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/*
*
* Copyright (c) 2021 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file
* Defines the Device Layer DeviceControlServer object.
*/
#pragma once
#include <lib/support/Span.h>
#include <platform/FailSafeContext.h>
#include <platform/internal/CHIPDeviceLayerInternal.h>
namespace chip {
namespace DeviceLayer {
/**
* Defines the Swtich Device Control Delegate class to notify platform events.
*/
class SwitchDeviceControlDelegate
{
public:
virtual ~SwitchDeviceControlDelegate() {}
/**
* @brief
* Called when the latching switch is moved to a new position.
*/
virtual void OnSwitchLatched(uint8_t newPosition) {}
/**
* @brief
* Called when the momentary switch starts to be pressed.
*/
virtual void OnInitialPressed(uint8_t newPosition) {}
/**
* @brief
* Called when the momentary switch has been pressed for a "long" time.
*/
virtual void OnLongPressed(uint8_t newPosition) {}
/**
* @brief
* Called when the momentary switch has been released.
*/
virtual void OnShortReleased(uint8_t previousPosition) {}
/**
* @brief
* Called when the momentary switch has been released (after debouncing)
* and after having been pressed for a long time.
*/
virtual void OnLongReleased(uint8_t previousPosition) {}
/**
* @brief
* Called to indicate how many times the momentary switch has been pressed
* in a multi-press sequence, during that sequence.
*/
virtual void OnMultiPressOngoing(uint8_t newPosition, uint8_t count) {}
/**
* @brief
* Called to indicate how many times the momentary switch has been pressed
* in a multi-press sequence, after it has been detected that the sequence has ended.
*/
virtual void OnMultiPressComplete(uint8_t newPosition, uint8_t count) {}
};
class DeviceControlServer final
{
public:
// ===== Members for internal use by other Device Layer components.
CHIP_ERROR CommissioningComplete(NodeId peerNodeId, FabricIndex accessingFabricIndex);
CHIP_ERROR SetRegulatoryConfig(uint8_t location, const CharSpan & countryCode, uint64_t breadcrumb);
CHIP_ERROR ConnectNetworkForOperational(ByteSpan networkID);
void SetSwitchDelegate(SwitchDeviceControlDelegate * delegate) { mSwitchDelegate = delegate; }
SwitchDeviceControlDelegate * GetSwitchDelegate() const { return mSwitchDelegate; }
FailSafeContext & GetFailSafeContext() { return mFailSafeContext; }
static DeviceControlServer & DeviceControlSvr();
private:
// ===== Members for internal use by the following friends.
static DeviceControlServer sInstance;
FailSafeContext mFailSafeContext;
SwitchDeviceControlDelegate * mSwitchDelegate = nullptr;
// ===== Private members reserved for use by this class only.
DeviceControlServer() = default;
~DeviceControlServer() = default;
// No copy, move or assignment.
DeviceControlServer(const DeviceControlServer &) = delete;
DeviceControlServer(const DeviceControlServer &&) = delete;
DeviceControlServer & operator=(const DeviceControlServer &) = delete;
};
} // namespace DeviceLayer
} // namespace chip