blob: 55e356bcceb35a5f5d07e7a0d9a9facc619463b7 [file] [log] [blame]
/*
* Copyright (c) 2020-2024 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <app/CommandHandler.h>
#include <app/CommandPathRegistry.h>
#include <app/MessageDef/InvokeRequestMessage.h>
#include <app/MessageDef/InvokeResponseMessage.h>
#include <lib/core/TLV.h>
#include <lib/core/TLVDebug.h>
#include <lib/support/BitFlags.h>
#include <lib/support/Scoped.h>
#include <messaging/ExchangeHolder.h>
#include <messaging/Flags.h>
#include <protocols/Protocols.h>
#include <protocols/interaction_model/Constants.h>
#include <protocols/interaction_model/StatusCode.h>
#include <system/SystemPacketBuffer.h>
#include <system/TLVPacketBufferBackingStore.h>
namespace chip {
namespace app {
class CommandHandlerImpl : public CommandHandler
{
public:
class Callback
{
public:
virtual ~Callback() = default;
/*
* Method that signals to a registered callback that this object
* has completed doing useful work and is now safe for release/destruction.
*/
virtual void OnDone(CommandHandlerImpl & apCommandObj) = 0;
/*
* Upon processing of a CommandDataIB, this method is invoked to dispatch the command
* to the right server-side handler provided by the application.
*/
virtual void DispatchCommand(CommandHandlerImpl & apCommandObj, const ConcreteCommandPath & aCommandPath,
TLV::TLVReader & apPayload) = 0;
/*
* Check to see if a command implementation exists for a specific
* concrete command path. If it does, Success will be returned. If
* not, one of UnsupportedEndpoint, UnsupportedCluster, or
* UnsupportedCommand will be returned, depending on how the command
* fails to exist.
*/
virtual Protocols::InteractionModel::Status CommandExists(const ConcreteCommandPath & aCommandPath) = 0;
};
struct InvokeResponseParameters
{
InvokeResponseParameters(const ConcreteCommandPath & aRequestCommandPath) : mRequestCommandPath(aRequestCommandPath) {}
InvokeResponseParameters & SetStartOrEndDataStruct(bool aStartOrEndDataStruct)
{
mStartOrEndDataStruct = aStartOrEndDataStruct;
return *this;
}
ConcreteCommandPath mRequestCommandPath;
/**
* Whether the method this is being provided to should start/end the TLV container for the CommandFields element
* within CommandDataIB.
*/
bool mStartOrEndDataStruct = true;
};
struct TestOnlyOverrides
{
public:
CommandPathRegistry * commandPathRegistry = nullptr;
CommandHandlerExchangeInterface * commandResponder = nullptr;
};
/*
* The callback passed in has to outlive this CommandHandler object.
*/
CommandHandlerImpl(Callback * apCallback);
/*
* The destructor will also invalidate all Handles created for this CommandHandlerImpl.
*/
virtual ~CommandHandlerImpl();
/*
* Constructor to override the number of supported paths per invoke and command responder.
*
* The callback and any pointers passed via TestOnlyOverrides must outlive this
* CommandHandlerImpl object.
*
* For testing purposes.
*/
CommandHandlerImpl(TestOnlyOverrides & aTestOverride, Callback * apCallback);
/**************** CommandHandler interface implementation ***********************/
using CommandHandler::AddResponseData;
using CommandHandler::AddStatus;
using CommandHandler::FallibleAddStatus;
void FlushAcksRightAwayOnSlowCommand() override;
CHIP_ERROR FallibleAddStatus(const ConcreteCommandPath & aRequestCommandPath,
const Protocols::InteractionModel::ClusterStatusCode & aStatus,
const char * context = nullptr) override;
void AddStatus(const ConcreteCommandPath & aCommandPath, const Protocols::InteractionModel::ClusterStatusCode & aStatus,
const char * context = nullptr) override;
CHIP_ERROR AddResponseData(const ConcreteCommandPath & aRequestCommandPath, CommandId aResponseCommandId,
const DataModel::EncodableToTLV & aEncodable) override;
void AddResponse(const ConcreteCommandPath & aRequestCommandPath, CommandId aResponseCommandId,
const DataModel::EncodableToTLV & aEncodable) override;
Access::SubjectDescriptor GetSubjectDescriptor() const override;
FabricIndex GetAccessingFabricIndex() const override;
bool IsTimedInvoke() const override;
Messaging::ExchangeContext * GetExchangeContext() const override;
/**************** Implementation-specific logic ***********************/
/*
* Main entrypoint for this class to handle an InvokeRequestMessage.
*
* This function MAY call the registered OnDone callback before returning.
