| /* |
| * |
| * Copyright (c) 2020 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * @file Screen.h |
| * |
| * Simple screen. |
| * |
| */ |
| |
| #ifndef SCREEN_H |
| #define SCREEN_H |
| |
| #include "Display.h" |
| |
| #if CONFIG_HAVE_DISPLAY |
| |
| #include "ScreenManager.h" |
| |
| #include <string> |
| |
| class Screen |
| { |
| public: |
| enum FocusType |
| { |
| NONE, |
| BLUR, |
| UNBLUR, |
| NEXT, |
| PREVIOUS |
| }; |
| |
| virtual ~Screen() = default; |
| |
| virtual std::string GetTitle() { return "Untitled"; } |
| |
| virtual std::string GetButtonText(int id); |
| |
| virtual void Display() {} |
| |
| virtual void Enter(bool pushed) {} |
| |
| virtual void Exit(bool popped) {} |
| |
| virtual bool IsFocusable() { return false; } |
| |
| virtual void Focus(FocusType focus) {} |
| |
| virtual void Action() {} |
| }; |
| |
| #endif // CONFIG_HAVE_DISPLAY |
| |
| #endif // SCREEN_H |