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/**
*
* Copyright (c) 2020 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
// Rate of level control tick execution.
// To increase tick frequency (for more granular updates of device state based
// on level), redefine MATTER_DM_PLUGIN_LEVEL_CONTROL_TICKS_PER_SECOND.
#ifndef MATTER_DM_PLUGIN_LEVEL_CONTROL_TICKS_PER_SECOND
#define MATTER_DM_PLUGIN_LEVEL_CONTROL_TICKS_PER_SECOND 32
#endif
#include <stdint.h>
#include <app-common/zap-generated/cluster-enums.h>
#include <app-common/zap-generated/cluster-objects.h>
#include <app/clusters/scenes-server/SceneTable.h>
#include <app/util/basic-types.h>
/** @brief Level Control Cluster Server Post Init
*
* Following resolution of the Level Control state at startup for this endpoint, perform any
* additional initialization needed; e.g., synchronize hardware state.
*
* @param endpoint Endpoint that is being initialized Ver.: always
*/
void emberAfPluginLevelControlClusterServerPostInitCallback(chip::EndpointId endpoint);
/**
* Check whether the instance of the Level Control cluster on the given endpoint
* has the given feature. The implementation is allowed to assume there is in
* fact an instance of Level Control on the given endpoint.
*/
bool LevelControlHasFeature(chip::EndpointId endpoint, chip::app::Clusters::LevelControl::Feature feature);
namespace LevelControlServer {
chip::Protocols::InteractionModel::Status
MoveToLevel(chip::EndpointId endpointId,
const chip::app::Clusters::LevelControl::Commands::MoveToLevel::DecodableType & commandData);
chip::scenes::SceneHandler * GetSceneHandler();
} // namespace LevelControlServer