* To prevent immediate OnDone invocation, callers can wrap their CommandHandlerImpl instance
* within a CommandHandler::Handle.
*
* isTimedInvoke is true if and only if this is part of a Timed Invoke
* transaction (i.e. was preceded by a Timed Request). If we reach here,
* the timer verification has already been done.
*
* commandResponder handles sending InvokeResponses, added by clusters, to the client. The
* command responder object must outlive this CommandHandler object. It is only safe to
* release after the caller of OnInvokeCommandRequest receives the OnDone callback.
*/
Protocols::InteractionModel::Status OnInvokeCommandRequest(CommandHandlerExchangeInterface & commandResponder,
System::PacketBufferHandle && payload, bool isTimedInvoke);
/**
* Checks that all CommandDataIB within InvokeRequests satisfy the spec's general
* constraints for CommandDataIB. Additionally checks that InvokeRequestMessage is
* properly formatted.
*
* This also builds a registry to ensure that all commands can be responded
* to with the data required as per spec.
*/
CHIP_ERROR ValidateInvokeRequestMessageAndBuildRegistry(InvokeRequestMessage::Parser & invokeRequestMessage);
/**
* This adds a new CommandDataIB element into InvokeResponses for the associated
* aRequestCommandPath. This adds up until the `CommandFields` element within
* `CommandDataIB`.
*
* This call will fail if CommandHandler is already in the middle of building a
* CommandStatusIB or CommandDataIB (i.e. something has called Prepare*, without
* calling Finish*), or is already sending InvokeResponseMessage.
*
* Upon success, the caller is expected to call `FinishCommand` once they have added
* all the fields into the CommandFields element of CommandDataIB.
*
* @param [in] aResponseCommandPath the concrete response path that we are sending to Requester.
* @param [in] aPrepareParameters struct containing paramters needs for preparing a command. Data
* such as request path, and whether this method should start the CommandFields element within
* CommandDataIB.
*/
CHIP_ERROR PrepareInvokeResponseCommand(const ConcreteCommandPath & aResponseCommandPath,
const InvokeResponseParameters & aPrepareParameters);
/**
* Finishes the CommandDataIB element within the InvokeResponses.
*
* Caller must have first successfully called `PrepareInvokeResponseCommand`.
*
* @param [in] aEndDataStruct end the TLV container for the CommandFields element within
* CommandDataIB. This should match the boolean passed into Prepare*.
*
* @return CHIP_ERROR_INCORRECT_STATE
* If device has not previously successfully called
* `PrepareInvokeResponseCommand`.
* @return CHIP_ERROR_BUFFER_TOO_SMALL
* If writing the values needed to finish the InvokeReponseIB
* with the current contents of the InvokeResponseMessage
* would exceed the limit. When this error occurs, it is possible
* we have already closed some of the IB Builders that were
* previously started in `PrepareInvokeResponseCommand`.
* @return CHIP_ERROR_NO_MEMORY
* If TLVWriter attempted to allocate an output buffer failed due to
* lack of memory.
* @return other Other TLVWriter related errors. Typically occurs if
* `GetCommandDataIBTLVWriter()` was called and used incorrectly.
*/
// TODO(#30453): We should be able to eliminate the chances of OOM issues with reserve.
// This will be completed in a follow up PR.
CHIP_ERROR FinishCommand(bool aEndDataStruct = true);
TLV::TLVWriter * GetCommandDataIBTLVWriter();
#if CHIP_WITH_NLFAULTINJECTION
enum class NlFaultInjectionType : uint8_t
{
SeparateResponseMessages,
SeparateResponseMessagesAndInvertedResponseOrder,
SkipSecondResponse
};
/**
* @brief Sends InvokeResponseMessages with injected faults for certification testing.
*
* The Test Harness (TH) uses this to simulate various server response behaviors,
* ensuring the Device Under Test (DUT) handles responses per specification.
*
* This function strictly validates the DUT's InvokeRequestMessage against the test plan.
* If deviations occur, the TH terminates with a detailed error message.
*
* @param commandResponder commandResponder that will send the InvokeResponseMessages to the client.
* @param payload Payload of the incoming InvokeRequestMessage from the client.
* @param isTimedInvoke Indicates whether the interaction is timed.
* @param faultType The specific type of fault to inject into the response.
