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/*
*
* Copyright (c) 2020 Project CHIP Authors
* Copyright (c) 2019 Google LLC.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
/**********************************************************
* Includes
*********************************************************/
#include <stdbool.h>
#include <stdint.h>
#include "AppEvent.h"
#include <app/clusters/identify-server/identify-server.h>
#include <app/server/AppDelegate.h>
#include <app/util/config.h>
#include <ble/Ble.h>
#include <cmsis_os2.h>
#include <credentials/FabricTable.h>
#include <lib/core/CHIPError.h>
#include <platform/CHIPDeviceEvent.h>
#include <platform/CHIPDeviceLayer.h>
#include "LEDWidget.h"
#ifdef MATTER_DM_PLUGIN_IDENTIFY_SERVER
#include <app/clusters/identify-server/identify-server.h>
#endif
#ifdef DISPLAY_ENABLED
#include "demo-ui.h"
#include "lcd.h"
#ifdef QR_CODE_ENABLED
#include "qrcodegen.h"
#endif // QR_CODE_ENABLED
#endif // DISPLAY_ENABLED
/**********************************************************
* Defines
*********************************************************/
// Application-defined error codes in the CHIP_ERROR space.
#define APP_ERROR_EVENT_QUEUE_FAILED CHIP_APPLICATION_ERROR(0x01)
#define APP_ERROR_CREATE_TASK_FAILED CHIP_APPLICATION_ERROR(0x02)
#define APP_ERROR_UNHANDLED_EVENT CHIP_APPLICATION_ERROR(0x03)
#define APP_ERROR_CREATE_TIMER_FAILED CHIP_APPLICATION_ERROR(0x04)
#define APP_ERROR_START_TIMER_FAILED CHIP_APPLICATION_ERROR(0x05)
#define APP_ERROR_STOP_TIMER_FAILED CHIP_APPLICATION_ERROR(0x06)
class BaseApplicationDelegate : public AppDelegate, public chip::FabricTable::Delegate
{
public:
bool isCommissioningInProgress() { return isComissioningStarted; }
private:
// AppDelegate
bool isComissioningStarted = false;
void OnCommissioningSessionStarted() override;
void OnCommissioningSessionStopped() override;
void OnCommissioningWindowClosed() override;
// FabricTable::Delegate
void OnFabricCommitted(const chip::FabricTable & fabricTable, chip::FabricIndex fabricIndex) override;
void OnFabricRemoved(const chip::FabricTable & fabricTable, chip::FabricIndex fabricIndex) override;
};
/**********************************************************
* BaseApplication Declaration
*********************************************************/
class BaseApplication
{
public:
BaseApplication() = default;
virtual ~BaseApplication(){};
static bool sIsProvisioned;
static bool sIsFactoryResetTriggered;
static LEDWidget * sAppActionLed;
static BaseApplicationDelegate sAppDelegate;
/**
* @brief Create AppTask task and Event Queue
* If an error occurs during creation, application will hang after printing out error code
*
* @return CHIP_ERROR CHIP_NO_ERROR if no errors
*/
CHIP_ERROR StartAppTask(osThreadFunc_t taskFunction);
/**
* @brief Links the application specific led to the baseApplication context
* in order to synchronize both LED animations.
* Some apps may not have an application led or no animation patterns.
*
* @param appLed Pointer to the configure LEDWidget for the application defined LED
*/
void LinkAppLed(LEDWidget * appLed) { sAppActionLed = appLed; }
/**
* @brief Remove the app Led linkage form the baseApplication context
*/
void UnlinkAppLed() { sAppActionLed = nullptr; }
/**
* @brief PostEvent function that add event to AppTask queue for processing
*
* @param event AppEvent to post
*/
static void PostEvent(const AppEvent * event);
/**
* @brief Overridable function used to update display on button press
*/
virtual void UpdateDisplay();
#ifdef DISPLAY_ENABLED
/**
* @brief Return LCD object
*/
static SilabsLCD & GetLCD(void);
static void UpdateLCDStatusScreen(bool withChipStackLock = true);
#endif
/**
* @brief Function called to start the LED light timer
*/
static void StartStatusLEDTimer(void);
/**
* @brief Function to stop LED light timer
* Turns off Status LED before stopping timer
*/
static void StopStatusLEDTimer(void);
static bool GetProvisionStatus(void);
static void StartFactoryResetSequence(void);
static void CancelFactoryResetSequence(void);
#ifdef MATTER_DM_PLUGIN_IDENTIFY_SERVER
// Idenfiy server command callbacks.
