| /* |
| * |
| * Copyright (c) 2022 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <access/Privilege.h> |
| #include <app/ConcreteAttributePath.h> |
| |
| namespace chip { |
| namespace app { |
| |
| /** |
| * AttributeAccessToken records the privilege granted for accessing the specified attribute. This struct is used in chunked write |
| * to avoid losing privilege when updating ACL items. |
| */ |
| struct AttributeAccessToken |
| { |
| ConcreteAttributePath mPath; |
| Access::Privilege mPrivilege; |
| |
| bool operator==(const AttributeAccessToken & other) const { return mPath == other.mPath && mPrivilege == other.mPrivilege; } |
| |
| bool Matches(const ConcreteAttributePath & aPath, const Access::Privilege & aPrivilege) const |
| { |
| return mPath == aPath && mPrivilege == aPrivilege; |
| } |
| }; |
| |
| } // namespace app |
| } // namespace chip |