*/
// TODO(#30453): After refactoring CommandHandler for better unit testability, create a
// unit test specifically for the fault injection behavior.
void TestOnlyInvokeCommandRequestWithFaultsInjected(CommandHandlerExchangeInterface & commandResponder,
System::PacketBufferHandle && payload, bool isTimedInvoke,
NlFaultInjectionType faultType);
#endif // CHIP_WITH_NLFAULTINJECTION
protected:
// Lifetime management for CommandHandler::Handle
void IncrementHoldOff(Handle * apHandle) override;
void DecrementHoldOff(Handle * apHandle) override;
private:
friend class TestCommandInteraction;
friend class CommandHandler::Handle;
enum class State : uint8_t
{
Idle, ///< Default state that the object starts out in, where no work has commenced
NewResponseMessage, ///< mInvokeResponseBuilder is ready, with no responses added.
Preparing, ///< We are prepaing the command or status header.
AddingCommand, ///< In the process of adding a command.
AddedCommand, ///< A command has been completely encoded and is awaiting transmission.
DispatchResponses, ///< The command response(s) are being dispatched.
AwaitingDestruction, ///< The object has completed its work and is awaiting destruction by the application.
};
/**
* @brief Best effort to add InvokeResponse to InvokeResponseMessage.
*
* Tries to add response using lambda. Upon failure to add response, attempts
* to rollback the InvokeResponseMessage to a known good state. If failure is due
* to insufficient space in the current InvokeResponseMessage:
* - Finalizes the current InvokeResponseMessage.
* - Allocates a new InvokeResponseMessage.
* - Reattempts to add the InvokeResponse to the new InvokeResponseMessage.
*
* @param [in] addResponseFunction A lambda function responsible for adding the
* response to the current InvokeResponseMessage.
*/
template <typename Function>
CHIP_ERROR TryAddingResponse(Function && addResponseFunction)
{
// Invalidate any existing rollback backups. The addResponseFunction is
// expected to create a new backup during either PrepareInvokeResponseCommand
// or PrepareStatus execution. Direct invocation of
// CreateBackupForResponseRollback is avoided since the buffer used by
// InvokeResponseMessage might not be allocated until a Prepare* function
// is called.
mRollbackBackupValid = false;
CHIP_ERROR err = addResponseFunction();
if (err == CHIP_NO_ERROR)
{
return CHIP_NO_ERROR;
}
ReturnErrorOnFailure(RollbackResponse());
// If we failed to add a command due to lack of space in the
// packet, we will make another attempt to add the response using
// an additional InvokeResponseMessage.
if (mState != State::AddedCommand || err != CHIP_ERROR_NO_MEMORY)
{
return err;
}
ReturnErrorOnFailure(FinalizeInvokeResponseMessageAndPrepareNext());
err = addResponseFunction();
if (err != CHIP_NO_ERROR)
{
// The return value of RollbackResponse is ignored, as we prioritize
// conveying the error generated by addResponseFunction to the
// caller.
RollbackResponse();
}
return err;
}
void MoveToState(const State aTargetState);
const char * GetStateStr() const;
/**
* Create a backup to enable rolling back to the state prior to ResponseData encoding in the event of failure.
*/
void CreateBackupForResponseRollback();
/**
* Rollback the state to before encoding the current ResponseData (before calling PrepareInvokeResponseCommand / PrepareStatus)
*
* Requires CreateBackupForResponseRollback to be called at the start of PrepareInvokeResponseCommand / PrepareStatus
*/
CHIP_ERROR RollbackResponse();
/*
* This forcibly closes the exchange context if a valid one is pointed to. Such a situation does
* not arise during normal message processing flows that all normally call Close() above. This can only
* arise due to application-initiated destruction of the object when this object is handling receiving/sending
* message payloads.
*/
void Abort();
/*
* Allocates a packet buffer used for encoding an invoke response payload.
*
* This can be called multiple times safely, as it will only allocate the buffer once for the lifetime
* of this object.
*/
CHIP_ERROR AllocateBuffer();
/**
* This will add a new CommandStatusIB element into InvokeResponses. It will put the
* aCommandPath into the CommandPath element within CommandStatusIB.
*
* This call will fail if CommandHandler is already in the middle of building a
* CommandStatusIB or CommandDataIB (i.e. something has called Prepare*, without
* calling Finish*), or is already sending InvokeResponseMessage.
*
* Upon success, the caller is expected to call `FinishStatus` once they have encoded
* StatusIB.
*
* @param [in] aCommandPath the concrete path of the command we are responding to.
*/
CHIP_ERROR PrepareStatus(const ConcreteCommandPath & aCommandPath);
/**
* Finishes the CommandStatusIB element within the InvokeResponses.
*
* Caller must have first successfully called `PrepareStatus`.