static void OnIdentifyStart(Identify * identify);
static void OnIdentifyStop(Identify * identify);
static void OnTriggerIdentifyEffectCompleted(chip::System::Layer * systemLayer, void * appState);
static void OnTriggerIdentifyEffect(Identify * identify);
#endif
/**
* @brief Updates the static boolean isCommissioned to the desired state
*
*/
static void UpdateCommissioningStatus(bool newState);
/**
* @brief Called when the last Fabric is removed, clears all Fabric related data, including Thread and Wifi provision.
* @note This function preserves some NVM3 data that is not Fabric scoped, like Attribute Value or Boot Count.
*/
static void DoProvisioningReset();
protected:
CHIP_ERROR Init();
/**
* @brief Function called to start the function timer
*
* @param aTimeoutMs timer duration in ms
*/
static void StartFunctionTimer(uint32_t aTimeoutMs);
/**
* @brief Function to stop function timer
*/
static void CancelFunctionTimer(void);
/**
* @brief Function call event callback function for processing
*
* @param event triggered event to be processed
*/
void DispatchEvent(AppEvent * event);
/**
* @brief Function Timer finished callback function
* Post an FunctionEventHandler event
*
* @param timerCbArg argument to the timer callback function assigned at timer creation
*/
static void FunctionTimerEventHandler(void * timerCbArg);
/**
* @brief Timer Event processing function
* Trigger factory if Press and Hold duration is respected
*
* @param aEvent post event being processed
*/
static void FunctionEventHandler(AppEvent * aEvent);
/**
* @brief PB0 Button event processing function
* Press and hold will trigger a factory reset timer start
* Press and release will restart BLEAdvertising if not commisionned
*
* @param aEvent button event being processed
*/
static void ButtonHandler(AppEvent * aEvent);
/**
* @brief Light Timer finished callback function
* Calls LED processing function
*
* @param timerCbArg argument to the timer callback function assigned at timer creation
*/
static void LightTimerEventHandler(void * timerCbArg);
/**
* @brief Updates device LEDs
*/
static void LightEventHandler();
/**
* @brief Activate a set of Led patterns of the Status led
* Identify patterns and Trigger effects have priority
* If no identification patterns are in progress, we provide
* commissioning status feedback.
*
* @return True if a Led pattern was set, otherwise, returns false.
*/
static bool ActivateStatusLedPatterns();
/**
* @brief Start the factory Reset process
* Almost identical to Server::ScheduleFactoryReset()
* but doesn't call GetFabricTable().DeleteAllFabrics(); which deletes Key per key.
* With our KVS platform implementation this is a lot slower than deleting the whole kvs section
* our silabs nvm3 driver which end up being doing in ConfigurationManagerImpl::DoFactoryReset(intptr_t arg).
*/
static void ScheduleFactoryReset();
static void OnPlatformEvent(const chip::DeviceLayer::ChipDeviceEvent * event, intptr_t);
/**
* @brief Outputs the QRcode payload and URL to the QR code in the logs
* and conditionally on the device LCD.
*
* @param refreshLCD When true, The LCD of the device will be refreshed to show the QR code
*/
static void OutputQrCode(bool refreshLCD);
/**********************************************************
* Protected Attributes declaration
*********************************************************/
bool mSyncClusterToButtonAction;
private:
static void InitOTARequestorHandler(chip::System::Layer * systemLayer, void * appState);
};