| /* |
| * |
| * Copyright (c) 2022 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "LightSwitch.h" |
| #include "AppEvent.h" |
| #include "BindingHandler.h" |
| |
| #include <app/server/Server.h> |
| #include <app/util/binding-table.h> |
| #include <controller/InvokeInteraction.h> |
| |
| #include <app/clusters/switch-server/switch-server.h> |
| |
| #include <app-common/zap-generated/attributes/Accessors.h> |
| |
| using namespace chip; |
| using namespace chip::app; |
| using namespace chip::app::Clusters; |
| |
| void LightSwitch::Init(chip::EndpointId aLightDimmerSwitchEndpoint, chip::EndpointId aLightGenericSwitchEndpointId) |
| { |
| BindingHandler::GetInstance().Init(); |
| mLightSwitchEndpoint = aLightDimmerSwitchEndpoint; |
| mLightGenericSwitchEndpointId = aLightGenericSwitchEndpointId; |
| } |
| |
| void LightSwitch::InitiateActionSwitch(Action mAction) |
| { |
| BindingHandler::BindingData * data = Platform::New<BindingHandler::BindingData>(); |
| if (data) |
| { |
| data->EndpointId = mLightSwitchEndpoint; |
| data->ClusterId = Clusters::OnOff::Id; |
| switch (mAction) |
| { |
| case Action::Toggle: |
| data->CommandId = Clusters::OnOff::Commands::Toggle::Id; |
| break; |
| case Action::On: |
| data->CommandId = Clusters::OnOff::Commands::On::Id; |
| break; |
| case Action::Off: |
| data->CommandId = Clusters::OnOff::Commands::Off::Id; |
| break; |
| default: |
| Platform::Delete(data); |
| return; |
| } |
| data->IsGroup = BindingHandler::GetInstance().IsGroupBound(); |
| DeviceLayer::PlatformMgr().ScheduleWork(BindingHandler::SwitchWorkerHandler, reinterpret_cast<intptr_t>(data)); |
| } |
| } |
| |
| void LightSwitch::DimmerChangeBrightness() |
| { |
| static uint16_t sBrightness; |
| BindingHandler::BindingData * data = Platform::New<BindingHandler::BindingData>(); |
| if (data) |
| { |
| data->EndpointId = mLightSwitchEndpoint; |
| data->CommandId = Clusters::LevelControl::Commands::MoveToLevel::Id; |
| data->ClusterId = Clusters::LevelControl::Id; |
| // add to brightness 3 to approximate 1% step of brightness after each call dimmer change. |
| sBrightness += kOnePercentBrightnessApproximation; |
| if (sBrightness > kMaximumBrightness) |
| { |
| sBrightness = 0; |
| } |
| data->Value = (uint8_t) sBrightness; |
| data->IsGroup = BindingHandler::GetInstance().IsGroupBound(); |
| DeviceLayer::PlatformMgr().ScheduleWork(BindingHandler::SwitchWorkerHandler, reinterpret_cast<intptr_t>(data)); |
| } |
| } |
| |
| void LightSwitch::GenericSwitchInitialPress() |
| { |
| DeviceLayer::SystemLayer().ScheduleLambda([this] { |
| // Press moves Position from 0 (idle) to 1 (press) |
| uint8_t newPosition = 1; |
| |
| Clusters::Switch::Attributes::CurrentPosition::Set(mLightGenericSwitchEndpointId, newPosition); |
| // InitialPress event takes newPosition as event data |
| Clusters::SwitchServer::Instance().OnInitialPress(mLightGenericSwitchEndpointId, newPosition); |
| }); |
| } |
| |
| void LightSwitch::GenericSwitchReleasePress() |
| { |
| DeviceLayer::SystemLayer().ScheduleLambda([this] { |
| // Release moves Position from 1 (press) to 0 (idle) |
| uint8_t previousPosition = 1; |
| uint8_t newPosition = 0; |
| |
| Clusters::Switch::Attributes::CurrentPosition::Set(mLightGenericSwitchEndpointId, newPosition); |
| // ShortRelease event takes previousPosition as event data |
| Clusters::SwitchServer::Instance().OnShortRelease(mLightGenericSwitchEndpointId, previousPosition); |
| }); |
| } |