*/
CHIP_ERROR FinishStatus();
CHIP_ERROR PrepareInvokeResponseCommand(const CommandPathRegistryEntry & apCommandPathRegistryEntry,
const ConcreteCommandPath & aCommandPath, bool aStartDataStruct);
CHIP_ERROR FinalizeLastInvokeResponseMessage() { return FinalizeInvokeResponseMessage(/* aHasMoreChunks = */ false); }
CHIP_ERROR FinalizeInvokeResponseMessageAndPrepareNext();
CHIP_ERROR FinalizeInvokeResponseMessage(bool aHasMoreChunks);
Protocols::InteractionModel::Status ProcessInvokeRequest(System::PacketBufferHandle && payload, bool isTimedInvoke);
/**
* Called internally to signal the completion of all work on this object, gracefully close the
* exchange (by calling into the base class) and finally, signal to a registerd callback that it's
* safe to release this object.
*/
void Close();
/**
* ProcessCommandDataIB is only called when a unicast invoke command request is received
* It requires the endpointId in its command path to be able to dispatch the command
*/
Protocols::InteractionModel::Status ProcessCommandDataIB(CommandDataIB::Parser & aCommandElement);
/**
* ProcessGroupCommandDataIB is only called when a group invoke command request is received
* It doesn't need the endpointId in it's command path since it uses the GroupId in message metadata to find it
*/
Protocols::InteractionModel::Status ProcessGroupCommandDataIB(CommandDataIB::Parser & aCommandElement);
CHIP_ERROR TryAddStatusInternal(const ConcreteCommandPath & aCommandPath, const StatusIB & aStatus);
CHIP_ERROR AddStatusInternal(const ConcreteCommandPath & aCommandPath, const StatusIB & aStatus);
/**
* If this function fails, it may leave our TLV buffer in an inconsistent state.
* Callers should snapshot as needed before calling this function, and roll back
* as needed afterward.
*
* @param [in] aRequestCommandPath the concrete path of the command we are responding to
* @param [in] aResponseCommandId the id of the command to encode
* @param [in] aEncodable the data to encode for the given aResponseCommandId
*/
CHIP_ERROR TryAddResponseData(const ConcreteCommandPath & aRequestCommandPath, CommandId aResponseCommandId,
const DataModel::EncodableToTLV & aEncodable);
void SetExchangeInterface(CommandHandlerExchangeInterface * commandResponder);
/**
* Check whether the InvokeRequest we are handling is targeted to a group.
*/
bool IsGroupRequest() { return mGroupRequest; }
bool ResponsesAccepted() { return !(mGroupRequest || mpResponder == nullptr); }
/**
* Sets the state flag to keep the information that request we are handling is targeted to a group.
*/
void SetGroupRequest(bool isGroupRequest) { mGroupRequest = isGroupRequest; }
CommandPathRegistry & GetCommandPathRegistry() const { return *mCommandPathRegistry; }
size_t MaxPathsPerInvoke() const { return mMaxPathsPerInvoke; }
void AddToHandleList(Handle * handle);
void RemoveFromHandleList(Handle * handle);
void InvalidateHandles();
bool TestOnlyIsInIdleState() const { return mState == State::Idle; }
Callback * mpCallback = nullptr;
InvokeResponseMessage::Builder mInvokeResponseBuilder;
TLV::TLVType mDataElementContainerType = TLV::kTLVType_NotSpecified;
size_t mPendingWork = 0;
/* List to store all currently-outstanding Handles for this Command Handler.*/
IntrusiveList<Handle> mpHandleList;
chip::System::PacketBufferTLVWriter mCommandMessageWriter;
TLV::TLVWriter mBackupWriter;
size_t mMaxPathsPerInvoke = CHIP_CONFIG_MAX_PATHS_PER_INVOKE;
// TODO(#30453): See if we can reduce this size for the default cases
// TODO Allow flexibility in registration.
BasicCommandPathRegistry<CHIP_CONFIG_MAX_PATHS_PER_INVOKE> mBasicCommandPathRegistry;
CommandPathRegistry * mCommandPathRegistry = &mBasicCommandPathRegistry;
std::optional<uint16_t> mRefForResponse;
CommandHandlerExchangeInterface * mpResponder = nullptr;
State mState = State::Idle;
State mBackupState;
ScopedChangeOnly<bool> mInternalCallToAddResponseData{ false };
bool mSuppressResponse = false;
bool mTimedRequest = false;
bool mGroupRequest = false;
bool mBufferAllocated = false;
bool mReserveSpaceForMoreChunkMessages = false;
// TODO(#32486): We should introduce breaking change where calls to add CommandData
// need to use AddResponse, and not CommandHandler primitives directly using
// GetCommandDataIBTLVWriter.
bool mRollbackBackupValid = false;
// If mGoneAsync is true, we have finished out initial processing of the
// incoming invoke. After this point, our session could go away at any
// time.
bool mGoneAsync = false;
};
} // namespace app
} // namespace chip