceneData sceneData1("Scene #1"_span);
static const SceneData sceneData2("Scene #2"_span, 2000);
static const SceneData sceneData3("Scene #3"_span, 250);
static const SceneData sceneData4("Scene num4"_span, 5000);
static const SceneData sceneData5(empty);
static const SceneData sceneData6("Scene #6"_span, 3000);
static const SceneData sceneData7("Scene #7"_span, 20000);
static const SceneData sceneData8("NAME TOO LOOONNG!"_span, 15000);
static const SceneData sceneData9("Scene #9"_span, 3000);
static const SceneData sceneData10("Scene #10"_span, 1000);
static const SceneData sceneData11("Scene #11"_span, 50);
static const SceneData sceneData12("Scene #12"_span, 100);
static const SceneData sceneData13("Scene #13"_span, 100);
static const SceneData sceneData14("Scene #14"_span, 100);
static const SceneData sceneData15("Scene #15"_span, 100);
// Scenes
SceneTableEntry scene1(sceneId1, sceneData1);
SceneTableEntry scene2(sceneId2, sceneData2);
SceneTableEntry scene3(sceneId3, sceneData3);
SceneTableEntry scene4(sceneId4, sceneData4);
SceneTableEntry scene5(sceneId5, sceneData5);
SceneTableEntry scene6(sceneId6, sceneData6);
SceneTableEntry scene7(sceneId7, sceneData7);
SceneTableEntry scene8(sceneId8, sceneData8);
SceneTableEntry scene9(sceneId9, sceneData9);
SceneTableEntry scene10(sceneId1, sceneData10);
SceneTableEntry scene11(sceneId5, sceneData11);
SceneTableEntry scene12(sceneId7, sceneData12);
SceneTableEntry scene13(sceneId10, sceneData13);
SceneTableEntry scene14(sceneId11, sceneData14);
SceneTableEntry scene15(sceneId12, sceneData15);
// Clusters EFS data
static app::Clusters::ScenesManagement::Structs::ExtensionFieldSet::Type OOextensionFieldSet;
static app::Clusters::ScenesManagement::Structs::ExtensionFieldSet::Type LCextensionFieldSet;
static app::Clusters::ScenesManagement::Structs::ExtensionFieldSet::Type CCextensionFieldSet;
static app::Clusters::ScenesManagement::Structs::AttributeValuePairStruct::Type OOPairs[1];
static app::Clusters::ScenesManagement::Structs::AttributeValuePairStruct::Type LCPairs[2];
static app::Clusters::ScenesManagement::Structs::AttributeValuePairStruct::Type CCPairs[8];
static uint8_t OO_buffer[scenes::kMaxFieldBytesPerCluster] = { 0 };
static uint8_t LC_buffer[scenes::kMaxFieldBytesPerCluster] = { 0 };
static uint8_t CC_buffer[scenes::kMaxFieldBytesPerCluster] = { 0 };
static uint32_t OO_buffer_serialized_length = 0;
static uint32_t LC_buffer_serialized_length = 0;
static uint32_t CC_buffer_serialized_length = 0;
/// @brief Simulates a Handler where Endpoint 1 supports onoff and level control and Endpoint 2 supports onoff and color control
class TestSceneHandler : public scenes::DefaultSceneHandlerImpl
{
public:
TestSceneHandler() = default;
~TestSceneHandler() override {}
// Fills in cluster buffer and adjusts its size to lower than the maximum number of cluster per scenes
virtual void GetSupportedClusters(EndpointId endpoint, Span<ClusterId> & clusterBuffer) override
{
ClusterId * buffer = clusterBuffer.data();
if (endpoint == kTestEndpoint1)
{
if (clusterBuffer.size() >= 2)
{
buffer[0] = kOnOffClusterId;
buffer[1] = kLevelControlClusterId;
clusterBuffer.reduce_size(2);
}
}
else if (endpoint == kTestEndpoint2)
{
if (clusterBuffer.size() >= 2)
{
buffer[0] = kOnOffClusterId;
buffer[1] = kColorControlClusterId;
clusterBuffer.reduce_size(2);
}
}
else if (endpoint == kTestEndpoint3)
{
if (clusterBuffer.size() >= 3)
{
buffer[0] = kOnOffClusterId;
buffer[1] = kLevelControlClusterId;
buffer[2] = kColorControlClusterId;
clusterBuffer.reduce_size(3);
}
}
else
{
clusterBuffer.reduce_size(0);
}
}
// Default function only checks if endpoint and clusters are valid
bool SupportsCluster(EndpointId endpoint, ClusterId cluster) override
{
if (endpoint == kTestEndpoint1)
{
if (cluster == kOnOffClusterId || cluster == kLevelControlClusterId)
{
return true;
}
}
if (endpoint == kTestEndpoint1)
{
if (cluster == kOnOffClusterId || cluster == kColorControlClusterId)
{
return true;
}
}
if (endpoint == kTestEndpoint1)
{
if (cluster == kOnOffClusterId || cluster == kLevelControlClusterId || cluster == kColorControlClusterId)
{
return true;
}
}
return false;
}
/// @brief Simulates save from cluster, data is already in an EFS struct but this isn't mandatory
/// @param endpoint target endpoint
/// @param cluster target cluster
/// @param serialisedBytes data to serialize into EFS
/// @return success if successfully serialized the data, CHIP_ERROR_INVALID_ARGUMENT if endpoint or cluster not supported
CHIP_ERROR SerializeSave(EndpointId endpoint, ClusterId cluster, MutableByteSpan & serialisedBytes) override
{
CHIP_ERROR err = CHIP_ERROR_INVALID_ARGUMENT;
if (endpoint == kTestEndpoint1)
{
switch (cluster)
{
case kOnOffClusterId:
err = CHIP_NO_ERROR;
// Warning: OO_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), OO_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(OO_buffer_serialized_length); // Used memory for OnOff TLV
break;
case kLevelControlClusterId:
err = CHIP_NO_ERROR;
// Warning: LC_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), LC_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(LC_buffer_serialized_length); // Used memory for Level Control TLV
break;
default:
break;
}
}
if (endpoint == kTestEndpoint1)
{
switch (cluster)
{
case kOnOffClusterId:
err = CHIP_NO_ERROR;
// Warning: OO_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), OO_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(OO_buffer_serialized_length); // Used memory for OnOff TLV
break;
case kColorControlClusterId:
err = CHIP_NO_ERROR;
// Warning: CC_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), CC_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(CC_buffer_serialized_length); // Used memory for Color Control TLV
break;
default:
break;
}
}
if (endpoint == kTestEndpoint1)
{
switch (cluster)
{
case kOnOffClusterId:
err = CHIP_NO_ERROR;
// Warning: OO_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), OO_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(OO_buffer_serialized_length); // Used memory for OnOff TLV
break;
case kLevelControlClusterId:
err = CHIP_NO_ERROR;
// Warning: LC_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), LC_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(LC_buffer_serialized_length); // Used memory for Level Control TLV
break;
case kColorControlClusterId:
err = CHIP_NO_ERROR;
// Warning: CC_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), CC_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(CC_buffer_serialized_length); // Used memory for Color Control TLV
break;
default:
break;
}
}
return err;
}
/// @brief Simulates EFS being applied to a scene, here just validates that the data is as expected, no action taken by the
/// "cluster"
/// @param endpoint target endpoint
