blob: b9aa9f37d120290ee9819ba728c4a4c90e1c3e1e [file] [log] [blame]
/*
*
* Copyright (c) 2020 Project CHIP Authors
* Copyright (c) 2019 Google LLC.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
/**********************************************************
* Includes
*********************************************************/
#include <stdbool.h>
#include <stdint.h>
#if (defined(SL_MATTER_RGB_LED_ENABLED) && SL_MATTER_RGB_LED_ENABLED == 1)
#include "RGBLEDWidget.h"
#endif //(defined(SL_MATTER_RGB_LED_ENABLED) && SL_MATTER_RGB_LED_ENABLED == 1)
#include "AppEvent.h"
#include "BaseApplication.h"
#include "LightingManager.h"
#include <ble/Ble.h>
#include <cmsis_os2.h>
#include <lib/core/CHIPError.h>
#include <platform/CHIPDeviceLayer.h>
/**********************************************************
* Defines
*********************************************************/
// Application-defined error codes in the CHIP_ERROR space.
#define APP_ERROR_EVENT_QUEUE_FAILED CHIP_APPLICATION_ERROR(0x01)
#define APP_ERROR_CREATE_TASK_FAILED CHIP_APPLICATION_ERROR(0x02)
#define APP_ERROR_UNHANDLED_EVENT CHIP_APPLICATION_ERROR(0x03)
#define APP_ERROR_CREATE_TIMER_FAILED CHIP_APPLICATION_ERROR(0x04)
#define APP_ERROR_START_TIMER_FAILED CHIP_APPLICATION_ERROR(0x05)
#define APP_ERROR_STOP_TIMER_FAILED CHIP_APPLICATION_ERROR(0x06)
/**********************************************************
* AppTask Declaration
*********************************************************/
class AppTask : public BaseApplication
{
public:
AppTask() = default;
static AppTask & GetAppTask() { return sAppTask; }
/**
* @brief AppTask task main loop function
*
* @param pvParameter FreeRTOS task parameter
*/
static void AppTaskMain(void * pvParameter);
CHIP_ERROR StartAppTask();
/**
* @brief Event handler when a button is pressed
* Function posts an event for button processing
*
* @param buttonHandle APP_LIGHT_SWITCH or APP_FUNCTION_BUTTON
* @param btnAction button action - SL_SIMPLE_BUTTON_PRESSED,
* SL_SIMPLE_BUTTON_RELEASED or SL_SIMPLE_BUTTON_DISABLED
*/
static void ButtonEventHandler(uint8_t button, uint8_t btnAction);
void PostLightActionRequest(int32_t aActor, LightingManager::Action_t aAction);
#if (defined(SL_MATTER_RGB_LED_ENABLED) && SL_MATTER_RGB_LED_ENABLED == 1)
void PostLightControlActionRequest(int32_t aActor, LightingManager::Action_t aAction, RGBLEDWidget::ColorData_t * aValue);
#endif // (defined(SL_MATTER_RGB_LED_ENABLED) && SL_MATTER_RGB_LED_ENABLED)
private:
static AppTask sAppTask;
static void ActionInitiated(LightingManager::Action_t aAction, int32_t aActor, uint8_t * value);
static void ActionCompleted(LightingManager::Action_t aAction);
static void LightActionEventHandler(AppEvent * aEvent);
#if (defined(SL_MATTER_RGB_LED_ENABLED) && SL_MATTER_RGB_LED_ENABLED == 1)
static void LightControlEventHandler(AppEvent * aEvent);
#endif // (defined(SL_MATTER_RGB_LED_ENABLED) && SL_MATTER_RGB_LED_ENABLED)
static void UpdateClusterState(intptr_t context);
/**
* @brief Override of BaseApplication::AppInit() virtual method, called by BaseApplication::Init()
*
* @return CHIP_ERROR
*/
CHIP_ERROR AppInit() override;
/**
* @brief PB0 Button event processing function
* Press and hold will trigger a factory reset timer start
* Press and release will restart BLEAdvertising if not commisionned
*
* @param aEvent button event being processed
*/
static void ButtonHandler(AppEvent * aEvent);
/**
* @brief PB1 Button event processing function
* Function triggers a switch action sent to the CHIP task
*
* @param aEvent button event being processed
*/
static void SwitchActionEventHandler(AppEvent * aEvent);
};