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/*
*
* Copyright (c) 2020 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file
* Example project configuration file for CHIP.
*
* This is a place to put application or project-specific overrides
* to the default configuration values for general CHIP features.
*
*/
#pragma once
// include the CHIPProjectConfig from config/standalone
#ifndef CHIP_CONFIG_KVS_PATH
#define CHIP_CONFIG_KVS_PATH "/tmp/chip_casting_kvs"
#endif
#define CHIP_DEVICE_CONFIG_ENABLE_COMMISSIONER_DISCOVERY 0
#define CHIP_DEVICE_CONFIG_ENABLE_COMMISSIONER_DISCOVERY_CLIENT 1
#define CHIP_DEVICE_CONFIG_ENABLE_EXTENDED_DISCOVERY 0
#define CHIP_DEVICE_CONFIG_ENABLE_COMMISSIONABLE_DEVICE_TYPE 1
#define CHIP_DEVICE_CONFIG_DEVICE_TYPE 41 // 0x0029 = 41 = Video Client
#define CHIP_DEVICE_CONFIG_ENABLE_COMMISSIONABLE_DEVICE_NAME 1
#define CHIP_DEVICE_CONFIG_USE_TEST_SETUP_PIN_CODE 20202021
#define CHIP_DEVICE_CONFIG_USE_TEST_SETUP_DISCRIMINATOR 0xF00
#define CHIP_DEVICE_CONFIG_DEVICE_NAME "Test TV casting app"
#define CHIP_DEVICE_CONFIG_ENABLE_PAIRING_AUTOSTART 0
// For casting, we need to allow more ACL entries, and more complex entries
#define CHIP_CONFIG_EXAMPLE_ACCESS_CONTROL_MAX_TARGETS_PER_ENTRY 20
#define CHIP_CONFIG_EXAMPLE_ACCESS_CONTROL_MAX_SUBJECTS_PER_ENTRY 20
#define CHIP_CONFIG_EXAMPLE_ACCESS_CONTROL_MAX_ENTRIES_PER_FABRIC 20
/**
* For casting, we need to allow for more binding table entries because the Casting App can connect to many Matter Casting Players,
* each with many Content Apps. Each Casting Player will set 1 binding per endpoint on it. A Casting Player will have 1 endpoint for
* every Matter Content App installed on it + 1 endpoint representing the Casting Player + 1 endpoint representing a speaker.
*/
#define MATTER_BINDING_TABLE_SIZE 64
// Enable some test-only interaction model APIs.
#define CONFIG_BUILD_FOR_HOST_UNIT_TEST 1
#define CHIP_ENABLE_ROTATING_DEVICE_ID 1
#define CHIP_DEVICE_CONFIG_ROTATING_DEVICE_ID_UNIQUE_ID_LENGTH 128
// Disable this since it should not be enabled for production setups
#define CHIP_DEVICE_CONFIG_ENABLE_TEST_SETUP_PARAMS 0
#define CHIP_DEVICE_CONFIG_DYNAMIC_ENDPOINT_COUNT 4
// cached players that were seen before this window (in hours) will not be surfaced as "discovered"
#define CHIP_DEVICE_CONFIG_STR_CACHE_LAST_DISCOVERED_HOURS 7 * 24
// time (in sec) assumed to be required for player to wake up after sending WoL magic packet
#define CHIP_DEVICE_CONFIG_STR_WAKE_UP_DELAY_SEC 10
// delay (in sec) before which we assume undiscovered cached players may be in STR mode
#define CHIP_DEVICE_CONFIG_STR_DISCOVERY_DELAY_SEC 5
// Include the CHIPProjectConfig from config/standalone
// Add this at the end so that we can hit our #defines first
#include <CHIPProjectConfig.h>