/// @param cluster target cluster
/// @param serialisedBytes Data from nvm
/// @param timeMs transition time in ms
/// @return CHIP_NO_ERROR if value as expected, CHIP_ERROR_INVALID_ARGUMENT otherwise
CHIP_ERROR
ApplyScene(EndpointId endpoint, ClusterId cluster, const ByteSpan & serialisedBytes, TransitionTimeMs timeMs) override
{
CHIP_ERROR err = CHIP_ERROR_INVALID_ARGUMENT;
// Takes values from cluster in Endpoint 1
if (endpoint == kTestEndpoint1)
{
switch (cluster)
{
case kOnOffClusterId:
if (!memcmp(serialisedBytes.data(), OO_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
case kLevelControlClusterId:
if (!memcmp(serialisedBytes.data(), LC_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
default:
break;
}
}
// Takes values from cluster in Endpoint 2
if (endpoint == kTestEndpoint1)
{
switch (cluster)
{
case kOnOffClusterId:
if (!memcmp(serialisedBytes.data(), OO_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
case kColorControlClusterId:
if (!memcmp(serialisedBytes.data(), CC_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
default:
break;
}
}
// Takes values from cluster in Endpoint 3
if (endpoint == kTestEndpoint1)
{
switch (cluster)
{
case kOnOffClusterId:
if (!memcmp(serialisedBytes.data(), OO_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
case kLevelControlClusterId:
if (!memcmp(serialisedBytes.data(), LC_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
case kColorControlClusterId:
if (!memcmp(serialisedBytes.data(), CC_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
default:
break;
}
}
return err;
}
};
class TestSceneTableImpl : public SceneTableImpl
{
public:
TestSceneTableImpl(uint16_t maxScenesPerFabric = defaultTestFabricCapacity, uint16_t maxScenesGlobal = defaultTestTableSize) :
SceneTableImpl(maxScenesPerFabric, maxScenesGlobal)
{}
~TestSceneTableImpl() override {}
protected:
uint8_t GetClustersFromEndpoint(ClusterId * clusterList, uint8_t listLen) override
{
if (listLen >= 3)
{
clusterList[0] = kOnOffClusterId;
clusterList[1] = kLevelControlClusterId;
clusterList[2] = kColorControlClusterId;
return 3;
}
return 0;
}
uint8_t GetClusterCountFromEndpoint() override { return 3; }
};
// Test Fixture Class
class TestSceneTable : public ::testing::Test
{
public:
static void SetUpTestSuite()
{
mpTestStorage = new chip::TestPersistentStorageDelegate;
mpSceneHandler = new TestSceneHandler;
ASSERT_EQ(chip::Platform::MemoryInit(), CHIP_NO_ERROR);
// Initialize Scene Table
SceneTable * sceneTable = scenes::GetSceneTableImpl();
ASSERT_NE(sceneTable, nullptr);
ASSERT_EQ(sceneTable->Init(mpTestStorage), CHIP_NO_ERROR);
}
static void TearDownTestSuite()
{
// Terminate Scene Table
SceneTable * sceneTable = scenes::GetSceneTableImpl();
ASSERT_NE(sceneTable, nullptr);
sceneTable->Finish();
delete mpTestStorage;
delete mpSceneHandler;
chip::Platform::MemoryShutdown();
}
// Storage
static chip::TestPersistentStorageDelegate * mpTestStorage;
// Scene
static TestSceneHandler * mpSceneHandler;
};
chip::TestPersistentStorageDelegate * TestSceneTable::mpTestStorage = nullptr;
TestSceneHandler * TestSceneTable::mpSceneHandler = nullptr;
void ResetSceneTable(SceneTable * sceneTable)
{
sceneTable->RemoveFabric(kFabric1);
sceneTable->RemoveFabric(kFabric2);
sceneTable->RemoveFabric(kFabric3);
}
TEST_F(TestSceneTable, TestHandlerRegistration)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
TestSceneHandler tmpHandler[scenes::kMaxClustersPerScene];
for (uint8_t i = 0; i < scenes::kMaxClustersPerScene; i++)
{
sceneTable->RegisterHandler(&tmpHandler[i]);
}
// Emptying Handler array
sceneTable->UnregisterAllHandlers();
// Verify the handler num has been updated properly
EXPECT_TRUE(sceneTable->HandlerListEmpty());
for (uint8_t i = 0; i < scenes::kMaxClustersPerScene; i++)
{
sceneTable->RegisterHandler(&tmpHandler[i]);
}
// Hanlder order in table : [H0, H1, H2]
EXPECT_FALSE(sceneTable->HandlerListEmpty());
// Removal at beginning
sceneTable->UnregisterHandler(&tmpHandler[0]);
EXPECT_FALSE(sceneTable->HandlerListEmpty());
// Re-insert
sceneTable->RegisterHandler(&tmpHandler[0]);
EXPECT_FALSE(sceneTable->HandlerListEmpty());
// Hanlder order in table : [H0, H1, H2]
// Removal at the middle
sceneTable->UnregisterHandler(&tmpHandler[2]);
EXPECT_FALSE(sceneTable->HandlerListEmpty());
// Re-insert
sceneTable->RegisterHandler(&tmpHandler[2]);
EXPECT_FALSE(sceneTable->HandlerListEmpty());
// Hanlder order in table : [H1, H0, H2]
// Removal at the end
sceneTable->UnregisterHandler(&tmpHandler[2]);
EXPECT_FALSE(sceneTable->HandlerListEmpty());
// Emptying Handler array
sceneTable->UnregisterAllHandlers();
// Verify the handler num has been updated properly
EXPECT_TRUE(sceneTable->HandlerListEmpty());
}
TEST_F(TestSceneTable, TestHandlerFunctions)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
app::Clusters::ScenesManagement::Structs::ExtensionFieldSet::Type extensionFieldSetOut;
app::Clusters::ScenesManagement::Structs::ExtensionFieldSet::DecodableType extensionFieldSetIn;
TLV::TLVReader reader;
TLV::TLVWriter writer;
static const uint8_t OO_av_payload = 0x01;
static const uint16_t LC_av_payload[2] = { 0x64, 0x01F0 };
static const uint16_t CC_av_payload[8] = { 0 };
OOPairs[0].attributeID = kOnOffAttId;
OOPairs[0].valueUnsigned8.SetValue(OO_av_payload);
LCPairs[0].attributeID = kCurrentLevelId;
LCPairs[0].valueUnsigned8.SetValue(static_cast<uint8_t>(LC_av_payload[0]));
LCPairs[1].attributeID = kCurrentFrequencyId;
LCPairs[1].valueUnsigned16.SetValue(LC_av_payload[1]);
CCPairs[0].attributeID = kCurrentSaturationId;
CCPairs[0].valueUnsigned8.SetValue(static_cast<uint8_t>(CC_av_payload[0]));
CCPairs[1].attributeID = kCurrentXId;
CCPairs[1].valueUnsigned16.SetValue(CC_av_payload[1]);
CCPairs[2].attributeID = kCurrentYId;
CCPairs[2].valueUnsigned16.SetValue(CC_av_payload[2]);
CCPairs[3].attributeID = kColorTemperatureMiredsId;
CCPairs[3].valueUnsigned16.SetValue(CC_av_payload[3]);
CCPairs[4].attributeID = kEnhancedCurrentHueId;
CCPairs[4].valueUnsigned16.SetValue(CC_av_payload[4]);
CCPairs[5].attributeID = kColorLoopActiveId;
CCPairs[5].valueUnsigned8.SetValue(static_cast<uint8_t>(CC_av_payload[5]));
CCPairs[6].attributeID = kColorLoopDirectionId;
CCPairs[6].valueUnsigned8.SetValue(static_cast<uint8_t>(CC_av_payload[6]));
CCPairs[7].attributeID = kColorLoopTimeId;
CCPairs[7].valueUnsigned8.SetValue(static_cast<uint8_t>(CC_av_payload[7]));
// Initialize Extension Field sets as if they were received by add commands
OOextensionFieldSet.clusterID = kOnOffClusterId;
OOextensionFieldSet.attributeValueList = OOPairs;
LCextensionFieldSet.clusterID = kLevelControlClusterId;
LCextensionFieldSet.attributeValueList = LCPairs;
CCextensionFieldSet.clusterID = kColorControlClusterId;
CCextensionFieldSet.attributeValueList = CCPairs;
