| /* |
| * |
| * Copyright (c) 2020 Project CHIP Authors |
| * Copyright (c) 2019 Google LLC. |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "LightingManager.h" |
| |
| #include "AppConfig.h" |
| #include "AppTask.h" |
| |
| #include <lib/support/TypeTraits.h> |
| |
| using namespace chip; |
| using namespace ::chip::app::Clusters::OnOff; |
| using namespace ::chip::DeviceLayer; |
| |
| LightingManager LightingManager::sLight; |
| namespace { |
| |
| /********************************************************** |
| * OffWithEffect Callbacks |
| *********************************************************/ |
| |
| OnOffEffect gEffect = { |
| chip::EndpointId{ 1 }, |
| LightMgr().OnTriggerOffWithEffect, |
| EffectIdentifierEnum::kDelayedAllOff, |
| to_underlying(DelayedAllOffEffectVariantEnum::kDelayedOffFastFade), |
| }; |
| |
| } // namespace |
| |
| CHIP_ERROR LightingManager::Init() |
| { |
| // Create cmsis os sw timer for light timer. |
| mLightTimer = osTimerNew(TimerEventHandler, // timer callback handler |
| osTimerOnce, // no timer reload (one-shot timer) |
| (void *) this, // pass the app task obj context |
| NULL // No osTimerAttr_t to provide. |
| ); |
| |
| if (mLightTimer == NULL) |
| { |
| SILABS_LOG("mLightTimer timer create failed"); |
| return APP_ERROR_CREATE_TIMER_FAILED; |
| } |
| |
| bool currentLedState; |
| // read current on/off value on endpoint one. |
| chip::DeviceLayer::PlatformMgr().LockChipStack(); |
| OnOffServer::Instance().getOnOffValue(1, ¤tLedState); |
| chip::DeviceLayer::PlatformMgr().UnlockChipStack(); |
| |
| mState = currentLedState ? kState_OnCompleted : kState_OffCompleted; |
| mAutoTurnOffTimerArmed = false; |
| mAutoTurnOff = false; |
| mAutoTurnOffDuration = 0; |
| mOffEffectArmed = false; |
| |
| return CHIP_NO_ERROR; |
| } |
| |
| void LightingManager::SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB) |
| { |
| mActionInitiated_CB = aActionInitiated_CB; |
| mActionCompleted_CB = aActionCompleted_CB; |
| } |
| |
| bool LightingManager::IsActionInProgress() |
| { |
| return (mState == kState_OffInitiated || mState == kState_OnInitiated); |
| } |
| |
| bool LightingManager::IsLightOn() |
| { |
| return (mState == kState_OnCompleted); |
| } |
| |
| void LightingManager::EnableAutoTurnOff(bool aOn) |
| { |
| mAutoTurnOff = aOn; |
| } |
| |
| void LightingManager::SetAutoTurnOffDuration(uint32_t aDurationInSecs) |
| { |
| mAutoTurnOffDuration = aDurationInSecs; |
| } |
| |
| bool LightingManager::InitiateAction(int32_t aActor, Action_t aAction) |
| { |
| bool action_initiated = false; |
| State_t new_state; |
| |
| // Initiate Turn On/Off Action only when the previous one is complete. |
| if (((mState == kState_OffCompleted) || mOffEffectArmed) && aAction == ON_ACTION) |
| { |
| action_initiated = true; |
| |
| new_state = kState_OnInitiated; |
| } |
| else if (mState == kState_OnCompleted && aAction == OFF_ACTION && mOffEffectArmed == false) |
| { |
| action_initiated = true; |
| |
| new_state = kState_OffInitiated; |
| } |
| |
| if (action_initiated) |
| { |
| if (mAutoTurnOffTimerArmed && new_state == kState_OffInitiated) |
| { |
| // If auto turn off timer has been armed and someone initiates turning off, |
| // cancel the timer and continue as normal. |
| mAutoTurnOffTimerArmed = false; |
| |
| CancelTimer(); |
| } |
| |
| if (mOffEffectArmed && new_state == kState_OnInitiated) |
| { |
| CancelTimer(); |
| mOffEffectArmed = false; |
| } |
| |
| StartTimer(ACTUATOR_MOVEMENT_PERIOS_MS); |
| |
| // Since the timer started successfully, update the state and trigger callback |
| mState = new_state; |
| |
| if (mActionInitiated_CB) |
| { |
| mActionInitiated_CB(aAction, aActor); |
| } |
| } |
| |
| return action_initiated; |
| } |
| |
| void LightingManager::StartTimer(uint32_t aTimeoutMs) |
| { |
| // Starts or restarts the function timer |
| if (osTimerStart(mLightTimer, pdMS_TO_TICKS(aTimeoutMs)) != osOK) |
| { |
| SILABS_LOG("mLightTimer timer start() failed"); |
| appError(APP_ERROR_START_TIMER_FAILED); |
| } |
| } |
| |
| void LightingManager::CancelTimer(void) |
| { |
| if (osTimerStop(mLightTimer) == osError) |
| { |
| SILABS_LOG("mLightTimer stop() failed"); |
| appError(APP_ERROR_STOP_TIMER_FAILED); |
| } |
| } |
| |
| void LightingManager::TimerEventHandler(void * timerCbArg) |
| { |
