| /* |
| * Copyright (c) 2021 Project CHIP Authors |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <lib/core/Optional.h> |
| #include <lib/support/IntrusiveList.h> |
| #include <transport/SessionDelegate.h> |
| #include <transport/SessionHandle.h> |
| |
| namespace chip { |
| |
| /** @brief |
| * Managed session reference. The object is used to store a session, the stored session will be automatically |
| * released when the underlying session is released. One must verify it is available before use. The object can be |
| * created using SessionHandle.Grab() |
| */ |
| class SessionHolder : public SessionReleaseDelegate, public IntrusiveListNodeBase |
| { |
| public: |
| SessionHolder() {} |
| ~SessionHolder() override; |
| |
| SessionHolder(const SessionHolder &); |
| SessionHolder(SessionHolder && that); |
| SessionHolder & operator=(const SessionHolder &); |
| SessionHolder & operator=(SessionHolder && that); |
| |
| // Implement SessionReleaseDelegate |
| void OnSessionReleased() override { Release(); } |
| |
| bool Contains(const SessionHandle & session) const |
| { |
| return mSession.HasValue() && &mSession.Value().Get() == &session.mSession.Get(); |
| } |
| |
| void Grab(const SessionHandle & session); |
| void Release(); |
| |
| operator bool() const { return mSession.HasValue(); } |
| SessionHandle Get() const { return SessionHandle{ mSession.Value().Get() }; } |
| Optional<SessionHandle> ToOptional() const |
| { |
| return mSession.HasValue() ? chip::MakeOptional<SessionHandle>(Get()) : chip::Optional<SessionHandle>::Missing(); |
| } |
| |
| Transport::Session * operator->() const { return &mSession.Value().Get(); } |
| |
| private: |
| Optional<ReferenceCountedHandle<Transport::Session>> mSession; |
| }; |
| |
| // @brief Extends SessionHolder to allow propagate OnSessionReleased event to an extra given destination |
| class SessionHolderWithDelegate : public SessionHolder |
| { |
| public: |
| SessionHolderWithDelegate(SessionReleaseDelegate & delegate) : mDelegate(delegate) {} |
| SessionHolderWithDelegate(const SessionHandle & handle, SessionReleaseDelegate & delegate) : mDelegate(delegate) |
| { |
| Grab(handle); |
| } |
| operator bool() const { return SessionHolder::operator bool(); } |
| |
| void OnSessionReleased() override |
| { |
| Release(); |
| |
| // Note, the session is already cleared during mDelegate.OnSessionReleased |
| mDelegate.OnSessionReleased(); |
| } |
| |
| private: |
| SessionReleaseDelegate & mDelegate; |
| }; |
| |
| } // namespace chip |