ByteSpan OO_list(OO_buffer);
ByteSpan LC_list(LC_buffer);
ByteSpan CC_list(CC_buffer);
uint8_t buffer[scenes::kMaxFieldBytesPerCluster] = { 0 };
MutableByteSpan buff_span(buffer);
// Serialize Extension Field sets as if they were recovered from memory
writer.Init(OO_buffer);
EXPECT_EQ(CHIP_NO_ERROR, app::DataModel::Encode(writer, TLV::AnonymousTag(), OOextensionFieldSet.attributeValueList));
OO_buffer_serialized_length = writer.GetLengthWritten();
writer.Init(LC_buffer);
EXPECT_EQ(CHIP_NO_ERROR, app::DataModel::Encode(writer, TLV::AnonymousTag(), LCextensionFieldSet.attributeValueList));
LC_buffer_serialized_length = writer.GetLengthWritten();
writer.Init(CC_buffer);
EXPECT_EQ(CHIP_NO_ERROR, app::DataModel::Encode(writer, TLV::AnonymousTag(), CCextensionFieldSet.attributeValueList));
CC_buffer_serialized_length = writer.GetLengthWritten();
// Test Registering SceneHandler
sceneTable->RegisterHandler(mpSceneHandler);
EXPECT_FALSE(sceneTable->HandlerListEmpty());
// Setup the On Off Extension field set in the expected state from a command
reader.Init(OO_list);
extensionFieldSetIn.clusterID = kOnOffClusterId;
EXPECT_EQ(CHIP_NO_ERROR, reader.Next());
EXPECT_EQ(CHIP_NO_ERROR, extensionFieldSetIn.attributeValueList.Decode(reader));
EXPECT_TRUE(mpSceneHandler->SupportsCluster(kTestEndpoint1, extensionFieldSetIn.clusterID));
EXPECT_EQ(CHIP_NO_ERROR, mpSceneHandler->SerializeAdd(kTestEndpoint1, extensionFieldSetIn, buff_span));
// Verify the handler extracted buffer matches the initial field sets
EXPECT_EQ(0, memcmp(OO_list.data(), buff_span.data(), buff_span.size()));
memset(buffer, 0, buff_span.size());
buff_span = MutableByteSpan(buffer);
// Setup the Level Control Extension field set in the expected state from a command
reader.Init(LC_list);
extensionFieldSetIn.clusterID = kLevelControlClusterId;
EXPECT_EQ(CHIP_NO_ERROR, reader.Next());
EXPECT_EQ(CHIP_NO_ERROR, extensionFieldSetIn.attributeValueList.Decode(reader));
EXPECT_TRUE(mpSceneHandler->SupportsCluster(kTestEndpoint1, extensionFieldSetIn.clusterID));
EXPECT_EQ(CHIP_NO_ERROR, mpSceneHandler->SerializeAdd(kTestEndpoint1, extensionFieldSetIn, buff_span));
// Verify the handler extracted buffer matches the initial field sets
EXPECT_EQ(0, memcmp(LC_list.data(), buff_span.data(), buff_span.size()));
memset(buffer, 0, buff_span.size());
buff_span = MutableByteSpan(buffer);
// Setup the Color control Extension field set in the expected state from a command
reader.Init(CC_list);
extensionFieldSetIn.clusterID = kColorControlClusterId;
EXPECT_EQ(CHIP_NO_ERROR, reader.Next());
EXPECT_EQ(CHIP_NO_ERROR, extensionFieldSetIn.attributeValueList.Decode(reader));
EXPECT_TRUE(mpSceneHandler->SupportsCluster(kTestEndpoint1, extensionFieldSetIn.clusterID));
EXPECT_EQ(CHIP_NO_ERROR, mpSceneHandler->SerializeAdd(kTestEndpoint1, extensionFieldSetIn, buff_span));
// Verify the handler extracted buffer matches the initial field sets
EXPECT_EQ(0, memcmp(CC_list.data(), buff_span.data(), buff_span.size()));
memset(buffer, 0, buff_span.size());
buff_span = MutableByteSpan(buffer);
// Verify Deserializing is properly filling out output extension field set for on off
EXPECT_TRUE(mpSceneHandler->SupportsCluster(kTestEndpoint1, kOnOffClusterId));
EXPECT_EQ(CHIP_NO_ERROR, mpSceneHandler->Deserialize(kTestEndpoint1, kOnOffClusterId, OO_list, extensionFieldSetOut));
// Verify Encoding the Extension field set returns the same data as the one serialized for on off previously
writer.Init(buff_span);
EXPECT_EQ(CHIP_NO_ERROR, app::DataModel::Encode(writer, TLV::AnonymousTag(), extensionFieldSetOut.attributeValueList));
EXPECT_EQ(0, memcmp(OO_list.data(), buff_span.data(), buff_span.size()));
memset(buffer, 0, buff_span.size());
// Verify Deserializing is properly filling out output extension field set for level control
EXPECT_TRUE(mpSceneHandler->SupportsCluster(kTestEndpoint1, kLevelControlClusterId));
EXPECT_EQ(CHIP_NO_ERROR, mpSceneHandler->Deserialize(kTestEndpoint1, kLevelControlClusterId, LC_list, extensionFieldSetOut));
// Verify Encoding the Extension field set returns the same data as the one serialized for level control previously
writer.Init(buff_span);
EXPECT_EQ(CHIP_NO_ERROR, app::DataModel::Encode(writer, TLV::AnonymousTag(), extensionFieldSetOut.attributeValueList));
EXPECT_EQ(0, memcmp(LC_list.data(), buff_span.data(), buff_span.size()));
memset(buffer, 0, buff_span.size());
// Verify Deserializing is properly filling out output extension field set for color control
EXPECT_TRUE(mpSceneHandler->SupportsCluster(kTestEndpoint1, kColorControlClusterId));
EXPECT_EQ(CHIP_NO_ERROR, mpSceneHandler->Deserialize(kTestEndpoint1, kColorControlClusterId, CC_list, extensionFieldSetOut));
// Verify Encoding the Extension field set returns the same data as the one serialized for color control previously
writer.Init(buff_span);
EXPECT_EQ(CHIP_NO_ERROR, app::DataModel::Encode(writer, TLV::AnonymousTag(), extensionFieldSetOut.attributeValueList));
EXPECT_EQ(0, memcmp(CC_list.data(), buff_span.data(), buff_span.size()));
memset(buffer, 0, buff_span.size());
// To test failure on serialize and deserialize when too many pairs are in the field sets
app::Clusters::ScenesManagement::Structs::ExtensionFieldSet::Type extensionFieldFailTestOut;
app::Clusters::ScenesManagement::Structs::ExtensionFieldSet::DecodableType extensionFieldFailTestIn;
app::Clusters::ScenesManagement::Structs::AttributeValuePairStruct::Type TooManyPairs[16];
for (uint8_t i = 0; i < 16; i++)
{
TooManyPairs[i].valueUnsigned8.SetValue(0);
}
extensionFieldFailTestOut.clusterID = kColorControlClusterId;
extensionFieldFailTestOut.attributeValueList = TooManyPairs;
// Give a bigger buffer given we are using too many pairs on purpose
uint8_t failBuffer[2 * scenes::kMaxFieldBytesPerCluster] = { 0 };
ByteSpan fail_list(failBuffer);
// Serialize Extension Field sets as if they were recovered from memory
writer.Init(failBuffer);
EXPECT_EQ(CHIP_NO_ERROR, app::DataModel::Encode(writer, TLV::AnonymousTag(), extensionFieldFailTestOut.attributeValueList));
// Setup the On Off Extension field set in the expected state from a command
reader.Init(fail_list);
extensionFieldFailTestIn.clusterID = kColorControlClusterId;
EXPECT_EQ(CHIP_NO_ERROR, reader.Next());
EXPECT_EQ(CHIP_NO_ERROR, extensionFieldFailTestIn.attributeValueList.Decode(reader));
// Verify failure on both serialize and deserialize
EXPECT_EQ(CHIP_ERROR_BUFFER_TOO_SMALL, mpSceneHandler->SerializeAdd(kTestEndpoint1, extensionFieldFailTestIn, buff_span));
EXPECT_EQ(CHIP_ERROR_BUFFER_TOO_SMALL,
mpSceneHandler->Deserialize(kTestEndpoint1, kColorControlClusterId, fail_list, extensionFieldFailTestOut));
memset(failBuffer, 0, fail_list.size());
memset(buffer, 0, buff_span.size());
};
TEST_F(TestSceneTable, TestStoreScenes)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