| // The callback argument is the light obj context assigned at timer creation. |
| LightingManager * light = static_cast<LightingManager *>(timerCbArg); |
| |
| // The timer event handler will be called in the context of the timer task |
| // once mLightTimer expires. Post an event to apptask queue with the actual handler |
| // so that the event can be handled in the context of the apptask. |
| AppEvent event; |
| event.Type = AppEvent::kEventType_Timer; |
| event.TimerEvent.Context = light; |
| if (light->mAutoTurnOffTimerArmed) |
| { |
| event.Handler = AutoTurnOffTimerEventHandler; |
| } |
| else if (light->mOffEffectArmed) |
| { |
| event.Handler = OffEffectTimerEventHandler; |
| } |
| else |
| { |
| event.Handler = ActuatorMovementTimerEventHandler; |
| } |
| AppTask::GetAppTask().PostEvent(&event); |
| } |
| |
| void LightingManager::AutoTurnOffTimerEventHandler(AppEvent * aEvent) |
| { |
| LightingManager * light = static_cast<LightingManager *>(aEvent->TimerEvent.Context); |
| int32_t actor = AppEvent::kEventType_Timer; |
| |
| // Make sure auto turn off timer is still armed. |
| if (!light->mAutoTurnOffTimerArmed) |
| { |
| return; |
| } |
| |
| light->mAutoTurnOffTimerArmed = false; |
| |
| SILABS_LOG("Auto Turn Off has been triggered!"); |
| |
| light->InitiateAction(actor, OFF_ACTION); |
| } |
| |
| void LightingManager::OffEffectTimerEventHandler(AppEvent * aEvent) |
| { |
| LightingManager * light = static_cast<LightingManager *>(aEvent->TimerEvent.Context); |
| int32_t actor = AppEvent::kEventType_Timer; |
| |
| // Make sure auto turn off timer is still armed. |
| if (!light->mOffEffectArmed) |
| { |
| return; |
| } |
| |
| light->mOffEffectArmed = false; |
| |
| SILABS_LOG("OffEffect completed"); |
| |
| light->InitiateAction(actor, OFF_ACTION); |
| } |
| |
| void LightingManager::ActuatorMovementTimerEventHandler(AppEvent * aEvent) |
| { |
| Action_t actionCompleted = INVALID_ACTION; |
| |
| LightingManager * light = static_cast<LightingManager *>(aEvent->TimerEvent.Context); |
| |
| if (light->mState == kState_OffInitiated) |
| { |
| light->mState = kState_OffCompleted; |
| actionCompleted = OFF_ACTION; |
| } |
| else if (light->mState == kState_OnInitiated) |
| { |
| light->mState = kState_OnCompleted; |
| actionCompleted = ON_ACTION; |
| } |
| |
| if (actionCompleted != INVALID_ACTION) |
| { |
| if (light->mActionCompleted_CB) |
| { |
| light->mActionCompleted_CB(actionCompleted); |
| } |
| |
| if (light->mAutoTurnOff && actionCompleted == ON_ACTION) |
| { |
| // Start the timer for auto turn off |
| light->StartTimer(light->mAutoTurnOffDuration * 1000); |
| |
| light->mAutoTurnOffTimerArmed = true; |
| |
| SILABS_LOG("Auto Turn off enabled. Will be triggered in %u seconds", light->mAutoTurnOffDuration); |
| } |
| } |
| } |
| |
| void LightingManager::OnTriggerOffWithEffect(OnOffEffect * effect) |
| { |
| auto effectId = effect->mEffectIdentifier; |
| auto effectVariant = effect->mEffectVariant; |
| uint32_t offEffectDuration = 0; |
| |
| // Temporary print outs and delay to test OffEffect behaviour |
| // Until dimming is supported for dev boards. |
| if (effectId == EffectIdentifierEnum::kDelayedAllOff) |
| { |
| auto typedEffectVariant = static_cast<DelayedAllOffEffectVariantEnum>(effectVariant); |
| if (typedEffectVariant == DelayedAllOffEffectVariantEnum::kDelayedOffFastFade) |
| { |
| offEffectDuration = 800; |
| ChipLogProgress(Zcl, "DelayedAllOffEffectVariantEnum::kDelayedOffFastFade"); |
| } |
| else if (typedEffectVariant == DelayedAllOffEffectVariantEnum::kNoFade) |
| { |
| offEffectDuration = 800; |
| ChipLogProgress(Zcl, "DelayedAllOffEffectVariantEnum::kNoFade"); |
| } |
| else if (typedEffectVariant == DelayedAllOffEffectVariantEnum::kDelayedOffSlowFade) |
| { |
| offEffectDuration = 12800; |
| ChipLogProgress(Zcl, "DelayedAllOffEffectVariantEnum::kDelayedOffSlowFade"); |
| } |
| } |
| else if (effectId == EffectIdentifierEnum::kDyingLight) |
| { |
| auto typedEffectVariant = static_cast<DyingLightEffectVariantEnum>(effectVariant); |
| if (typedEffectVariant == DyingLightEffectVariantEnum::kDyingLightFadeOff) |
| { |
| offEffectDuration = 1500; |
| ChipLogProgress(Zcl, "DyingLightEffectVariantEnum::kDyingLightFadeOff"); |
| } |
| } |
| |
| LightMgr().mOffEffectArmed = true; |
| LightMgr().StartTimer(offEffectDuration); |
| } |