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/*
*
* Copyright (c) 2021 Project CHIP Authors
* Copyright (c) 2019 Google LLC.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LightingManager.h"
#include <app-common/zap-generated/attributes/Accessors.h>
#include <app/util/att-storage.h>
#include <stdio.h>
using namespace chip;
using namespace chip::app;
using namespace chip::app::Clusters;
LightingManager LightingManager::sLight;
void LightingManager::SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB)
{
mActionInitiated_CB = aActionInitiated_CB;
mActionCompleted_CB = aActionCompleted_CB;
}
bool LightingManager::IsActionInProgress()
{
return (mState == kState_OffInitiated || mState == kState_OnInitiated);
}
bool LightingManager::IsLightOn(void)
{
bool on = true;
const Protocols::InteractionModel::Status status = OnOff::Attributes::OnOff::Get(1, &on);
if (status != Protocols::InteractionModel::Status::Success)
{
printf("Error ReadServerAttribute 0x%02x\n", to_underlying(status));
}
return on != false;
}
bool LightingManager::InitiateAction(Actor_t aActor, Action_t aAction, uint8_t value)
{
if (mActionInitiated_CB)
{
mActionInitiated_CB(aActor, aAction, value);
}
switch (aAction)
{
case ON_ACTION:
mState = kState_OnInitiated;
if (aActor != ACTOR_ZCL_CMD)
{
WriteClusterState(1);
}
mState = kState_OnCompleted;
break;
case OFF_ACTION:
mState = kState_OffInitiated;
if (aActor != ACTOR_ZCL_CMD)
{
WriteClusterState(0);
}
mState = kState_OffCompleted;
break;
default:
return false;
}
if (mActionCompleted_CB)
{
mActionCompleted_CB(aAction);
}
return true;
}
void LightingManager::WriteClusterState(uint8_t value)
{
const Protocols::InteractionModel::Status status = OnOff::Attributes::OnOff::Set(1, value);
if (status != Protocols::InteractionModel::Status::Success)
{
printf("Error WriteServerAttribute 0x%02x\n", to_underlying(status));
}
}
void LightingManager::WriteClusterLevel(uint8_t value)
{
const Protocols::InteractionModel::Status status = LevelControl::Attributes::CurrentLevel::Set(1, value);
if (status != Protocols::InteractionModel::Status::Success)
{
printf("Error WriteServerAttribute 0x%02x\n", to_underlying(status));
}
}