| /* |
| * Copyright (c) 2024 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ |
| |
| #include "CommandRegistry.h" |
| |
| #include <system/SystemLayer.h> |
| |
| using namespace ::chip; |
| |
| namespace commands { |
| |
| void CommandRegistry::SetActiveCommand(std::unique_ptr<Command> command, uint32_t timeoutSeconds) |
| { |
| mActiveCommand = std::move(command); |
| |
| // Cancel any previous timer to avoid multiple timers running simultaneously |
| DeviceLayer::SystemLayer().CancelTimer(OnTimeout, this); |
| |
| // Start a new timer for the specified timeout |
| CHIP_ERROR err = DeviceLayer::SystemLayer().StartTimer(System::Clock::Milliseconds32(timeoutSeconds * 1000), OnTimeout, this); |
| if (err != CHIP_NO_ERROR) |
| { |
| ResetActiveCommand(); |
| } |
| } |
| |
| void CommandRegistry::ResetActiveCommand() |
| { |
| DeviceLayer::SystemLayer().CancelTimer(OnTimeout, this); |
| mActiveCommand.reset(); |
| } |
| |
| } // namespace commands |