SceneId sceneList[defaultTestFabricCapacity];
// Reset test
ResetSceneTable(sceneTable);
// Populate scene1's EFS (Endpoint1)
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SceneSaveEFS(scene1));
// Populate scene2's EFS (Endpoint1)
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SceneSaveEFS(scene2));
// Populate scene3's EFS (Endpoint2)
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SceneSaveEFS(scene3));
// Populate scene4's EFS (Endpoint2)
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SceneSaveEFS(scene4));
// Populate scene8's EFS (Endpoint3)
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SceneSaveEFS(scene8));
SceneTableEntry scene;
Span<SceneId> sceneListSpan = Span<SceneId>(sceneList);
Span<SceneId> emptyListSpan = Span<SceneId>(sceneList, 0);
Span<SceneId> smallListSpan = Span<SceneId>(sceneList, 1);
// Test Get All scenes in Group in empty scene table
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, emptyListSpan));
EXPECT_EQ(0u, emptyListSpan.size());
// Set test
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene1));
// Test single scene in table with 0 size span
EXPECT_EQ(CHIP_ERROR_BUFFER_TOO_SMALL, sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, emptyListSpan));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, smallListSpan));
EXPECT_EQ(1u, smallListSpan.size());
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene5));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene6));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene7));
// Too many scenes for 1 fabric
EXPECT_EQ(CHIP_ERROR_NO_MEMORY, sceneTable->SetSceneTableEntry(kFabric1, scene9));
// Not Found
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId9, scene));
EXPECT_EQ(CHIP_ERROR_BUFFER_TOO_SMALL, sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, emptyListSpan));
// Get test
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(scene, scene1);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SceneApplyEFS(scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
EXPECT_EQ(scene, scene2);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SceneApplyEFS(scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
EXPECT_EQ(scene, scene3);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SceneApplyEFS(scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
EXPECT_EQ(scene, scene4);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SceneApplyEFS(scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
EXPECT_EQ(scene, scene5);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
EXPECT_EQ(scene, scene6);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
EXPECT_EQ(scene, scene7);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SceneApplyEFS(scene));
// Test error when list too small in a full table
// Test failure for 3 spaces in 4 scenes list
EXPECT_EQ(CHIP_ERROR_BUFFER_TOO_SMALL, sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, smallListSpan));
// Test failure for no space in a 4 scenes list
EXPECT_EQ(CHIP_ERROR_BUFFER_TOO_SMALL, sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, emptyListSpan));
// Test failure for no space in a 1 scene list
EXPECT_EQ(CHIP_ERROR_BUFFER_TOO_SMALL, sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup3, emptyListSpan));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup3, smallListSpan));
EXPECT_EQ(1u, smallListSpan.size());
// Test successfully getting Ids from various groups
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, sceneListSpan));
EXPECT_EQ(4u, sceneListSpan.size());
EXPECT_EQ(kScene1, sceneList[0]);
EXPECT_EQ(kScene2, sceneList[1]);
EXPECT_EQ(kScene3, sceneList[2]);
EXPECT_EQ(kScene4, sceneList[3]);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup2, sceneListSpan));
EXPECT_EQ(2u, sceneListSpan.size());
EXPECT_EQ(kScene5, sceneList[0]);
EXPECT_EQ(kScene6, sceneList[1]);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup3, sceneListSpan));
EXPECT_EQ(1u, sceneListSpan.size());
EXPECT_EQ(kScene7, sceneList[0]);
uint8_t sceneCount = 0;
sceneTable->GetEndpointSceneCount(sceneCount);
sceneTable->GetFabricSceneCount(kFabric1, sceneCount);
}
TEST_F(TestSceneTable, TestOverwriteScenes)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
uint8_t sceneCount = 0;
sceneTable->GetEndpointSceneCount(sceneCount);
sceneTable->GetFabricSceneCount(kFabric1, sceneCount);
SceneTableEntry scene;
// Overwriting the first entry
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene10));
// Overwriting in the middle
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene11));
// Overwriting the last entry
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene12));
// Scene 10 has the same sceneId as scene 1, Get->sceneId1 should thus return scene 10, etc.
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(scene, scene10);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
EXPECT_EQ(scene, scene11);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
EXPECT_EQ(scene, scene12);
}
TEST_F(TestSceneTable, TestIterateScenes)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
SceneTableEntry scene;
auto * iterator = sceneTable->IterateSceneEntries(kFabric1);
ASSERT_NE(iterator, nullptr);
if (iterator)
{
EXPECT_EQ(iterator->Count(), 7u);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene10);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene2);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene3);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene4);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene11);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene6);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene12);
EXPECT_FALSE(iterator->Next(scene));
iterator->Release();
}
}
TEST_F(TestSceneTable, TestRemoveScenes)
{
SceneTableImpl * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
SceneTableEntry scene;
// Removing non-existing entry should not return errors
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntry(kFabric1, scene9.mStorageId));
// Remove middle
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntry(kFabric1, scene5.mStorageId));
auto * iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 6u);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene10);
iterator->Release();
// Add scene in middle, a spot should have been freed
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene9));
iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 7u);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId9, scene));
EXPECT_EQ(scene, scene9);
iterator->Release();
// Remove the recently added scene 9
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntry(kFabric1, scene9.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 6u);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene10);
