| /* |
| * |
| * Copyright (c) 2021 Project CHIP Authors |
| * Copyright 2021, Cypress Semiconductor Corporation (an Infineon company) |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * @file |
| * This file implements the handler for data model messages. |
| */ |
| |
| #include "ClusterManager.h" |
| #include "AppConfig.h" |
| #include "LEDWidget.h" |
| #include <app-common/zap-generated/attributes/Accessors.h> |
| #include <app-common/zap-generated/ids/Attributes.h> |
| #include <app/CommandHandler.h> |
| #include <app/server/Dnssd.h> |
| #include <app/util/basic-types.h> |
| #include <app/util/util.h> |
| #include <lib/dnssd/Advertiser.h> |
| #include <lib/support/CodeUtils.h> |
| #include <lib/support/logging/CHIPLogging.h> |
| |
| using namespace ::chip; |
| using namespace ::chip::Inet; |
| using namespace ::chip::System; |
| using namespace ::chip::DeviceLayer; |
| using namespace ::chip::app::Clusters; |
| |
| #define ENDPOINT_FIRST_IDX 1 |
| #define ENDPOINT_SECOND_IDX 2 |
| |
| uint32_t identifyTimerCount; |
| constexpr uint32_t kIdentifyTimerDelayMS = 250; |
| ClusterManager ClusterManager::sCluster; |
| |
| void ClusterManager::OnOnOffPostAttributeChangeCallback(EndpointId endpointId, AttributeId attributeId, uint8_t * value) |
| { |
| VerifyOrExit(attributeId == OnOff::Attributes::OnOff::Id, |
| P6_LOG("Unhandled Attribute ID: '" ChipLogFormatMEI "'", ChipLogValueMEI(attributeId))); |
| VerifyOrExit(endpointId == ENDPOINT_FIRST_IDX || endpointId == ENDPOINT_SECOND_IDX, |
| P6_LOG("Unexpected EndPoint ID: `0x%02x'", endpointId)); |
| |
| // At this point we can assume that value points to a bool value. |
| mEndpointOnOffState[endpointId - 1] = *value; |
| |
| // On/Off Cluster LED for endpoint 1 and Light Led for endpoint 2 |
| endpointId == ENDPOINT_FIRST_IDX ? sClusterLED.RGB_set(*value) : sLightLED.Set(*value); |
| |
| exit: |
| return; |
| } |
| |
| void ClusterManager::OnLevelControlAttributeChangeCallback(EndpointId endpointId, AttributeId attributeId, uint8_t * value) |
| { |
| bool onOffState = mEndpointOnOffState[endpointId - 1]; |
| uint8_t brightness = onOffState ? *value : 0; |
| |
| VerifyOrExit(attributeId == LevelControl::Attributes::CurrentLevel::Id, |
| P6_LOG("Unhandled Attribute ID: '" ChipLogFormatMEI "'", ChipLogValueMEI(attributeId))); |
| VerifyOrExit(endpointId == ENDPOINT_FIRST_IDX || endpointId == ENDPOINT_SECOND_IDX, |
| P6_LOG("Unexpected EndPoint ID: `0x%02x'", endpointId)); |
| |
| endpointId == ENDPOINT_FIRST_IDX ? sClusterLED.SetBrightness(brightness) : sLightLED.SetBrightness(brightness); |
| |
| exit: |
| return; |
| } |
| |
| void ClusterManager::OnColorControlAttributeChangeCallback(EndpointId endpointId, AttributeId attributeId, uint8_t * value) |
| { |
| VerifyOrExit(attributeId == ColorControl::Attributes::CurrentHue::Id || |
| attributeId == ColorControl::Attributes::CurrentSaturation::Id, |
| P6_LOG("Unhandled Attribute ID: '" ChipLogFormatMEI "'", ChipLogValueMEI(attributeId))); |
| VerifyOrExit(endpointId == ENDPOINT_FIRST_IDX || endpointId == ENDPOINT_SECOND_IDX, |
| P6_LOG("Unexpected EndPoint ID: `0x%02x'", endpointId)); |
| if (endpointId == 1) |
| { |
| uint8_t hue, saturation; |
| /* If the Current Attribute is CurrentHue, read the saturation value and |
| * set the color on Cluster LED using both Saturation and Hue. |
| */ |
| if (attributeId == ColorControl::Attributes::CurrentHue::Id) |
| { |
| hue = *value; |
| /* Read Current Saturation value when Attribute change callback for HUE Attribute */ |
| ColorControl::Attributes::CurrentSaturation::Get(endpointId, &saturation); |
| } |
| else |
| { |
| /* If the Current Attribute is CurrentSaturation, read the Hue value and |
| * set the color on Cluster LED using both Saturation and Hue. |
| */ |
| saturation = *value; |
| /* Read Current Hue value when Attribute change callback for SATURATION Attribute */ |
| ColorControl::Attributes::CurrentHue::Get(endpointId, &hue); |
| } |
| /* Set RGB Color on Cluster Indication LED */ |
| sClusterLED.SetColor(hue, saturation); |
| } |
| exit: |
| return; |
| } |
| |
| /* Identify Cluster puts device into identification mode like flashing a device |
| * This function blinks LED by running timer every 500ms as expected by |
| * IdentifyTimer Attribute |
| */ |
| |
| void IdentifyTimerHandler(Layer * systemLayer, void * appState) |
| { |
| /* Status LED On/Off based on Blink Configuration */ |
| sStatusLED.Animate(); |
| |
| if (identifyTimerCount) |
| { |
| systemLayer->StartTimer(Clock::Milliseconds32(kIdentifyTimerDelayMS), IdentifyTimerHandler, appState); |
| // Decrement the timer count. |
| identifyTimerCount--; |
| } |
| } |
| |
| void ClusterManager::OnIdentifyPostAttributeChangeCallback(EndpointId endpointId, AttributeId attributeId, uint8_t * value) |
| { |
| VerifyOrExit(attributeId == Identify::Attributes::IdentifyTime::Id, |
| P6_LOG("Unhandled Attribute ID: '" ChipLogFormatMEI "'", ChipLogValueMEI(attributeId))); |
| VerifyOrExit(endpointId == ENDPOINT_FIRST_IDX, P6_LOG("Unexpected EndPoint ID: `0x%02x'", endpointId)); |
| |
| /* IdentifyTime Attribute Spec mentions "flashing a light with a period of 0.5 seconds" */ |
| sStatusLED.Blink(kIdentifyTimerDelayMS * 2); |
| |
| // timerCount represents the number of callback executions before we stop the timer. |
| // value is expressed in seconds and the timer is fired every 250ms, so just multiply value by 4. |
| // Also, we want timerCount to be odd number, so the light state ends in the same state it starts. |
| identifyTimerCount = (*value) * 4; |
| |
| DeviceLayer::SystemLayer().CancelTimer(IdentifyTimerHandler, this); |
| DeviceLayer::SystemLayer().StartTimer(Clock::Milliseconds32(kIdentifyTimerDelayMS), IdentifyTimerHandler, this); |
| |
| exit: |
| return; |
| } |