blob: 694b964c7b2c9c090790aaaaa34761d9eecfc5a2 [file]
/*
*
* Copyright (c) 2026 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <lib/core/CHIPError.h>
#include <lib/support/Span.h>
#include <memory>
namespace chip {
namespace app {
// Shared audio manager for POSIX platforms. It encapsulates the miniaudio engine
// and synthesizes/manages sound resources. It provides a simple platform-agnostic
// interface for volume control and sound playback.
class PosixAudioManager
{
public:
PosixAudioManager();
~PosixAudioManager();
struct Sound
{
uint8_t id;
const char * name;
};
// Initializes the audio engine and pre-loads/synthesizes sound resources
CHIP_ERROR Init();
// Shuts down the engine and releases sound resources
void Shutdown();
// Sets the master playback volume (scaling factor from 0 to 254)
void SetVolume(uint8_t volume);
// Triggers the playback of a preloaded sound by its ID
CHIP_ERROR PlaySound(uint8_t soundId);
// Returns the list of supported preloaded sounds
Span<const Sound> GetSupportedSounds() const;
public:
struct Impl;
private:
// Pointer to internal implementation (Pimpl pattern) to hide miniaudio structures
std::unique_ptr<Impl> mImpl;
};
} // namespace app
} // namespace chip