iterator->Release();
// Remove first
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntryAtPosition(kTestEndpoint1, kFabric1, 0));
iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 5u);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene2);
iterator->Release();
// Remove Next
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntry(kFabric1, scene3.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 4u);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene2);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene4);
iterator->Release();
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntry(kFabric1, scene2.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 3u);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene4);
iterator->Release();
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntry(kFabric1, scene4.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 2u);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene6);
iterator->Release();
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntry(kFabric1, scene6.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 1u);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene12);
iterator->Release();
// Remove last
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntry(kFabric1, scene7.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 0u);
EXPECT_FALSE(iterator->Next(scene));
iterator->Release();
// Remove at empty position, shouldn't trigger error
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntryAtPosition(kTestEndpoint1, kFabric1, defaultTestFabricCapacity - 1));
iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 0u);
iterator->Release();
// Test Remove all scenes in Group
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene5));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene6));
iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 6u);
iterator->Release();
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->DeleteAllScenesInGroup(kFabric1, kGroup1));
iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 2u);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene5);
EXPECT_TRUE(iterator->Next(scene));
EXPECT_EQ(scene, scene6);
iterator->Release();
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->DeleteAllScenesInGroup(kFabric1, kGroup2));
iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(iterator->Count(), 0u);
iterator->Release();
}
TEST_F(TestSceneTable, TestFabricScenes)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
// Reset test
ResetSceneTable(sceneTable);
SceneTableEntry scene;
uint8_t fabric_capacity = 0;
// Verify capacities are at max
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
// Fabric 1 inserts
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene5));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene6));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene7));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
uint8_t scene_count = 0;
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetFabricSceneCount(kFabric1, scene_count));
EXPECT_EQ(defaultTestFabricCapacity, scene_count);
// Fabric 2 inserts
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ((defaultTestFabricCapacity - 4), fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetFabricSceneCount(kFabric2, scene_count));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(scene_count));
EXPECT_EQ(11, scene_count);
// Fabric 3 inserts, should only be 4 spaces left at this point since 12 got taken
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity));
EXPECT_EQ(defaultTestTableSize - 11, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric3, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric3, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric3, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric3, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric3, scene5));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetFabricSceneCount(kFabric3, scene_count));
EXPECT_EQ(5, scene_count);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(scene_count));
EXPECT_EQ(defaultTestTableSize, scene_count);
// Checks capacity is now 0 accross all fabrics
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
// To many scenes accross fabrics (Max scenes accross fabrics == 16)
EXPECT_EQ(CHIP_ERROR_NO_MEMORY, sceneTable->SetSceneTableEntry(kFabric3, scene6));
EXPECT_EQ(CHIP_ERROR_NO_MEMORY, sceneTable->SetSceneTableEntry(kFabric2, scene5));
// Verifying all inserted scenes are accessible
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(scene, scene1);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
EXPECT_EQ(scene, scene2);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
EXPECT_EQ(scene, scene3);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
EXPECT_EQ(scene, scene4);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
EXPECT_EQ(scene, scene5);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
EXPECT_EQ(scene, scene6);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
EXPECT_EQ(scene, scene7);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
EXPECT_EQ(scene, scene1);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId2, scene));
EXPECT_EQ(scene, scene2);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId3, scene));
EXPECT_EQ(scene, scene3);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId4, scene));
EXPECT_EQ(scene, scene4);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId1, scene));
EXPECT_EQ(scene, scene1);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId2, scene));
EXPECT_EQ(scene, scene2);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId3, scene));
EXPECT_EQ(scene, scene3);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId4, scene));
EXPECT_EQ(scene, scene4);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId5, scene));
EXPECT_EQ(scene, scene5);
// Remove Fabric 1
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveFabric(kFabric1));
// Verify Fabric 1 removed
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetFabricSceneCount(kFabric1, scene_count));
EXPECT_EQ(0, scene_count);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(scene_count));
EXPECT_EQ(9, scene_count);
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene));
// Verify Fabric 2 still there
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetFabricSceneCount(kFabric2, scene_count));
EXPECT_EQ(4, scene_count);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
EXPECT_EQ(scene, scene1);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId2, scene));
EXPECT_EQ(scene, scene2);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId3, scene));
EXPECT_EQ(scene, scene3);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId4, scene));
