blob: 2fa73b102e6e4bcea929cd366e061a908c01ac09 [file]
/*
*
* Copyright (c) 2024 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <app-common/zap-generated/cluster-objects.h>
#include <app/CommandHandlerInterface.h>
namespace chip {
namespace app {
namespace Clusters {
namespace CommissionerControl {
// Spec indicates that IP Address is either 4 or 16 bytes.
static constexpr size_t kIpAddressBufferSize = 16;
struct CommissioningApprovalRequest
{
uint64_t requestId;
VendorId vendorId;
uint16_t productId;
NodeId clientNodeId;
FabricIndex fabricIndex;
Optional<CharSpan> label;
};
struct CommissioningWindowParams
{
uint32_t iterations;
uint16_t commissioningTimeout;
uint16_t discriminator;
ByteSpan PAKEPasscodeVerifier;
ByteSpan salt;
};
class Delegate
{
public:
/**
* @brief Handle a commissioning approval request.
*
* This command is sent by a client to request approval for a future CommissionNode call.
* The server SHALL always return SUCCESS to a correctly formatted RequestCommissioningApproval
* command, and then send a CommissioningRequestResult event once the result is ready.
*
* @param request The commissioning approval request to handle.
* @return CHIP_ERROR indicating the success or failure of the operation.
*/
virtual CHIP_ERROR HandleCommissioningApprovalRequest(const CommissioningApprovalRequest & request) = 0;
/**
* @brief Validate a commission node command.
*
* The server SHALL return FAILURE if the CommissionNode command is not sent from the same
* NodeId as the RequestCommissioningApproval or if the provided RequestId to CommissionNode
* does not match the value provided to RequestCommissioningApproval.
*
* The validation SHALL fail if the client Node ID is kUndefinedNodeId, such as getting the NodeID from
* a group or PASE session.
*
* @param clientNodeId The NodeId of the client.
* @param requestId The request ID to validate.
* @return CHIP_ERROR indicating the success or failure of the operation.
*/
virtual CHIP_ERROR ValidateCommissionNodeCommand(NodeId clientNodeId, uint64_t requestId) = 0;
/**
* @brief Get the parameters for the commissioning window.
*
* This method is called to retrieve the parameters needed for the commissioning window.
*
* @param[out] outParams The parameters for the commissioning window.
* @return CHIP_ERROR indicating the success or failure of the operation.
*/
virtual CHIP_ERROR GetCommissioningWindowParams(CommissioningWindowParams & outParams) = 0;
/**
* @brief Handle a commission node request.
*
* Commission a node specified by the previously approved request.
*
* @param params The parameters for the commissioning window.
* @return CHIP_ERROR indicating the success or failure of the operation.
*/
virtual CHIP_ERROR HandleCommissionNode(const CommissioningWindowParams & params) = 0;
virtual ~Delegate() = default;
};
class CommissionerControlServer : public CommandHandlerInterface
{
public:
/**
* @brief Creates a Commissioner Control cluster instance. The Init() function needs to be called for this instance
* to be registered and called by the interaction model at the appropriate times.
* @param delegate A pointer to the delegate to be used by this server.
* Note: the caller must ensure that the delegate lives throughout the instance's lifetime.
* @param endpointId The endpoint on which this cluster exists. This must match the zap configuration.
*/
CommissionerControlServer(Delegate * delegate, EndpointId endpointId);
~CommissionerControlServer() override;
/**
* @brief Initialise the Commissioner Control server instance.
* This function must be called after defining an CommissionerControlServer class object.
* @return Returns an error if the CommandHandler registration fails, else returns CHIP_NO_ERROR.
*/
CHIP_ERROR Init();
Protocols::InteractionModel::Status
GetSupportedDeviceCategoriesValue(EndpointId endpoint,
BitMask<SupportedDeviceCategoryBitmap> * supportedDeviceCategories) const;
Protocols::InteractionModel::Status
SetSupportedDeviceCategoriesValue(EndpointId endpoint, const BitMask<SupportedDeviceCategoryBitmap> supportedDeviceCategories);
/**
* @brief
* Called after the server return SUCCESS to a correctly formatted RequestCommissioningApproval command.
*/
CHIP_ERROR GenerateCommissioningRequestResultEvent(EndpointId endpoint,
const Events::CommissioningRequestResult::Type & result);
private:
/**
* @brief Inherited from CommandHandlerInterface
*/
void InvokeCommand(HandlerContext & ctx) override;
/**
* @brief Handle Command: SetCookingParameters.
* @param ctx Returns the Interaction Model status code which was user determined in the business logic.
* If the input value is invalid, returns the Interaction Model status code of INVALID_COMMAND.
* If the operational state is not in 'Stopped', returns the Interaction Model status code of INVALID_IN_STATE.
*/
void HandleRequestCommissioningApproval(HandlerContext & ctx,
const Commands::RequestCommissioningApproval::DecodableType & req);
/**
* @brief Handle Command: AddMoreTime.
* @param ctx Returns the Interaction Model status code which was user determined in the business logic.
* If the cook time value is out of range, returns the Interaction Model status code of CONSTRAINT_ERROR.
* If the operational state is in 'Error', returns the Interaction Model status code of INVALID_IN_STATE.
*/
void HandleCommissionNode(HandlerContext & ctx, const Commands::CommissionNode::DecodableType & req);
Delegate * mDelegate = nullptr;
};
} // namespace CommissionerControl
} // namespace Clusters
} // namespace app
} // namespace chip