EXPECT_EQ(scene, scene4);
// Verify capacity updated for all fabrics
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity - 4, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity - 5, fabric_capacity);
// Verify we can now write more scenes in scene fabric 2
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene5));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene6));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene7));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId5, scene));
EXPECT_EQ(scene, scene5);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId6, scene));
EXPECT_EQ(scene, scene6);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId7, scene));
EXPECT_EQ(scene, scene7);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetFabricSceneCount(kFabric2, scene_count));
EXPECT_EQ(7, scene_count);
// Verify capacity updated properly
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(4, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity - 5, fabric_capacity);
// Verify Fabric 3 still there
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId1, scene));
EXPECT_EQ(scene, scene1);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId2, scene));
EXPECT_EQ(scene, scene2);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId3, scene));
EXPECT_EQ(scene, scene3);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId4, scene));
EXPECT_EQ(scene, scene4);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId5, scene));
EXPECT_EQ(scene, scene5);
// Remove Fabric 2
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveFabric(kFabric2));
// Verify Fabric 2 removed
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetFabricSceneCount(kFabric2, scene_count));
EXPECT_EQ(0, scene_count);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(scene_count));
EXPECT_EQ(5, scene_count);
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId2, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId3, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId4, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId5, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId6, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId7, scene));
// Verify Fabric 3 still there
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetFabricSceneCount(kFabric3, scene_count));
EXPECT_EQ(5, scene_count);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId1, scene));
EXPECT_EQ(scene, scene1);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId2, scene));
EXPECT_EQ(scene, scene2);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId3, scene));
EXPECT_EQ(scene, scene3);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId4, scene));
EXPECT_EQ(scene, scene4);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric3, sceneId5, scene));
EXPECT_EQ(scene, scene5);
// Remove Fabric 3
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveFabric(kFabric3));
// Verify Fabric 3 removed
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetFabricSceneCount(kFabric2, scene_count));
EXPECT_EQ(0, scene_count);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(scene_count));
EXPECT_EQ(0, scene_count);
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric3, sceneId1, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric3, sceneId2, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric3, sceneId3, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric3, sceneId4, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric3, sceneId5, scene));
// Confirm all counts are at 0
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetFabricSceneCount(kFabric1, scene_count));
EXPECT_EQ(0, scene_count);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetFabricSceneCount(kFabric2, scene_count));
EXPECT_EQ(0, scene_count);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetFabricSceneCount(kFabric3, scene_count));
EXPECT_EQ(0, scene_count);
// Verify capacity updated for all fabrics
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
}
TEST_F(TestSceneTable, TestEndpointScenes)
{
// Get Count for Endpoint 1
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
// Reset test
ResetSceneTable(sceneTable);
SceneTableEntry scene;
// Verify all endpoints are empty
uint8_t endpoint_scene_count = 0;
// Get Count for Endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(endpoint_scene_count));
EXPECT_EQ(0, endpoint_scene_count);
// Get Count for Endpoint 2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(endpoint_scene_count));
EXPECT_EQ(0, endpoint_scene_count);
// Get Count for Endpoint 3
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(endpoint_scene_count));
EXPECT_EQ(0, endpoint_scene_count);
// Test Scenes insertion not accessible accross all endpoints
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(endpoint_scene_count));
EXPECT_EQ(2, endpoint_scene_count);
uint8_t fabric_capacity = 0;
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity - 1, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity - 1, fabric_capacity);
// Endpoint2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(endpoint_scene_count));
EXPECT_EQ(0, endpoint_scene_count);
// Endpoint3
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(endpoint_scene_count));
EXPECT_EQ(0, endpoint_scene_count);
// Check if scene present in Endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(scene, scene1);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
EXPECT_EQ(scene, scene1);
// Check if scene present in Endpoint 2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
// Check if scene present in Endpoint 3
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
// Test removal on different endpoints do not affect each endpoints
// Insertion on Endpoint2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(scene, scene1);
// Removal on Endpoint1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntry(kFabric1, sceneId1));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
// Scene present on Endpoint2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(scene, scene1);
// Removal on Endpoint 2
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntry(kFabric1, sceneId1));
// Removal on Endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveSceneTableEntry(kFabric2, sceneId1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(endpoint_scene_count));
EXPECT_EQ(0, endpoint_scene_count);
// Endpoint 2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(endpoint_scene_count));
EXPECT_EQ(0, endpoint_scene_count);
// Endpoint 3
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(endpoint_scene_count));
EXPECT_EQ(0, endpoint_scene_count);
// Test the fabric capacity accross endpoint
// Fill fabric 1 endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene5));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene6));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene7));
// Fill fabric 2 endpoint 1
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene5));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene6));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene7));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
// Endpoints 2 and 3 should be unaffected
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
// Verify filling Fabric on endpoint 2 does not affect on endpoint 3 despite Max per fabric being reached by adding Endpoint1
// and Endpoint2
// Fill fabric 1 endpoint 2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene5));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene6));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene7));
// Fill fabric 2 endpoint 2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene5));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene6));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene7));
// scene count to Endpoint
// Endpoint 3 still unafected
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
// Fill fabric 1 endpoint 3
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene5));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene6));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene7));
// Test removal of Endpoint clears scene on all fabrics for that endpoint
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->RemoveEndpoint());
// Check Fabric1 on Endpoint 2
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId2, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId3, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId4, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId5, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId6, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId7, scene));
// Check Fabric 1 and 2 on Endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId2, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId3, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId4, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId5, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId6, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric2, sceneId7, scene));
// Check Fabric 1 on Endpoint 3
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
// Test removal of fabric clears scene fabric on all endpoints
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
sceneTable->RemoveFabric(kFabric1);
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
sceneTable->RemoveFabric(kFabric2);
// Validate endpoints are empty
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(endpoint_scene_count));
EXPECT_EQ(0, endpoint_scene_count);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(endpoint_scene_count));
EXPECT_EQ(0, endpoint_scene_count);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(endpoint_scene_count));
EXPECT_EQ(0, endpoint_scene_count);
// Validate Fabric capacities at maximum accross all endpoints
// Endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
// Endpoint 2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
// Endpoint 3
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
// Test of Get with changes to Endpoint capacity
// Endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize - 2);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity - 1, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity - 1, fabric_capacity);
// Test Endpoint 2's capacity remains unaffected
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity, fabric_capacity);
ASSERT_NE(nullptr, sceneTable);
// Test Insertion then change of capacity
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity - 4, fabric_capacity);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestFabricCapacity - 2);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(defaultTestFabricCapacity - 6, fabric_capacity);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestFabricCapacity - 4);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
// Test making the endpoint scene table smaller than the actual number of scenes on it
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestFabricCapacity - 5);
ASSERT_NE(nullptr, sceneTable);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
}
TEST_F(TestSceneTable, TestOTAChanges)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, defaultTestTableSize);
ASSERT_NE(nullptr, sceneTable);
// Reset test
ResetSceneTable(sceneTable);
SceneTableEntry scene;
uint8_t fabric_capacity = 0;
uint8_t fabricsFullCount = defaultTestTableSize - 2;
// Fill scene table
// Fill fabric 1 to capacity
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene5));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene6));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric1, scene7));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
uint8_t scene_table_fabric1_capacity = fabric_capacity;
auto * iterator = sceneTable->IterateSceneEntries(kFabric1);
EXPECT_EQ(defaultTestFabricCapacity, iterator->Count());
iterator->Release();
// Fill fabric 2 to capacity
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene1));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene2));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene3));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene4));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene5));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene6));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->SetSceneTableEntry(kFabric2, scene7));
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
uint8_t scene_table_fabric2_capacity = fabric_capacity;
iterator = sceneTable->IterateSceneEntries(kFabric2);
EXPECT_EQ(defaultTestFabricCapacity, iterator->Count());
iterator->Release();
// SceneTable should be full at this point
uint8_t scene_count;
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetEndpointSceneCount(scene_count));
// Global count should not have been modified
EXPECT_EQ(fabricsFullCount, scene_count);
// Create a scene table with a greater capacity than the original one (Max allowed capacity from gen_config.h)
TestSceneTableImpl ExpandedSceneTable(scenes::kMaxScenesPerFabric, scenes::kMaxScenesPerEndpoint);
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.Init(mpTestStorage));
ExpandedSceneTable.SetEndpoint(kTestEndpoint1);
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(scene_table_fabric1_capacity + (scenes::kMaxScenesPerFabric - defaultTestFabricCapacity), fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(scene_table_fabric2_capacity + (scenes::kMaxScenesPerFabric - defaultTestFabricCapacity), fabric_capacity);
// We should be able to insert 4 scenes into fabric 2
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.SetSceneTableEntry(kFabric2, scene9));
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.SetSceneTableEntry(kFabric2, scene13));
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.SetSceneTableEntry(kFabric2, scene14));
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.SetSceneTableEntry(kFabric2, scene15));
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
// Fabric 1's capacity should have remain unchanged
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(scene_table_fabric1_capacity + (scenes::kMaxScenesPerFabric - defaultTestFabricCapacity), fabric_capacity);
// Global count should have increased by (scenes::kMaxScenesPerFarbic - defaultTestFabricCapacity)
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.GetEndpointSceneCount(scene_count));
EXPECT_EQ(fabricsFullCount + (scenes::kMaxScenesPerFabric - defaultTestFabricCapacity), scene_count);
// Same test for 4 insertion in fabric 1
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.SetSceneTableEntry(kFabric1, scene9));
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.SetSceneTableEntry(kFabric1, scene13));
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.SetSceneTableEntry(kFabric1, scene14));
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.SetSceneTableEntry(kFabric1, scene15));
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
// Global count should be at defaultTestTableSize + (scenes::kMaxScenesPerEndpoint - defaultTestTableSize)
EXPECT_EQ(CHIP_NO_ERROR, ExpandedSceneTable.GetEndpointSceneCount(scene_count));
EXPECT_EQ(fabricsFullCount + (scenes::kMaxScenesPerEndpoint - defaultTestTableSize), scene_count);
// Test failure to init a SceneTable with sizes above the defined max scenes per fabric or globaly
TestSceneTableImpl SceneTableTooManyPerFabric(scenes::kMaxScenesPerFabric + 1, scenes::kMaxScenesPerEndpoint);
EXPECT_EQ(CHIP_ERROR_INVALID_INTEGER_VALUE, SceneTableTooManyPerFabric.Init(mpTestStorage));
SceneTableTooManyPerFabric.Finish();
TestSceneTableImpl SceneTableTooManyGlobal(scenes::kMaxScenesPerFabric, scenes::kMaxScenesPerEndpoint + 1);
EXPECT_EQ(CHIP_ERROR_INVALID_INTEGER_VALUE, SceneTableTooManyGlobal.Init(mpTestStorage));
SceneTableTooManyGlobal.Finish();
// Create a new table with a lower limit of scenes per fabric
uint8_t newCapacity = defaultTestFabricCapacity - 1;
uint8_t newTableSize = defaultTestTableSize - 2;
uint8_t capacityDifference = static_cast<uint8_t>(scenes::kMaxScenesPerFabric - newCapacity);
TestSceneTableImpl ReducedSceneTable(newCapacity, newTableSize);
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.Init(mpTestStorage));
ReducedSceneTable.SetEndpoint(kTestEndpoint1);
// Global count should not have been modified
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetEndpointSceneCount(scene_count));
EXPECT_EQ(scenes::kMaxScenesPerEndpoint - 2, scene_count);
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
// Load a scene from fabric 1, this should adjust fabric 1 scene count in flash
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetSceneTableEntry(kFabric1, sceneId1, scene));
EXPECT_EQ(scene, scene1);
// The number count of scenes in Fabric 1 should have been adjusted here
iterator = ReducedSceneTable.IterateSceneEntries(kFabric1);
EXPECT_EQ(newCapacity, iterator->Count());
iterator->Release();
// Capacity should still be 0 in fabric 1
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetEndpointSceneCount(scene_count));
// Global count should have been reduced by the difference between the max fabric capacity of a fabric and the
// new fabric capacity since we haven't loaded from fabric 2 yet
EXPECT_EQ(scenes::kMaxScenesPerEndpoint - 2 - capacityDifference, scene_count);
// Remove a Scene from the Fabric 1
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.RemoveSceneTableEntry(kFabric1, scene1.mStorageId));
// Check count updated for fabric
iterator = ReducedSceneTable.IterateSceneEntries(kFabric1);
EXPECT_EQ(static_cast<uint8_t>(newCapacity - 1), iterator->Count());
iterator->Release();
// Check fabric still doesn't have capacity because fabric 2 still have a higher number of scene than allowed
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
// Remove another scene from fabric 1
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.RemoveSceneTableEntry(kFabric1, scene2.mStorageId));
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.RemoveSceneTableEntry(kFabric1, scene3.mStorageId));
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.RemoveSceneTableEntry(kFabric1, scene4.mStorageId));
// Check count updated for fabric
iterator = ReducedSceneTable.IterateSceneEntries(kFabric1);
EXPECT_EQ(2u, iterator->Count());
iterator->Release();
// Confirm global count has been updated
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetEndpointSceneCount(scene_count));
EXPECT_EQ(13, scene_count);
// Confirm we now have capacity in fabric one
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(1, fabric_capacity);
// Load a scene from fabric 2, this should adjust fabric 2 scene count in flash
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetSceneTableEntry(kFabric2, sceneId1, scene));
EXPECT_EQ(scene, scene1);
// The number count of scenes in Fabric 2 should have been adjusted here
iterator = ReducedSceneTable.IterateSceneEntries(kFabric2);
EXPECT_EQ(defaultTestFabricCapacity - 1u, iterator->Count());
iterator->Release();
// Global count should also have been adjusted
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetEndpointSceneCount(scene_count));
// had 22 scenes, truncated 5 from both (10) and deleted 4 from fabric 1: 8 scenes left
EXPECT_EQ(8, scene_count);
// Confirm we now have capacity of 6 in the first fabric since we previously removed 6 scenes form there
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(4, fabric_capacity);
// Fabric 2 should still be at capacity
EXPECT_EQ(CHIP_NO_ERROR, ReducedSceneTable.GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(0, fabric_capacity);
ReducedSceneTable.Finish();
// The Scene 8 should now have been truncated from the memory and thus not be accessible from both fabrics in the
// original scene table
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene));
EXPECT_EQ(CHIP_ERROR_NOT_FOUND, sceneTable->GetSceneTableEntry(kFabric2, sceneId8, scene));
// The Remaining capacity in the original scene table therefore have been modified as well
// Fabric 2 should still be almost at capacity
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
EXPECT_EQ(5, fabric_capacity);
EXPECT_EQ(CHIP_NO_ERROR, sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
EXPECT_EQ(1, fabric_capacity);
}
} // namespace TestScenes